Discuss and discover all the great games of yesteryear!
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DigitalDuck
- Posts: 1274
- Joined: Fri Mar 25, 2011 4:04 pm
- Location: Lincolnshire, UK if not Gunma, Japan
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by DigitalDuck » Mon Nov 07, 2011 5:12 pm
StickHead wrote:I'm pretty sure you can unlock an EX option that shows the good ending no matter how you finish the game. I haven't done it, but they mentioned it on the Giant Bombcast a couple of weeks back.
Yes you can, but I meant
without cheating.

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DPrinny
- Posts: 25269
- Joined: Wed Sep 17, 2008 5:24 pm
- Location: Super Mancyland
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by DPrinny » Mon Nov 07, 2011 5:44 pm
Escort missions in every game I like
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SJ_Sathanas
- Posts: 1938
- Joined: Sun Nov 14, 2010 5:16 pm
- Location: Kent
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by SJ_Sathanas » Mon Nov 07, 2011 6:15 pm
thevulture wrote:Dead Space:Planting the beacon on the asteriod (revolving arms etc).
Fade To Black:Escort Mission with the prof-'slow down! i'm just an old man!' Your a bloody genius and your using a walking stick...in the future? you should have an anti-grav wheel chair or something...gwad!.
Dead Space: shooting the incoming asteriods
Metal Arms : shooting the incoming Mil assault force
PITA the pair of 'em.
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sebadude
- Posts: 283
- Joined: Tue Oct 23, 2007 1:39 pm
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by sebadude » Tue Nov 08, 2011 2:21 am
Underwater and (to a lesser extent) ice levels in most 16-bit era platformers. Can I just get to the end please!
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Budly Moore
- Posts: 413
- Joined: Mon Aug 18, 2008 4:58 pm
- Location: Swindon UK
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by Budly Moore » Tue Nov 08, 2011 4:55 pm
Controlling the RC planes in GTA, knightmare, made me wanna smash all that work at Rockstar faces in.
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killbot
- Posts: 4824
- Joined: Thu May 18, 2006 5:36 am
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by killbot » Tue Nov 08, 2011 6:18 pm
The ease - and regularity - with which you get arrested early on in Oblivion. I'm sure I did at least half a dozen spells in chokey where I genuinely couldn't work out what the game was claiming I'd done. I hadn't robbed or murdered anyone at all since my last spell inside, but some guard just seemed to take offence to my face.
You can buy my book here:
http://www.amazon.co.uk/Wolfshead-ebook ... =wolfshead
NES, SNES, N64, GC, Wii, Wii U, GB, GBC, GBA SP, DS Lite, 3DS, MS, MD, Saturn, DC, GG, Xbox, 360
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ToxieDogg
- Posts: 8356
- Joined: Thu Dec 22, 2005 8:54 am
- Location: Vice City, a.k.a. 'Liverpool'
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by ToxieDogg » Tue Nov 08, 2011 6:38 pm
Rayne wrote:Another vote for Navi the Fairy from Ocarina of Time.
How about that Tri Force fetch quest from Wind Waker? Talk about tiresome...
Lastly I'll say the infamous backtracking section in Metal Gear Solid where you need to get the Sniper Rifle, ugh.
Agree with all three. With Wind Waker, I found the whole game tiresome...still enjoyable but tiresome. Way too much emphasis on sailing for prolonged periods of time across mostly empty/sparse areas of ocean to bolster what was actually a pretty short game in terms of the stuff you actually had to do to complete it.
Another one I'll mention is Resident Evil 3: Nemesis....a good game, but I'd have enjoyed it much more if it wasn't for that horrible 'gunpowder mixing' system used for creating ammo for your weapons. I can see what they were trying to do, to allow people to use their favourite weapons more, but I found it confusing and fiddly and slowed the game down somewhat at times.
Sig pic temporarily removed...The Magnificent 7 will ride again
Lost Dragon wrote:The 1st rule about Feedback is..
You do not give Feedback!
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Paulie
- Posts: 715
- Joined: Thu Mar 27, 2008 2:30 pm
- Location: Leeds
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by Paulie » Wed Nov 09, 2011 1:33 pm
Super Metroid - performing wall jumps. 20 years on I still hav'nt mastered this move.
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