Citadel - An Underrated Classic...

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andy vaisey
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Citadel - An Underrated Classic...

Post by andy vaisey » Tue Nov 29, 2005 3:25 pm

In my opinion, one of the most polished, playable games for the C64. Many people prefer Hunter's Moon, but I think Martin Walker surpassed himself with Citadel in all areas. The GFX shine, the SFX rock and the main droid is a dream to control. It doesn't get much better than this in one load.

Read about it on Lemon64 here...

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Post by merman » Wed Nov 30, 2005 5:20 pm

Here, here.

I love Citadel, I've completed it (well, on normal traps, nearly done it on random traps as well) and it does stand as a very good title.

I remember reading the ZZAP! diary, and thinking "How does it work?" and then the first time I played it, click! I understood it so much more.

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andy vaisey
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Post by andy vaisey » Wed Nov 30, 2005 5:51 pm

Thank you for the support! ;)

There are so many people that just haven't played this fantastic game. Maybe I'll go on a "Citadel - A Classic Game" campaign. :wink:

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Fandenivoldsk
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Post by Fandenivoldsk » Wed Nov 30, 2005 7:48 pm

I haven't played Citadel on the c64, but I always had a soft spot for Hunter's Moon. The music and graphics used in the title sequence is some of the best ever done on the c64. In my opinion the game has aged quite well!

I'll have a look at Citadel, as soon as I get the time to play around with the superb PSPVice emu on my Psp... :P

Quaid
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Acorn?

Post by Quaid » Thu Dec 01, 2005 12:49 pm

Is that the same Citadel that was on the Acron Electron? If so, I loved it!

If not, apologies for my ignorance

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andy vaisey
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Re: Acorn?

Post by andy vaisey » Thu Dec 01, 2005 6:00 pm

Quaid wrote:Is that the same Citadel that was on the Acron Electron? If so, I loved it! If not, apologies for my ignorance
You're forgiven... ;)

No it's not the same game, but obviously induces similar reactions.

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Sureshot
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Post by Sureshot » Sun Dec 04, 2005 9:50 am

Dammit, I thought you were talking about the good ol' Superior classic :P

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dust
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Post by dust » Thu Dec 08, 2005 11:27 am

I remember drooling over Citadel for months as Martin Walker chronicled its development in Zzap!64. When it was finally released, it didn't appear on any shelves at all here in Swindon so I had to go without it. I finally found it in a bargain bin a very long time after when, unfortunately, my game-playing days were coming to an end as I'd started college and didn't have so much spare time. I never really got to play it properly.

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The Last Ginja
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Post by The Last Ginja » Thu Dec 08, 2005 2:53 pm

I've just fired this up on Vice and it seems very good.

I never usually enjoy that many games from the past that I haven't previously played/owned.

However, if anybody can give me any hints and tips it would be much appreciated, as I'm not exactly certain of the aim. I've figured out about double tapping fire over ceratin tiles opens shields and possibly giving you more energy(I may have imagined this).

So over to you guys......

Cheers.

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andy vaisey
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Post by andy vaisey » Thu Dec 08, 2005 4:05 pm

Did you get Issue 18 of RG? The ZZAP Tribute contained maps of the game!

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The Last Ginja
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Post by The Last Ginja » Fri Dec 09, 2005 3:41 am

I sure did!!! I'll dig that out and have a look!!

Memory like a Fis.....something or other.

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mr.zzapback
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Re:

Post by mr.zzapback » Fri Dec 09, 2005 3:42 am

andy vaisey wrote:Did you get Issue 18 of RG? The ZZAP Tribute contained maps of the game!
Indeed! And an interview with Martin Walker, AND a review/zzapback of (the even better) Hunter's Moon! Whoa! 8)
*Creator of the DEF Tribute to Zzap!64* www.zzapback.com*

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The Last Ginja
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Post by The Last Ginja » Fri Dec 09, 2005 3:50 am

I could never see why everybody like Hunters Moon so much, maybe I should give that another go too.

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dust
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Re:

Post by dust » Fri Dec 09, 2005 4:42 am

The Last Ginja wrote:I could never see why everybody like Hunters Moon so much, maybe I should give that another go too.
HM was a fantastic game - I lost myself in that one for months - sooo hypnotic. This is another reason why I was looking forward to Citadel so much!!
Last edited by dust on Fri Dec 09, 2005 5:05 am, edited 1 time in total.

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Re:

Post by merman » Fri Dec 09, 2005 4:47 am

The Last Ginja wrote:I've just fired this up on Vice and it seems very good.

I never usually enjoy that many games from the past that I haven't previously played/owned.

However, if anybody can give me any hints and tips it would be much appreciated, as I'm not exactly certain of the aim. I've figured out about double tapping fire over ceratin tiles opens shields and possibly giving you more energy(I may have imagined this).

So over to you guys......

Cheers.

Double-clicking gives you the "charger" - you use this to open switches, pick up extras and take over enemies.

Taking over a static enemy stops it firing.
Taking over a mobile enemy allows you to use it as a drone (change firing type by pressing space, e.g. press space, fire right and the drone moves to your right, press space to lock it there)

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