ZXSpin (or plain old Spin as its often called) will let you do that. The only thing is that you have to remember to add the .bmp extension when you save your screenshot or it throws a wobbler. Other than that it works fine. Its probably a good idea to convert the bmp to jpg before posting it online though. Do this in the app of your choice (e.g. irfanview)revgiblet wrote:(before anyone complains that the Speccie screenshot is not from the same place in the game as the other two it's because I couldn't get my emulator to take a screenshot. If anyone can recommend an easy to use, decent Speccie emulator that lets you take a screenshot then I'm listening...)
The 8-bit GAME COMPARISON Thread
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- Antiriad2097
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Re:
The Retro League - Where skill isn't an obstacle
Retrocanteen, home of the unfairly banned
Retrocanteen, home of the unfairly banned
Tom_Baker wrote:I just finished watching a film about Stockholm syndrome. It started out terrible but by the end I really liked it.
I used Klive to take the turrican shot for Necro. It does take them in .pcx so you'll need something that can convert, irFan view will probably do it, I used Paint Shop Pro 7 (the last version before it became crap)
Yesterzine - The Literal Magazine Show
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http://yesterzine.co.uk | @Yesterzine on Twitter | yesterzineshow@gmail.com
Re:
Wow, the Amstrad is really taking some stick here. Are you sure you guys are emulating it correctly?revgiblet wrote:Lords of Midnight
Gameplay: In my windowed emulator this nipped along like the Speccy version, but in full-screen mode it was slower than a snail being delivered by Royal Mail. I'll give it the benefit of the doubt and assume that the windowed mode was the most accurate emulation.

Seriously though, was Commando really as unplayable as you say? I-Ball was easily as good as the Speccy version and as for Turrican II, it's beautiful (the C64 version is just as blocky too!) Even Lords of Midnight gets it, when the Speccy version in particular is in no way superior.
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It's now my quest to find a game that's better on the Amstrad and isn't one of the usual suspects (Gryzor etc.)batman877 wrote:Even Lords of Midnight gets it, when the Speccy version in particular is in no way superior.
Wish me luck...
"He who lives only to benefit himself confers on the world a benefit when he dies."
Tertullian
Tertullian
Re:
Sorry but Commando was really that bad and just look at the creenshot for Lords of Midnight, it is plaint to see that the strad can't compete graphically. A lot of these games are Dudley right with his 'Random Colours' quote about the Amstrad.batman877 wrote:Seriously though, was Commando really as unplayable as you say? I-Ball was easily as good as the Speccy version and as for Turrican II, it's beautiful (the C64 version is just as blocky too!) Even Lords of Midnight gets it, when the Speccy version in particular is in no way superior.
As I said in a couple of my comparisons, the Amstrad games aren't that bad on their own, they just dont compare favourably with the others.
I think I will do a comparison tonight of one of the big Amstrad games like the aformentioned Gryzor or Barbarian II to see if they truly are that much better.
Re:
Agreed with you Sir Clive on everything you said on your comparison of the different versions of this game, EXCEPT for these two statements.SirClive wrote:COMMANDO
AMSTRAD
The sound/music is terrible throughout and really harsh.
COMMODORE
The sound in OK, but is far from Rob Hubbard's best.
I think both versions here have wonderful music.
But like I said, this is just what I think, and you got everything else just about spot on to your credit mate!

Re:
To be honest, I had only just finished playing a 128k hack on the Speccy that had really good music (cheers for the info psjRobbo wrote: I think both versions here have wonderful music.
But like I said, this is just what I think, and you got everything else just about spot on to your credit mate!

- Scooby1970
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I thought I would take a look at one of my favourite games ever.... Arkanoid.
C64 Version:

Graphics - 7/10 - The graphics are well defined, the background graphics nice but the colours seem a little drab compared to the other versions. Also, the play area is alot smaller than on the other versions.
Sound - 8/10 - A cracking little SID tune plays, and all the sound effects make good use of SID.
Gameplay - 7/10 - Probably not the best point of this version, however much better playability than the Speecy version.
Spectrum Version:

Graphics - 6/10 - Well laid out and good use of colour for a Speccy. The moving character sprites are not as well designed as other versions.
Sound - 5/10 - Not the best of the three versions!
Gameplay - 5/10 - Ouch! This is a hard one compared to the other versions when using the standard joystick or keyboard options.
Amstrad Version:

Graphics - 8/10 - Great use of colour and well designed sprites. Also use of CPC's overscan made it the correct ratio as the arcade version.
Sound - 8/10 - The AY chip is put to excellent use, with the sound sounding as good as, if not slightly better than the C64's version.
Playability - 9/10 - The CPC version plays like a dream! Everything about it feels like the arcade version.
Verdict:
One of the classic arcade games available on all three formats. Overall the CPC version comes up tops with great use of colour and sound and using the correct aspect ratio with over-scan on an original CPC.
Mark
C64 Version:

Graphics - 7/10 - The graphics are well defined, the background graphics nice but the colours seem a little drab compared to the other versions. Also, the play area is alot smaller than on the other versions.
Sound - 8/10 - A cracking little SID tune plays, and all the sound effects make good use of SID.
Gameplay - 7/10 - Probably not the best point of this version, however much better playability than the Speecy version.
Spectrum Version:

Graphics - 6/10 - Well laid out and good use of colour for a Speccy. The moving character sprites are not as well designed as other versions.
Sound - 5/10 - Not the best of the three versions!
Gameplay - 5/10 - Ouch! This is a hard one compared to the other versions when using the standard joystick or keyboard options.
Amstrad Version:

Graphics - 8/10 - Great use of colour and well designed sprites. Also use of CPC's overscan made it the correct ratio as the arcade version.
Sound - 8/10 - The AY chip is put to excellent use, with the sound sounding as good as, if not slightly better than the C64's version.
Playability - 9/10 - The CPC version plays like a dream! Everything about it feels like the arcade version.
Verdict:
One of the classic arcade games available on all three formats. Overall the CPC version comes up tops with great use of colour and sound and using the correct aspect ratio with over-scan on an original CPC.

Re:
I'm emulating the amstrad via an old shoe box, some blue tac, some sellotape and a set of crayola crayons, how is everybody else emulating it?batman877 wrote:Wow, the Amstrad is really taking some stick here. Are you sure you guys are emulating it correctly?revgiblet wrote:Lords of Midnight
Gameplay: In my windowed emulator this nipped along like the Speccy version, but in full-screen mode it was slower than a snail being delivered by Royal Mail. I'll give it the benefit of the doubt and assume that the windowed mode was the most accurate emulation.![]()
Splink!
- Rev. Stuart Campbell
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Re:
So nobody bothered reading the Definitive Bubble Bobble (including Rainbow Islands), then? It was, like, ONE issue ago...tcv wrote: Why does my NES version look so different?
It's almost like there are different variants?
(Answer: there were two totally different versions of Rainbow Islands on the NES - a Japanese/US one with completely new levels and changed gameplay, and a PAL one by Ocean that was much truer to the original.)
Re:
Oh, I read it. But I was on a treadmill at the time and, well, the sweat kept falling on the book. I'm sorry! *sob*Rev. Stuart Campbell wrote:So nobody bothered reading the Definitive Bubble Bobble (including Rainbow Islands), then? It was, like, ONE issue ago...tcv wrote: Why does my NES version look so different?
It's almost like there are different variants?
(Answer: there were two totally different versions of Rainbow Islands on the NES - a Japanese/US one with completely new levels and changed gameplay, and a PAL one by Ocean that was much truer to the original.)
Re:
[quote="Scooby1970]
Gameplay - 5/10 - Ouch! This is a hard one compared to the other versions when using the standard joystick or keyboard options.[/quote]
I'm with you on that one. Strange as playing Arkanoid back in the day on the Speccy i thought was quite easy, loved playing that game now. Thought i had downloaded a super fast version or something, have a nightmare playing it now and it cant be due to my age !
Gameplay - 5/10 - Ouch! This is a hard one compared to the other versions when using the standard joystick or keyboard options.[/quote]
I'm with you on that one. Strange as playing Arkanoid back in the day on the Speccy i thought was quite easy, loved playing that game now. Thought i had downloaded a super fast version or something, have a nightmare playing it now and it cant be due to my age !
Re:
Another case of bad emulator palette. It doesn't look like your pic on a real C64.Scooby1970 wrote: but the colours seem a little drab compared to the other versions.
Here are two examples that look close to how it should:


The first is from Gamebase, the second is using my RealC64(tm) palette, that matches what I see on my TV.
I'm going to have to have words with the emulator people...
Re:
A pity, because the second, truer screenshot looks far less appealing than the first.necronom wrote:Another case of bad emulator palette. It doesn't look like your pic on a real C64.Scooby1970 wrote: but the colours seem a little drab compared to the other versions.
Here are two examples that look close to how it should:
The first is from Gamebase, the second is using my RealC64(tm) palette, that matches what I see on my TV.
I'm going to have to have words with the emulator people...
- Scooby1970
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Re:
Mmmmm.... funny really, cos the C64 picture I have done on my little review looks exactly like the real C64 colours in the game on my TV... Sure you not "tweaked" those two picsnecronom wrote: Another case of bad emulator palette. It doesn't look like your pic on a real C64....


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