and streets of rage for being left to rot for nearly 20 years ?GunstarHero wrote:Surley Final Fight must loose points for Final Fight Streetwise?
at least final fight was still alive
and street wise wasnt half bad
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and streets of rage for being left to rot for nearly 20 years ?GunstarHero wrote:Surley Final Fight must loose points for Final Fight Streetwise?
Sega attempted rebooting or doing new instalments, did'nt they though? Was'nt core's fighting Force at one point offered up as new instalment? Plus Sega aborted DC? Or was it Saturn new instalment.snowkatt wrote:and streets of rage for being left to rot for nearly 20 years ?GunstarHero wrote:Surley Final Fight must loose points for Final Fight Streetwise?
at least final fight was still alive
and street wise wasnt half bad
UPDATE: The then 'Judgement Force' from Core (later Fighting Force' was looked at during the Beta stages as becoming SOR 4 on saturn-Idea abandoned.You then saw Sega trying again on DC-few concept vids doing the rounds.snowkatt wrote:and streets of rage for being left to rot for nearly 20 years ?GunstarHero wrote:Surley Final Fight must loose points for Final Fight Streetwise?
at least final fight was still alive
and street wise wasnt half bad
I agree with this- I played through Streetwise over the course of a weekend and had quite a bit of fun with it, especially since after the first hour the game completely loses its mind and by the final section it turns into Zombie Revenge 2: Metro City Vs. Army of Darkness.snowkatt wrote:and streets of rage for being left to rot for nearly 20 years ?GunstarHero wrote:Surley Final Fight must loose points for Final Fight Streetwise?
at least final fight was still alive
and street wise wasnt half bad
well thats as maybe but they never were released as streets of rage or at allthevulture wrote:UPDATE: The then 'Judgement Force' from Core (later Fighting Force' was looked at during the Beta stages as becoming SOR 4 on saturn-Idea abandoned.You then saw Sega trying again on DC-few concept vids doing the rounds.snowkatt wrote:and streets of rage for being left to rot for nearly 20 years ?GunstarHero wrote:Surley Final Fight must loose points for Final Fight Streetwise?
at least final fight was still alive
and street wise wasnt half bad
Talks of bringing franchise to Xbox in 2001, again never got past concept stage.
2008:Concept doing rounds of:Streets Of Rage Online:PS3/360 etc.
Seems Sega just don't seem sure what'd work best in bringing series up to date.
I remember the first time I played Final fight in the arcades and I was blown away, it was a massive step up from other beat 'em ups around at that time with Double Dragon being the best one I'd played up until that point.Nemesis wrote:Final Fight for me definitely. The arcade original was/is superb in my eyes with it's big sprites & grimy locations. The villains were always the stars of the show & have also gone on to star in other Capcom fighters together with Cody & Guy. Although Haggar has been used more sparingly (Saturday Night Slam masters & Final Fight Revenge). Don't really share the SOR2 love though, as it doesn't seem to do much more that FF apart from additional special moves. The characters are much smaller too which can be explained by the fact that it was developed on a Megadrive rather than an arcade machine. Final Fight 3 expands the move set to SOR2 levels so the series remains number one for me.
I think why many people prefer SOR over FF is because;
1) They are Megadrive owners
2) because FF was developed on an Arcade machine any ports to less powerful consoles/computers hardware meant that some details/aspects were lost in the conversion process each time leading to an inferior version. (Although this only applies to the original game of course!)
What you're "missing" (in quotes, because it's entirely dependent on whether you think it's actually a big deal or not) is Two Player Mode.felgekarp wrote:Can someone explain what I'm missing with Streets Of Rage then, especially with the second one, what does it offer me that Final Fight doesn't?
Indeed. Streets of Rage is like sex - kinda fun alone, but much better with a partner. Also, it finishes quickly and leaves you dissatisfied if you don't know what you're doing.Freestyler wrote:Two Player Mode.
Personally speaking:After SOR 2 improved apon SOR so much, great use of a bigger cart, was hoping for similar improvements with No.3-sadly it felt like a few steps back in some departments.DigitalDuck wrote:
I don't know why people hate SOR3 - maybe you just haven't been exposed to the greatly superior Japanese version?
Sorry Freestyler but I have my pedant mode activated. FF was a 2 player game as many arcade dwellers will know. As I mentioned previously, FF was compromised when ported over to less powerful hardware such as the SNES & Amiga. Pedant mode deactivated.Freestyler wrote:What you're "missing" (in quotes, because it's entirely dependent on whether you think it's actually a big deal or not) is Two Player Mode.felgekarp wrote:Can someone explain what I'm missing with Streets Of Rage then, especially with the second one, what does it offer me that Final Fight doesn't?
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I disagree with your opinion, but it's just that - an opinion, so I don't really have anything to say for this point. However:thevulture wrote:1st thing that hits home-Yuzo Koshiro's music, weakest in the series by far.
Again, the Japanese version:thevulture wrote:Also game seems to lack the 'feel' of the 2nd game-1st end of level boss in SOR 2 was superbly done-Fighting barman and cronies in seedy alley, in the pouring rain.Here? nothing to match it.
Antiriad2097 wrote:I have a general rule of thumb that if Nakamura likes something, it's not for me
My main beef with SoR 3 is the absurd speed and difficulty level. I've later come to realise that the port we got was sufficiently different from it's original iteration (US Normal mode is Japanese Hard mode for instance, not to mention character substitution) that it's almost a different game. Some of the harder US modes have the bad guys easily killing you in two hits, for example. Plus they always get priority on attacks, making play virtually impossible.DigitalDuck wrote:[I don't know why people hate SOR3 - maybe you just haven't been exposed to the greatly superior Japanese version?
Yeah, which is why I was only commenting on the home console versions of each. Those with access to an arcade could play it to their hearts (and wallets) content.Nemesis wrote:Sorry Freestyler but I have my pedant mode activated. FF was a 2 player game as many arcade dwellers will know. As I mentioned previously, FF was compromised when ported over to less powerful hardware such as the SNES & Amiga. Pedant mode deactivated.Freestyler wrote:What you're "missing" (in quotes, because it's entirely dependent on whether you think it's actually a big deal or not) is Two Player Mode.
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