C=Style wrote:Yeah, I'm pretty much the same in that respect. I love the fact the Wii has an advantage over the Xbox in low res progressive support. However, tbh when it comes to C64 I just play it in 480i with bi-linear filtering with simple 2x, of course stretched out to the correct aspect ratio (which happens to fit perfectly into a 16:9 display), and it's the only emulator I play in widescreen. I don't mind a bit of blur with this system. Don't get me wrong, if it non- interlace supported I'd probably use it, though unlike other emulators it deosn't stop me from enjoying 100%.
I know what you mean. I'm using a 4:3 aspect ratio CRT, and vice64x looks fine on it. With the touch of blur from the rescale filter it actually looks quite similar to how it did back in the day when I used to have my c64 hooked up to a little 16inch telly. It's more that i just want the option to try it in lowres progressive, just to see if it looks exactly
like how it used to, in which case I'd probably be tempted to stick a little commodore badge on my wii and paint the case beige.
C=Style wrote:When it comes to Amiga I play in 720 x 576 it is so detailed with point filtering and no Flicker/Soft filter. It can flicker like crazy though some TV's. A 100hz CRT soon sorts that out though.
Yeah, i love how you can rescale the image in winuaex until it is exactly 2x so that no filtering is needed. Looks good.
btw, my version of vice64x is v7, so i'll definitely be sticking to that. I don't actually use gamebase anyway. I just dumped all my favourite games into a folder, and then i awkwardly browse through that to find what I'm after. Presentation-wise, it's a crappy way to choose what to play, but it does kind of recreate the feeling of digging through a poorly organised disk box full of copied disks.