TMR wrote:As for recommendations, off the top of my head have a look at Elektraglide, Mercenary, Dropzone or Rescue on Fractalus for starters, all four originated on the Atari and are better there than any other 8-bit. For scrolling shoot 'em ups, Tiger Attack does the Flying Shark thing pretty well (although it's got a quirk that, as a programmer, bugs me endlessly), the A8 version of Warhawk is better than the Amstrad one (but not the C64), Zybex and Draconus are pretty decent games and i've got a strange fondness for Ninja Commando that i've never fully explained...
Yeah, I played all those years ago, all except Tiger Attack which nobody ever recommended to me, which is actually fairly good and now added to my list of decent A8 games.
I don't see that Zybex particularly stands up against something like X-Out, in fact I think I'd prefer to play the R-Type port over that too, and Ninja Commando is a bit of a joke in comparison to stuff like Shinobi and Gryzor
There's also Cavernia and Blinky's Scary School, which were both mid-late 80s-esque.
But really, when you look at lists of best ever A8 games voted for by gamers, you find a very high percentage of old arcade games (Pacman, Donkey Kong, Frogger, QBert) which are all represented on Amstrad, a high percentage of multi-format games (Lode Runner, Starquake, Jet Boot Jack, Boulder Dash, Arkanoid), which were also on Amstrad (some of which aren't even thought of as being notable amongst CPC fans), and a high percentage of homebrew games from the last few years (which I think is always a bad sign for any system's library, and I don't really even count any of those as real games anyway). A lot of the best A8 games, whilst marginally better on the native platform, are available on loads of different systems too.
TMR wrote:Generally speaking, A8 games tend to rattle along at a smooth 50 frames a second for the 2D stuff whilst the Amstrad ones... erm, usually don't so, although there might be some graphical concessions on the Atari, it's more often than not the more responsive to play and for action games at least that can make a significant difference.
Generally speaking A8 games contain very few colours, and are flick screen with no scrolling at all, because most of them came out before 1985, the Amstrad has no problems with that sort of environment.
Also, what I don't understand is why A8 games are so inconsistent, the fans keep going on about how the system was as good as, if not better than C64, and yet even late on you get very few colours onscreen (sometimes shades of one colour), and terrible looking sprites, but others arriving years previously, such as Capture the Flag, or homebrew games such as Crownland look much better.
Did making A8 games look as good as C64 games require every trick in the book with expert level coding? with most average developers of the 80s not actually having the know-how to get decent results?