8-bit graphics that really made you go 'wow' at the time

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Seadog74
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Re: 8-bit graphics that really made you go 'wow' at the time

Post by Seadog74 » Tue Jan 19, 2010 4:02 pm

Gryzor and Astro Marine Corps on the cpc were impressive.

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Re: 8-bit graphics that really made you go 'wow' at the time

Post by Scapegoat » Tue Jan 19, 2010 4:17 pm

My "drop me bacon sandwich" moments came from Dropzone, Encounter, Mercenary and all four of the Lucasfilm games on the Atari 8-bit.

Also Tir Na Nog on the Speccy I found astonishing.
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highrise
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Re: 8-bit graphics that really made you go 'wow' at the time

Post by highrise » Tue Jan 19, 2010 6:16 pm

when I first played 'Donkey King' on the Dragon I was completely blown away at how close it was to the arcade.
The loading screen from JetPac is another one (several others by Ultimate of course)
3D Starstrike 2 on the speccy
Uridium on the c64 was pretty special at the time for me

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Re: 8-bit graphics that really made you go 'wow' at the time

Post by crusto » Wed Jan 20, 2010 3:14 pm

Brilliant topic. From the top of my head...

On my Atari 800xl International karate was a jaw dropper for me, great animation and that sydney harbour bridge background was superb!

On my CPC I loved Bob winners superb backgrounds, Feud, Barbarian and thundercats. Chase HQ was a bit special too!

On the SMS I thought kung fu kid was nice along with r type, phantasy star, y's, Rocky, wonderboy 1 and wonderboy 3.

But again, for me, a massive percentage of the games I played on the PC engine were simply stunning to look at. so much so that it was hard to believe it was an 8 bit console. Just compare its version of vigilante to that of the sms.

Special mentions must go to.....

Vigilante, Ninja Spirit, Legendary Axe 2, R-type, Drunken Master. Theres so many more!
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SexyWayne
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Re: 8-bit graphics that really made you go 'wow' at the time

Post by SexyWayne » Wed Jan 20, 2010 4:28 pm

On the C64:

Turrican 2's shump levels, multiple directions of paralax scrolling wow... just wow

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Re: 8-bit graphics that really made you go 'wow' at the time

Post by Steve Halfpenny Ver 2.0 » Fri Jan 22, 2010 4:56 pm

Well, from the top, Pitfall II on the 2600. This machine is supposed to just play bat and ball variations! This shouldn't be possible!

Savage on the Speccy. And Cybernoid II actually. COLOUR~~~ How'd they manage this?!

Creatures on the C64 as previously mentioned. Looked lush. Amiga version never came close.

Slightly off topic...

First time I saw Double Dragon in the arcades, it looked amazing. Keep in mind this is in 87/88 before the influx of fighting games.

Just about anything on the ST when I first saw one. Ditto Amiga I suppose but can't think of anything from the top of head. Maybe Weird Dreams or something.

Virtua Fighter on the Saturn. Might sound like an odd choice because it looks duff compared to the coin op but I saw an imported version long before UK release in our local computer shop and hadn't seen many 3D games up to that point. They had it playing on a big widescreen TV (again, unusual at the time) and it was like anything available at the time.

After that, not much. American McGee's Alice looked great when it first came out. It seems long gone are the days when one was really amazed by graphics :(.

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Re: 8-bit graphics that really made you go 'wow' at the time

Post by harlequ1n » Fri Jan 22, 2010 7:32 pm

I didn't play it when it was released (for obvious reasons) but I was shocked to learn that Castlevania: Rondo of Blood is an 8-bit game! It's become my absolute favourite among the classic Castlevania games ever since I discovered it.
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Re: 8-bit graphics that really made you go 'wow' at the time

Post by Dennoman » Sat Jan 23, 2010 3:39 am

I think that's because it was 16-bit :mrgreen:

Well, the PC Engine CD was anyway, wasn't it?
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Re: 8-bit graphics that really made you go 'wow' at the time

Post by C=Style » Sat Jan 23, 2010 5:30 am

Salamander on the C64 was pretty amazing too in both audio and visual aspects. It's up there with the NES game I reckon.
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Re: 8-bit graphics that really made you go 'wow' at the time

Post by harlequ1n » Sat Jan 23, 2010 6:27 am

Dennoman wrote:I think that's because it was 16-bit :mrgreen:

Well, the PC Engine CD was anyway, wasn't it?
Are you sure? As far as I know the PC-E CD was still 8-bit but with CD audio quality.
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Re: 8-bit graphics that really made you go 'wow' at the time

Post by Dennoman » Sat Jan 23, 2010 7:41 am

Yep sorry, my bad :)

It seems to be a bit of a hybrid. Quote from the Wiki article:
"The TurboGrafx-16 has an 8-bit CPU and a dual 16-bit GPU; furthermore, it is capable of displaying 482 colors at once out of 512 making it a 16-bit game console."
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Re: 8-bit graphics that really made you go 'wow' at the time

Post by TMR » Sat Jan 23, 2010 3:54 pm

Dennoman wrote:It seems to be a bit of a hybrid. Quote from the Wiki article:
"The TurboGrafx-16 has an 8-bit CPU and a dual 16-bit GPU; furthermore, it is capable of displaying 482 colors at once out of 512 making it a 16-bit game console."
i think most programmers would point at that last line and laugh... a theoretical machine with an 8-bit 6502 CPU strapped to a GeForce 6 video card is still an 8-bit.

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Jeremiah Jones
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Re: 8-bit graphics that really made you go 'wow' at the time

Post by Jeremiah Jones » Sat Jan 23, 2010 4:01 pm

Not sure if it's been mentioned, but the city backgrounds in A Boy and His Blob were pretty fancy for their time.

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Re: 8-bit graphics that really made you go 'wow' at the time

Post by malekith1979 » Sun Jan 24, 2010 9:06 am

Funnily enough, Turbocharge on my mate's C64. Looks like an absolute pig now of course! The feeling of speed and great sprites made me very jealous. My closest thing was Chase HQ on my Speccy, which wasn't nearly the same. The amusing end to this was my Commodore loving pal purchasing Chase HQ on C64 without seeing any screenshots or reviews. I can still remember the taste of my fist as I stuffed it in my mouth to stop gales of derisive laughter when I saw it running. Great days :lol:

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Re: 8-bit graphics that really made you go 'wow' at the time

Post by Kilb » Sun Jan 24, 2010 9:32 am

Dan Dare and Nodes of Yesod on the Spectrum

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