8-bit graphics that really made you go 'wow' at the time

Discuss and discover all the great games of yesteryear!

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Post by Spiff » Fri Jan 13, 2006 6:21 am

Loved the sprites in Cauldron II, especially the animation of the bugger-to-control pumpkin.

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Post by Wil » Fri Jan 13, 2006 6:32 am

ToxieDogg wrote:Capcom's Gargoyle's Quest on the original Game Boy: Just.....unbelievable. Doesn't look so greate now, but at the time, handheld gaming was in it's infancy, and at the time, this looked as good as anything the arcades or consoles could offer for a 2D platform game. And it was all on a machine that fitted in your pocket. :D
I'll go with that. Capcom's first game on the GB and it was a stunner. I remember getting the Japanese import - Makaimura Gaiden - and being totally bowled over. Finished it, too, only getting stuck on a bit where you had to backtrack a village.

On the Speccy I loved Gyron with it massive rolling spheres and Highway Encounter - just really well drawn.

Braybrook's graphics always impressed me on the '64. Gribbly's Day Out and (of course) Uridium & Paradroid with their patented bas-relief.

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Post by The Penultimate Ninja » Fri Jan 13, 2006 7:06 am

The Rowlands brothers did some fantastic stuff in Creatures, Creatures2 and especially Mayhem in Monsterland. They really pushed what was possible with the C64 with that game.
Mayhem in Monsterland screens

I also still love the artwork you used to get in loading screens on c64 tapes. It is amazing what some people could do with 16 colours.
Stephen Roberton's C64 gallery
Last edited by The Penultimate Ninja on Mon Jan 16, 2006 7:25 am, edited 1 time in total.

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Post by yakmag » Fri Jan 13, 2006 11:42 am

For me, my first situp and WOW game was Forbidden Forest.

Quite blocky visuals, but no holding back on the gore! The sound was a feast for the ears too.....

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Post by samuelpepys » Fri Jan 13, 2006 4:24 pm

Just thought of another - Beach Head on the C64. The first time I saw those planes flying overhead made a bit of an impression.

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Post by Scooby1970 » Thu Feb 09, 2006 10:01 am

I remember the first time I played Sorcery on the CPC464! Wow, that blew me away, I had never seen graphics that good on an 8-bit computer.

I also remember being impressed with Barbarian, the colours used on the CPC version were fantastic, and all my C64 mates were just so jealous that yet another game for the CPC looked better than it's C64 version.

Hunchback on the C64 also made me look twice. This was in the very early days when the machines all had just came out. I was impressed at the scrolling screen and the wonderful little figures. I always remember being let-down by the CPC version at the time. Though playing them now the C64 is not the best version!

Get Dexter was another eye-opener. I remember thinking at the time that this was totally awesome.... Those were the days!

:) Mark
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Post by golgo13 » Thu Feb 09, 2006 10:23 am


Midnight Resistance
Laser Squad

The Legend of Zelda: Link's Awakening (One of my favourite games ever)
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Post by Get_in_Gear » Thu Feb 09, 2006 10:54 am

Flunky on the Speccy.

And R-Type, Karnov, Buggy Boy, Hard Drivin', Driller...

I suppose falling down those trap doors in Atic Atac was always a thrill too.
R Tape loading error, 0:1


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Post by Dark Reaper » Thu Feb 09, 2006 10:54 am

  • Creatures & Creatures 2 - The last 2 games that I bought for the C64. The graphics actually inspired me to create a comic strip based around the characters (an incredibly violent one, obviously).
  • Myth - Downloaded this recently and the graphics are still impressive.
  • Shadow of the Beast - Awful game but beautiful graphics.
  • IK+ - It was after seeing this that I knew I had to get a C64.
  • Alien 8 - The first 3D game I saw in action.
  • Ghostbusters - It was like seeing the film come to life (give me a break, I was 6).
  • Batman The Caped Drusader - It was like a moving comic book.

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Post by Scooby1970 » Thu Feb 09, 2006 12:07 pm

I can't believe I forgot to mention Burnin' Runner on the 6128+. Wow! That really was the pinnicle of 8-bit gaming, and still looks lovely today!

:) Mark
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Post by I-Ball » Fri Feb 10, 2006 4:04 am


R-Type - I mean, holy censored. By far the most accurate conversin of the game to a (UK) home computer (including the Amiga version), and the graphics were utterly stunning.

Manic Miner - Just has a timeless, very British, look to it. Gaming lost a bit of soul when graphics like these went out of fashion.

Dynamite Dan - like Manic Miner with larger sprites and more colour.


Power Drift - Yes, it was chunky, but by god it looked big and colourful.

Turrican - Goes without saying really. A technical marvel on the humble C64.

Ghosts 'n' Goblins - For me, first coin-op conversion that captured anything of the arcade games graphical charm.

and maybe slightly out of the topic's range, but:

OUT RUN (Arcade)

Knocked me senseless at the time, and I still argue that it looks utterly gorgeous to this day. Stylishly designed visuals never really age despite advances in technology, and these are about as good as they come.

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Post by Scoca » Fri Feb 10, 2006 6:49 am

All on the C16/+4:

Winter Events - I thought it looked like a C64 game, which was what I wanted from my humble 16K machine.

Arthur Noid - a spanking Arkanoid rip-off.

Tom (Tom Thumb) - Not just the fact that it looked good, but the level was huge.

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Post by bubblefox » Fri Feb 10, 2006 7:03 am

Exolon, and both Cybernoids on the CPC had amazing graphics.

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Post by mikeynma » Fri Feb 10, 2006 8:09 am


I loved the graphics on Feud (spectrum) and Lightforce on the 128 had no colour clash (but huge black borders round the sprites ;) )

Can anyone else remember the rainbow effect that was in the Tipshop in YS...7 colour bands in one spectrum character!! I think the man who did it was a famous programmer for the C64...it was also in the same issue as Tim Folin's 6-way spectrum music...

(c)1982 Sinclair Research Ltd

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Post by CraigGrannell » Fri Feb 10, 2006 11:54 am

Scoca wrote:Arthur Noid
What an excellent name for a game.
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