The last great, succesful 16-bit game?

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Bardman
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The last great, succesful 16-bit game?

Post by Bardman » Wed Sep 15, 2010 9:36 pm

I was thinking about the twilight years(94-96) of the 16-bit era, and my thoughts focused on Donkey Kong Country, and how it had the gaming press in awe back in 94. Remember how people went crazy about it - saying it wasn't possible on the SNES, and that it must be an Ultra64 title? ... People were stunned by the game's rendered visuals.

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There were two sequels to the game, but the original was a huge thing when it came out, and the others were by nature.. not so mind-blowing.

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Then it got me thinking: "What was the last great, succesful 16-bit title?" ... My mind then wandered to memories of Yoshi's Island, and how it was also greeted with a lot of excitement from platformer fans. Also, people were really impressed with what the 16-bit machine was still capable of, even if it did have a bit of help from the SFX2.

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Then you have Sonic & Knuckles, another platformer, but for the Mega Drive. A game that really pushed the host hardware and impressed people.

All three titles were 16-bit swan songs, that lots of people loved. There were many other games released at the end of the 16-bit era( 94-96 ) ... but those three really standout as big hits.

Maybe I've forgotten about some other titles??? ... Which game would you say was the last great, succesful 16-bit release?

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JazzFunk
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Re: The last great, succesful 16-bit game?

Post by JazzFunk » Wed Sep 15, 2010 11:12 pm

Weeeell, speaking from a Megadrive perspective, both Red Zone and The Adventures Of Batman And Robin were great *looking* games, very impressive *looking* but good to average in terms of gameplay. I'd say the MD version of Virtua Racing, even though it used a chip, it was just a really great conversion (for the MD) of a very technologically advanced coin-op and unlike Stunt Race FX on the SNES, was actually a pretty elegant 3D game to play, unlike that...

But, in terms of everything 16-bit, I'd say the various conversions of StreetFighter 2 exemplify the absolute ultimate in terms of programming perfection.

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Re: The last great, succesful 16-bit game?

Post by the_hawk » Thu Sep 16, 2010 3:19 am

Jurassic Park: The Lost World was released on the Mega Drive in 1997, long after most of us had moved on to Saturns & Playstations.
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Sir Hilary Bray
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Re: The last great, succesful 16-bit game?

Post by Sir Hilary Bray » Thu Sep 16, 2010 3:28 am

Donkey Kong Country is underrated umongst Retro gamers :(

Fred83
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Re: The last great, succesful 16-bit game?

Post by Fred83 » Thu Sep 16, 2010 4:07 am

I would pick vectorman 1 and 2 as another MD last great game..
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Re: The last great, succesful 16-bit game?

Post by Matt_B » Thu Sep 16, 2010 4:24 am

I'd think that the last great 16-bit game would have to be a Neo Geo one. They were still being made as recently as 2003 (Samurai Showdown V, KOV 2003, Metal Slug 5, etc.) although it was only being propped up by sequelmania at that point.

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Re: The last great, succesful 16-bit game?

Post by rossi46 » Thu Sep 16, 2010 4:52 am

Toy Story on the Megadrive was arguably the machine's last great title. It was amazing to look at and made my import saturn look like not such a great investment at the time.
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Re: The last great, succesful 16-bit game?

Post by paranoid marvin » Thu Sep 16, 2010 3:44 pm

SWOS '96-97 on the miggy
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Re: The last great, succesful 16-bit game?

Post by pottyboy » Thu Sep 16, 2010 3:49 pm

Micro Machines 96 on the MD was such a fantastic little racer, so I reckon it was that. However, it's not the latest MD game I own as that honour goes to Sonic 3D, although that wasn't so great.

Didn't FIFA Road To World Cup 98 get a release on the MD?
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Re: The last great, succesful 16-bit game?

Post by Megamixer » Thu Sep 16, 2010 4:02 pm

Ristar and Comix Zone came pretty late in the MD's life and were pretty impressive.

Also, don't forget Street Fighter Alpha 2 on the SNES which looked far better than the various SFII conversions. Really pushed the SNES at the end of its life.
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Roo
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Re: The last great, succesful 16-bit game?

Post by Roo » Thu Sep 16, 2010 4:06 pm

pottyboy wrote:
Didn't FIFA Road To World Cup 98 get a release on the MD?
Correct, and it wasn't half bad either. 'Great' would be stretching it though...

My vote for the last great 16-bit game would be Donkey Kong Country 3. I feel it's the best in the series by miles. Unsure about how successful it was, to be fair.
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Re: The last great, successful 16-bit game?

Post by Fred83 » Thu Sep 16, 2010 4:16 pm

On a nostalgia trip here,i got an psx when these games where being released.

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OldSkoolCoolFool
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Re: The last great, succesful 16-bit game?

Post by OldSkoolCoolFool » Thu Sep 16, 2010 4:24 pm

Megamixer wrote:Also, don't forget Street Fighter Alpha 2 on the SNES which looked far better than the various SFII conversions. Really pushed the SNES at the end of its life.
loved it but felt it was let down slightly by the pause before each fight and (irrc) some occasional slowdown. These were only small niggles though and otherwise it was great but I thought the other SNES SF games were more perfect games as they didn't suffer these problems.
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Re: The last great, succesful 16-bit game?

Post by Fred83 » Thu Sep 16, 2010 4:35 pm

Snes just kept giving!,had ports of doom even!.

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Re: The last great, succesful 16-bit game?

Post by retrogarden » Thu Sep 16, 2010 4:48 pm

Shout for Donkey Kong Country 3, and SFAII here.

Did the Snes also get UMK3? Without Sheeva but with Rain & Noob Saibot (MKT characters)?
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