Xbox 360 Overscan anger

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pforson
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Xbox 360 Overscan anger

Post by pforson » Thu Aug 26, 2010 9:35 am

I was playing the demo of Scott Pilgrim last night. I have my xbox connected via the VGA cable and my monitor is 5:4, native res 1280x1024. This usually works great, most games letterbox themselves to 1280x720, filling the entire width of the screen.

However, Scott Pilgrim (and also Monkey Island) do not take up the entire width of the screen, I end up with a small image surrounded on all sides by black. For Monkey, my understanding is that the game was designed originally on a PC and therefore assumed you could see the whole image, when ported to the Xbox they had to account for TV Overscan - annoying, but fair enough.

All retail games are designed with nothing important near the edge of screen and thus fill the full frame, this is known as Title Safe. Braid solved this problem by giving a screen size option (white squares in the corners - game asks if you can see the white squares).

So what's up with Pilgrim? What's the excuse this time? - It just strikes me as very lazy design.

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Coopdevil
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Re: Xbox 360 Overscan anger

Post by Coopdevil » Thu Aug 26, 2010 9:43 am

From my reading of the XNA documentation apart from avoiding the very edges of the screen, scaling is something the machine should handle. It should just work. Perhaps they just assumed this and didn't give it any thought?
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Re: Xbox 360 Overscan anger

Post by thesubcon3 » Thu Aug 26, 2010 11:35 am

It's likely just an oversight on the part of the programmer. Luckily this generation has game updates so if enough people let them know it'll get fixed.

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pforson
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Re: Xbox 360 Overscan anger

Post by pforson » Thu Aug 26, 2010 11:41 am

I don't think it'll get fixed because the graphics are a 'pixel perfect' type affair. Therefore, it cannot be streched without becoming nasty. They would need to physically draw more image.

Very poor design. It makes me mad.
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C=Style
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Re: Xbox 360 Overscan anger

Post by C=Style » Thu Aug 26, 2010 12:26 pm

Is this game native 1080p? It definitely looks like it to me (hard to 100% tell close up with how pixelated it is).

If it is and it runs full screen 720p (which I assume it does) then surely it can be scaled to other resolutions too?
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Re: Xbox 360 Overscan anger

Post by Antiriad2097 » Thu Aug 26, 2010 1:46 pm

No zoom or stretch options on the monitor so you can fill the screen that way? Might look nasty, but worth a shot.
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Re: Xbox 360 Overscan anger

Post by felgekarp » Thu Aug 26, 2010 5:54 pm

Just get a smaller monitor.
Splink!

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