It's a good point - a lot of TV shows are canned pretty quickly if the pilot/first few episodes don't live up to expectations (mainly in the US rather than the UK due to shorter production runs), so there is a tendancy to try and make those first episodes count. And so of course it is true of games too - many titles will be front-loaded with action/drama/potential, only to fizzle out (and end on a whimper). So which games start well but should have been dumped after the first few hours? Let's name and shame!Your game better grab me in the first hour or it's being binned. I'm not forced to watch 20 episodes of House before it starts getting enjoyable, so why do I have to with Videogames? I'll watch one, maybe two episodes. If it's not good the TV's turned over. Simple.
For starters, I'll kick-off with Dead Rising; purely because at first you think that running amok in a shopping mall of zombies will be unbridled fun - then you hit a boss fight. And the constant buzzing from Otis. And then you realise that the structure of it actually isn't even that good (ignoring the divisive save system). For many it went downhill as soon as they went from the demo -> full game.
Next (and I may well be quite alone in thinking this), I'd go for God of War III; I thought the opening cinematic was fabulous, and the first level technically great. I even quite liked the boss fight. But as you move further into the game you realise that treks between each fight-zone become more and more stretched, that the pacing is off and it really ends on a complete whimper. Lovely to look at in places, mind.
What does everybody else think?