Games that pushed a system to the limit

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sebadude
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Re: Games that pushed a system to the limit

Post by sebadude » Mon Jul 04, 2011 2:41 pm

Wow!

'3D Deathchase - Dino edition' ;)

It's also very weird for me to see a megadrive game featuring the phrase 'web site'... 16-bit gaming and the internet just don't sit on the same planet in my mind! Apart from going on these forums of course.. ;)

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Re: Games that pushed a system to the limit

Post by jdanddiet » Mon Jul 04, 2011 4:17 pm

amazing scenes for an md game.
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sebadude
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Re: Games that pushed a system to the limit

Post by sebadude » Mon Aug 15, 2011 3:41 pm

Another level from Adventures of Batman & Robin on the Megadrive - look at the mock 3d / perspective of the buildings! Very impressive.

http://www.youtube.com/watch?v=_P38GtTiexM

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Re: Games that pushed a system to the limit

Post by NintendoLegend » Mon Aug 15, 2011 4:31 pm

Little Samson on the NES -- amazing game that went largely unnoticed due to its late release date, but the developer put everything they had into it, and it had tons of memory backing up a dense gameplay experience.
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crusto
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Re: Games that pushed a system to the limit

Post by crusto » Tue Aug 16, 2011 7:10 pm

Also, off the top of my head (and apologies if they have already been mentioned!) The donkey kong country titles on the snes, Thunderforce IV on the MD. And SF 2 on the PC engine.

Maybe R type on the PC engine as well.
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Re: Games that pushed a system to the limit

Post by harlequ1n » Tue Aug 16, 2011 7:25 pm

Dunno if it's been mentioned before but Castlevania: Rondo of Blood pushed the PC-Engine to its limits, being an 8-bit console at heart if I'm not mistaken. Hell a lot of the assets were used as-is in Symphony of the Night! And the music, I know it was the CD-ROM and all but damn, best Castlevania soundtrack ever.
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Mr Kipling
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Re: Games that pushed a system to the limit

Post by Mr Kipling » Wed Aug 24, 2011 4:44 am

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Gave Tourist Trophy on the PS2 a whirl last night. It's still a simply stunning looking game.

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Mr.Saturn
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Re: Games that pushed a system to the limit

Post by Mr.Saturn » Wed Aug 24, 2011 8:54 am

Actually, the original Toy Story game port for the Megadrive was pretty hardcore. I mean, graphics of this quality were common on the SNES with DKC et al, but the MD proved it had a little bit there too, coupled with Vectorman, of course.

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Re: Games that pushed a system to the limit

Post by Antiriad2097 » Wed Aug 24, 2011 12:41 pm

Mr Kipling wrote:Gave Tourist Trophy on the PS2 a whirl last night. It's still a simply stunning looking game.
That looks phenomenal for a last gen game. Is it as good in motion as in stills?
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Re: Games that pushed a system to the limit

Post by nakamura » Wed Aug 24, 2011 1:04 pm

Antiriad2097 wrote:
Mr Kipling wrote:Gave Tourist Trophy on the PS2 a whirl last night. It's still a simply stunning looking game.
That looks phenomenal for a last gen game. Is it as good in motion as in stills?
I would be very surprised if it did not run at a rock solid 60fps with it using the GT4 engine.

GT really was a stunning looking game last gen.
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Re: Games that pushed a system to the limit

Post by Mr Kipling » Wed Aug 24, 2011 2:21 pm

Antiriad2097 wrote:
Mr Kipling wrote:Gave Tourist Trophy on the PS2 a whirl last night. It's still a simply stunning looking game.
That looks phenomenal for a last gen game. Is it as good in motion as in stills?
There's absolutely no slowdown at all, not even on any of the street circuits or the entire Nürburgring. :shock:

The only downside to all this goodness is that there are only four bikes including you during each race, as the poor overworked PS2 just can't give any more..

If I recall correctly, along with GT4 these two are the only games on the PS2 that are 1080i compatible?

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Re: Games that pushed a system to the limit

Post by Antiriad2097 » Wed Aug 24, 2011 2:35 pm

If Wikipedia is correct for a change, it appears those two are in the company of Jackass: The Game!
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Re: Games that pushed a system to the limit

Post by Mr Kipling » Wed Aug 24, 2011 2:41 pm

Antiriad2097 wrote:If Wikipedia is correct for a change, it appears those two are in the company of Jackass: The Game!
*Goes to check*

*Finds right page*

WOT!?!

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nakamura
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Re: Games that pushed a system to the limit

Post by nakamura » Wed Aug 24, 2011 3:12 pm

Jackass!! Lol!!

Annoyingly it was only the US version of GT4 that is 1080i but luckily it is cheap to buy. It looks pretty damn good on a HD set too. Still a bit pixelly but overall it was decent.
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