Games that pushed a system to the limit

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will2097
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Re: Games that pushed a system to the limit

Post by will2097 » Thu Jan 13, 2011 6:47 pm

stvd wrote:
Megamixer wrote: I agree. I completed it on both PS2 and Xbox and it's a brilliant game. I love blowing the church tower up on the first level with the rocket launcher :lol: . Loud guns, thumping explosions, amazing graphics and convincing gameplay.

The platinum weapons cheat is awesome too. Hilarious doing a level with an infinite rocket launcher :lol:
Just to reiterate the fact, Black is an outstanding game! :)
Absolutely.

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rtrgrl78
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Re: Games that pushed a system to the limit

Post by rtrgrl78 » Fri Jan 14, 2011 4:07 pm

eeztheman wrote:Hopefully I won't get too much grief - but "Black" on PS2 seemed to push it graphics wise

http://www.youtube.com/watch?v=ajz5IXkNy0U
One of my favourite games, love it.
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rtrgrl78
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Re: Games that pushed a system to the limit

Post by rtrgrl78 » Fri Jan 14, 2011 4:14 pm

For me; H.E.R.O. for the Atari 2600, wasn't fortuante to discover this until emulation, it just looks really cool.

And not for everyone; Test Drive 2: The Duel and Batman: The Movie for the Commodore 64

Sega Megadrive; Revenge of the shinobi and the original X-Box amazes me all the time Halo 2 and have got a big list, now including Doom 3 after seeing it on this post. And the Playstation 2 still to this day amazes me, all the time. This is becoming one of my favourite threads.
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andyc
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Re: Games that pushed a system to the limit

Post by andyc » Sat Jan 15, 2011 12:31 am

Negative Creep wrote:Yoshi's Island on the SNES was very impressive, although coming so late in the console's life it seems to get somewhat overlooked
I always thought Mario 3 on the NES seemed to push the machine about as far as it would go. And only occasionally suffered a little for it, evidenced really by how much better the All Stars version seemed (and it remains, IMO, the best Mario game ever).

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sebadude
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Re: Games that pushed a system to the limit

Post by sebadude » Sat Jan 15, 2011 5:28 am

To follow up on someone's earlier post, I remember seeing 3D Deathchase on the Spectrum, it looks miles ahead of any other Speccy game. Almost like a Road Rash of its time ;)

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Liamh1982
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Re: Games that pushed a system to the limit

Post by Liamh1982 » Sat Jan 15, 2011 5:46 am

Always nice to see a Speccy game where the programmers haven't just gone "Sod it, we'll do it in monochrome".

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sebadude
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Re: Games that pushed a system to the limit

Post by sebadude » Tue Jun 21, 2011 4:56 pm

Following on from a mention in another thread we have Red Zone on the Megadrive:
http://www.youtube.com/watch?v=t3mcA0RIXKA

According to the blurb it features:

'Rotating background graphics
Rotating background texture
3D vector sprite objects
3D vector polygon graphics
Realtime zoom
Full motion video compression

..all running without the use of additional hardware.'

That FMV intro is damned impressive!

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thevulture
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Re: Games that pushed a system to the limit

Post by thevulture » Tue Jun 21, 2011 5:53 pm

sebadude wrote:Following on from a mention in another thread we have Red Zone on the Megadrive:
http://www.youtube.com/watch?v=t3mcA0RIXKA

According to the blurb it features:

'Rotating background graphics
Rotating background texture
3D vector sprite objects
3D vector polygon graphics
Realtime zoom
Full motion video compression

..all running without the use of additional hardware.'

That FMV intro is damned impressive!
Better than MCD FMV on a cart.-Developers were outstanding.Ever see their X-Men 32X demo?

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Liamh1982
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Re: Games that pushed a system to the limit

Post by Liamh1982 » Wed Jun 22, 2011 2:34 am

Zyrinx also did Scorcher, some of the best 3D on the Saturn.

iamtheoneneo
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Re: Games that pushed a system to the limit

Post by iamtheoneneo » Wed Jun 22, 2011 6:21 am

wasnt burning rangers on the saturn considered pretty tech heavy? didnt it have transparency effects that was thought impossible? certainly wowed me in the days...that and PDS. :)

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nakamura
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Re: Games that pushed a system to the limit

Post by nakamura » Wed Jun 22, 2011 6:27 am

sebadude wrote:Following on from a mention in another thread we have Red Zone on the Megadrive:
http://www.youtube.com/watch?v=t3mcA0RIXKA

According to the blurb it features:

'Rotating background graphics
Rotating background texture
3D vector sprite objects
3D vector polygon graphics
Realtime zoom
Full motion video compression

..all running without the use of additional hardware.'

That FMV intro is damned impressive!
Looks pretty impressive overall. Pity they had to sacrifice view distance to rotate it all.
http://judged-by-gabranth.blogspot.co.uk/
Antiriad2097 wrote:I have a general rule of thumb that if Nakamura likes something, it's not for me ;)

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Mozza
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Re: Games that pushed a system to the limit

Post by Mozza » Wed Jun 22, 2011 6:55 am

Perfect Dark for the Gameboy Color was very impressive. Voice acting, first-person sections.

Look at the intro for Cannon Fodder for GBC as well...
http://www.youtube.com/watch?v=wFwbfN18 ... re=related
Out-of-this-world for the 8-bit hardware.
http://lee-morris.blogspot.com/2011/07/ ... yprus.html - Some interesting stuff about Safe-houses in Resident Evil 4, Gameboy game trading, Emo fringes, parallel worlds in the Zelda series, prisons in games, gaming statistics.

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Liamh1982
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Re: Games that pushed a system to the limit

Post by Liamh1982 » Wed Jun 22, 2011 7:18 am

^ Another impressive feat for the GBC - Toy Story Racer. Nice to see proper looking tracks with backgrounds and objects, even though it's really a trick with compressed FMV played in a loop.

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sebadude
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Re: Games that pushed a system to the limit

Post by sebadude » Mon Jul 04, 2011 2:28 pm

That looks really smart, a cool bit of trickery!


Following a post in another thread, I checked out Jurassic Park The Lost World on the megadrive - wait for the T-Rex chase a minute or two in, very impressive!

http://www.youtube.com/watch?v=xr03931gXCE

Perhaps this would've been one of the last Megadrive games... 1997?

Fred83
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Re: Games that pushed a system to the limit

Post by Fred83 » Mon Jul 04, 2011 2:37 pm

:shock: that is amazing.Seems to have applied to numerous levels.Forward to .30 to see bike race- http://www.youtube.com/watch?v=Giuw8Q8C ... re=related
Last edited by Fred83 on Wed Mar 11, 2015 9:36 pm, edited 2 times in total.

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