Project Needlemouse (new 2D Sonic game)

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Re: Project Needlemouse (new 2D Sonic game)

Post by C=Style » Sun Jan 24, 2010 8:54 am

I think the main concern here is that Sega are gonna have to shake the standard 2D Sonic platforming formula up a bit. As much as I enjoy Sonic games they were pretty basic even by the early 90's standards. I just think we have moved on to a point where we need something a little more substantial to the gameplay than just holding right and jumping every now and going round loop the loops, if you see where I'm coming from. I hope Sega (and the few creative minds they have left working for them) pull something delicious out of the bag for us.
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Re: Project Needlemouse (new 2D Sonic game)

Post by Smurph » Sun Jan 24, 2010 2:04 pm

The early Sonics weren't like that though - that's more of a Sonic Rush thing. In the early ones, if you just held right and jumped every so often as you say, you'd die pretty quick - it took a while to learn the layout of each level, you had to mostly go slow, and then once you'd mastered them, you could blaze through them impressively. There's a large amount of up/down to the levels, particularly Sonic 1 and 2.

Although I predict the new Sonic will be awful. I've been disappointed by Sonic far, far too many times in recent years to allow myself to get excited about a new one.
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Re: Project Needlemouse (new 2D Sonic game)

Post by Joey » Sun Jan 24, 2010 2:20 pm

C=Style wrote: As much as I enjoy Sonic games they were pretty basic even by the early 90's standards. I just think we have moved on to a point where we need something a little more substantial to the gameplay than just holding right and jumping every now and going round loop the loops, if you see where I'm coming from.
The problem is with Sega is they just cant restrain themsleves and if they stray off that path of 'classic sonic style' it all of a sudden becomes Sonic Unleashed!
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Re: Project Needlemouse (new 2D Sonic game)

Post by Type2XS » Sun Jan 24, 2010 4:31 pm

Yep, I'm sure, that they will find a way to mess this up :D

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Re: Project Needlemouse (new 2D Sonic game)

Post by TwoHeadedBoy » Sun Jan 24, 2010 5:30 pm

C=Style wrote:I think the main concern here is that Sega are gonna have to shake the standard 2D Sonic platforming formula up a bit. As much as I enjoy Sonic games they were pretty basic even by the early 90's standards. I just think we have moved on to a point where we need something a little more substantial to the gameplay than just holding right and jumping every now and going round loop the loops, if you see where I'm coming from. I hope Sega (and the few creative minds they have left working for them) pull something delicious out of the bag for us.
Nah, it was only ever the first level that was "hold right and press jump" (Green Hill Zone, Emerald Hill Zone and, to a lesser extent, Angel Island Zone). The rest were full of all sorts of tricks, traps, and general hedgehog-murdering devices. Seems like it's been a loooong time since you played these games, yes?
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Re: Project Needlemouse (new 2D Sonic game)

Post by C=Style » Sun Jan 24, 2010 7:41 pm

Nah, I have played it recently but I'll admit that what I said, if taken in the most literal sense is a bit off the mark lol. I know there's more to it than just that, but what I meant was (and I'm sorry for going there ;)) when you compare it to a game like Mario, Sonic just seems like a very simplistic platformer. I'm not saying it's crap of course, I love Sonic and it's bloody brilliant to play but it was also a very linear affair. There were no secret areas, hidden/multiple routes or even power ups on the same scale as Mario which felt like a real adventure as well as a great platformer. Granted the later games threw in some great mini games which were superb and there's obviously more to it than holding right and jumping in the later stages (you hold left too, just kidding!).

I just think that players nowadays will only moan if it's as "pure" as the first few games in this sense. I'm not saying it's necessarily bad, but I think it could do with a few extra tweaks to make the gameplay a little "deeper" if you get my meaning. That's all I meant.
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Re: Project Needlemouse (new 2D Sonic game)

Post by TwoHeadedBoy » Sun Jan 24, 2010 7:50 pm

Fair play, Mario certainly wins out in the range of power-ups (although Sonic's amount of goodies increased for Sonic 3 and Sonic & Knuckles - all those shields!).

And I see what you mean about today's players being more fickle, but that didn't seem to stop Sonic Unleashed from selling 2.45 million for a game which is essentially holding the forward button, and stopping every now and then for some ridiculous full-moon antics. Right?

Gah, just bury the poor guy already. A compilation of the Mega Drive games for each generation of consoles is the best he'll get :(

NB. The Sonic Rush games are amazingly good.
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Re: Project Needlemouse (new 2D Sonic game)

Post by C=Style » Sun Jan 24, 2010 8:01 pm

We must be optimistic! :) I think this could really work. But yes, the majority of gamers today just lack any kind of attention span unless there's blood and guts flying over the screen every 2 seconds. I can't comment on unleash because I haven't played it bar the demo but it as pretty much as you say, hold forward and jump a few times. It's was a painful experience.

Not played any Sonic Rush games, at least I don't remember playing them. If I ever pick up a DS again I'll be sure to do just that.
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Re: Project Needlemouse (new 2D Sonic game)

Post by Sir Hilary Bray » Mon Jan 25, 2010 3:36 am

Sonic Advance/Rush were good games, but for some reason, they just didn't feel like Sonic from the 16 bit era to me, I can't put my finger on it.

I know I wasn't a fan of the new sprites, and new look.

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Re: Project Needlemouse (new 2D Sonic game)

Post by lostSUNDAY » Mon Jan 25, 2010 2:44 pm

Yea, we need to pray for a miracale. Because right now i wouldn't even trust SEGA to park my car.
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Re: Project Needlemouse (new 2D Sonic game)

Post by Sir Hilary Bray » Mon Jan 25, 2010 3:11 pm

Must admit, the thought of Green Hill Zone, or Scrap Brain Zone in HD does excite me.


Be nice to visit some of the old zones.

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Re: Project Needlemouse (new 2D Sonic game)

Post by DPrinny » Mon Jan 25, 2010 5:08 pm

Sir Hilary Bray wrote:Must admit, the thought of Green Hill Zone, or Scrap Brain Zone in HD does excite me.


Be nice to visit some of the old zones.
I still want Neo Chemical Plant/Casino night

Lets hope they dont go futuristic with Aquatic ruin as it will all be under water and the less said about whats left of Ice cap zone the better

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Re: Project Needlemouse (new 2D Sonic game)

Post by TwoHeadedBoy » Mon Jan 25, 2010 5:46 pm

DPrinny wrote: Lets hope they dont go futuristic with Aquatic ruin as it will all be under water and the less said about whats left of Ice cap zone the better
There's probably been a Tesco built over the bit of wasteland that is Marble Zone...
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Re: Project Needlemouse (new 2D Sonic game)

Post by C=Style » Mon Jan 25, 2010 5:54 pm

You know, after all this Sonic chat I went back and played a bit of it late last night. Played all the way up to the Starlight zone and yeah, it refreshed my memory of how good the first game really is. I forgot how much I love the music, Spring Yard Zone is a superb stage. :) Can't do them special stages though, they get so tough but still a lot easier than Sonic 2's.
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Re: Project Needlemouse (new 2D Sonic game)

Post by TwoHeadedBoy » Mon Jan 25, 2010 6:03 pm

Good good good!
The thing with the early Sonic games is no matter how much I play them (must've finished them both well over a hundred times each), I can never get bored of them, and there's STILL the odd bit I have trouble with.

Try getting through Labyrinth Zone, playing it how modern Sonic games play.
And then try the last boss from Sonic 2 in the same manner, it's a bit impossible.
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C=Style wrote:It's always refreshing and nice to see someone such as TwoHeadedBoy who is a SNES hating bastard at the best of times rate a SNES game so highly.

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