New Super Mario Bros.. Anyone playing it yet?

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kiniki
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New Super Mario Bros.. Anyone playing it yet?

Post by kiniki » Mon Jul 03, 2006 4:53 am

I know this isn't actually a retro game.

However I wanted to give it a big yayy.

Not quite as good as Super Mario World, as its more styled like the Original on the Nes.

I have only been playing for 2 hours and already I am hooked.

Few things that have let me down though are

No Yoshi
No Feather
Mario feels a little heavy.

Other than those minor things I think this will prove to be the best Mario other than Super Mario World.

Although I like the 3d efforts, they really are a different type of game.

Anyone else had a go yet. Your thoughts?

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Post by miner2049er » Mon Jul 03, 2006 4:59 am

Almost completed every star coin and every exit.

It's a great game, let down only by the ease of the bosses.

If you have fire power you can just blast most of them.

I killed the final boss on my second attempt. That's too easy.

Yoshi's Island had great bosses that took some invention and skill to defeat.

There are some great levels though.
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Post by woody.cool » Mon Jul 03, 2006 5:02 am

Are you talking about the new Mario game on the Nintendo DS?

I bought a new DS and got Mario Kart DS & New Super Mario. I see exactly what you mean by Mario feeling "heavy". Not easy to control sometimes.

The Mario Kart DS is almost a straight port of the "Game Cube" version!
As for the "New Super Mario Bros", the jury is still out as to whether I think it's a good game or not.

As miner2049er said, the bosses arte pretty easy to defeat but I hate that level with the tramoleans (I think it's World 1-5) cos sometimes Mario flies off too far and you end up falling down a hole.

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Re:

Post by Mayhem » Mon Jul 03, 2006 5:11 am

woody.cool wrote:I see exactly what you mean by Mario feeling "heavy". Not easy to control sometimes.
That'll be twenty more years of eating pasta ;)
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Post by woody.cool » Mon Jul 03, 2006 5:14 am

Mamma Meeeyaaaa!

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kiniki
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Post by kiniki » Mon Jul 03, 2006 5:53 am

Can anyone tell me about the extra levels on World 1?

I have found extra exits on a few.

However there seem to be more at the bottom that are in black.. Next to cannons or something?

I can't seem to work out how to get there.

As for Yoshi's island, I had it on the GBA but after playing Super Mario World I just couldn't get used to the slightly different game mechanics and pretty much gave up. Maybe its time for me to go on ebay and buy it again.

Currently trying to find Advance Wars on the cheap.. anyone know of a cheap cart for that or the 2nd.. please let me know!

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Post by preownedgames.co.uk » Mon Jul 03, 2006 7:04 am

I'm looking forward to playing this game at some point but I've got so many games to play that I never buy new ones. I'll wait for somebody to trade it in.

The only new games i've bought in the last year was sensible soccer, because it came out the day before the world cup and my xbox 360 launch games because only new ones were available.
Preowned Games - Buy games that other people are bored with.

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Post by basiclee » Mon Jul 03, 2006 9:13 am

I was pretty excited about New Super Mario Bros. luckily my girlfriend went on holiday to the US so I got the game pretty much a month early without having to pay over the odds for an import copy.

I really enjoyed it, feels just like the old Super Mario Bros. games, and while not anywhere near the heights of Super Mario World nor the genius of the Yoshi's Island semi-spin-off, I think it's a great game. There's no gimmicks to try and sell the game, just pure Mario.

The things I had the most doubt about, such as Mega-Mario don't hurt the game and are infact quite enjoyable, like Sonic Rush it's more of a return to what made the game so great in the first place.

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Re:

Post by miner2049er » Mon Jul 03, 2006 10:13 am

kiniki wrote:Can anyone tell me about the extra levels on World 1?
Stage 1-2
---------

You start this underground stage in a ground pound, dropping through some
blocks to collect coins below (assuming you're Super Mario). Hit the first
block to the right to get an item (Mushroom or Fire Flower), and ground pound
some more to collect coins if you desire. For added coinage, you can ground
pound into a hidden area below and grab 24 coins before springing/jumping
back to the upper path.

Run and jump onto the blocks in the air so you can reach Star Coin #1 in the
upper alcove, then go down and continue right. Get through some Goombas and a
Koopa Troopa, and you will reach a block formation with Star Coin #2 in the
middle. Jump on the Koopa Troopa and kick its shell to break through the
blocks, netting you the coin in the process.

Go right some more and run/jump across the giant tilting platforms. When you
reach the second tilting ledge, first thing you should do is get rid of the
Koopa Troopa walking on it. Then, stand on the left side and run to the
right, causing it to sharply tilt upward to the right.

Run up the hill and jump onto the ceiling, and run right above the first pipe
to a hidden room (don't do this and go into the pipe only to access the
regular exit leading to Stage 1-3). In the hidden room, pick up Star Coin #3
and go through the pipe to reach the secret goal, which opens up a shortcut
to the Tower on the world map.


Tower
-----

In the very first tower you'll face, there are Dry Bones enemies, which are
impervious to fireballs and will just come back to life after a few moments
if you jump on them. Anyway, jump up the ledges and through the openings when
the gray blocks move apart. Be careful that you don't get crushed between the
gray blocks when jumping between them to reach an upper ledge, though! For
the next part, wait for the entire formation of gray blocks to move down,
then run left/right across the area when the opening appears. Then, jump up
to the ledge above you and run back across at the next opening.

At the top of this formation, go right and collect Star Coin #1. Get to the
left side and jump up a couple ledges to reach a pipe. Go down the pipe and
you will be launched straight up to a small ledge. A line of coins will also
appear below you. Slide down the left wall, collecting all the coins, then
wall jump to the ledge with the door. Go inside and jump to get Star Coin #2,
then exit through the lower door.

NOTE: If you are Shell Mario and you go into this room, jump to the northeast
opening and walk into a hidden room. There, use your shell form to
break through the blocks leading to the red pipe to the right. Then,
jump to the flagpole and you will open up the Cannon stage outside.

You will be to the right of the pipe now. Jump upward into the room ahead and
wait for the gray blocks to recede, then jump up the blocks one at a time to
reach the top. Be careful of the spikes to the left, though. At the top, you
will find Star Coin #3. Above you are a series of gray blocks that will come
together before withdrawing. When there are openings, jump to avoid being
crushed. For the final part, hop into the pipe when the area above opens, and
you will be shot up to the top section. Then, enter the door to face off with
Bowser Jr.

The fights with Bowser Jr. are reminiscent of Koopaling/Boom-Boom fights in
Super Mario 3. Bowser Jr. will run back and forth trying to hit you, and all
you have to do is jump on his head 3 times to win. You can also shoot
fireballs to defeat him from a distance. Regardless of how you do it, once he
is defeated, the stage is over.
Last edited by miner2049er on Mon Jul 03, 2006 10:15 am, edited 1 time in total.
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Post by miner2049er » Mon Jul 03, 2006 10:15 am

Stage 1-5
---------

Here in this mushroom platform stage, much of the area will be dominated by
the bouncy platforms. Bounce to the right, and double jump to reach Star Coin
#1 high in the air. Then, continue to the right, past a bunch of Koopa
Troopas on the platforms below (you can kick the first one's shell to the
right and follow it to gain lots of points, and eventually an extra life).

Up ahead, jump onto the hanging platforms (the ones where if you stand on
one, it will sink and the other one rises). From there, jump onto the higher
ledge with Star Coin #2 atop it. You will now encounter some normal mushroom
ledges that you can walk on. Go right until you reach the next set of hanging
platforms, and use them to jump into the upside-down pipe above. Ride the
wobbling mushroom platform to the right in this area, while jumping to
collect coins along the way. Near the end, you can jump to get Star Coin #3
in the middle of a coin formation.

At the end of the ride, drop down to the main stage below. Defeat a couple of
Koopa Troopas before continuing right onto the trampoline platforms once
more. Jump through a Red Ring and collect the coins for a 1-Up if you want,
otherwise keep bouncing to the right until you reach the flagpole.
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Post by RetroReserve » Mon Jul 03, 2006 12:05 pm

I bought this yesterday and I'm currently on World 2. I have missed some of those big coins in the first world and was wondering if it is possible to go back to world 1 to get them at this point.

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mel the bell
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Post by mel the bell » Mon Jul 03, 2006 12:56 pm

ive completed it
now to go back and get everything i missed including access to the whole 2 worlds you miss, if i can work out where the secret exits to em are lol
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Post by paranoid marvin » Mon Jul 03, 2006 4:10 pm

I hate games with hidden levels,esp when they are too obscure to find
better to make the main game more challenging and put alternate routes through the game clearly marked
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Re:

Post by RetroReserve » Mon Jul 03, 2006 4:16 pm

RetroReserve wrote:I bought this yesterday and I'm currently on World 2. I have missed some of those big coins in the first world and was wondering if it is possible to go back to world 1 to get them at this point.
Just figured out how to do this.

I think I've got all the coins in world 1 now.

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Post by miner2049er » Mon Jul 03, 2006 6:04 pm

Once you've completed the game you can save at any point on the map whenever you like.

Get 3 stars by your save file by getting every star coin and secret exit, and spending the coins at the mushroom houses.
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