When Box Art Goes Wrong: TG-16 Marketing in the US

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timewarpgamer
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Re: When Box Art Goes Wrong: TG-16 Marketing in the US

Post by timewarpgamer » Wed Aug 26, 2009 6:11 pm

takesages wrote: I think the article gets way to wanky over the Japanese stuff. "Beautiful, twisted, and even tragic?" Really? To me it looks like a woman whos crying BLOOD. It's like.... tears, right... but, also blood. So that's deep. Yeah. That's straight from the book of cliche fantasy garbage right here. Besides, it looks like the computer graphic they used in Knightmare on CITV to me.
Haha, I couldn't resist getting all artsy fartsy with the Devil Crash artwork, and I knew it was just a matter of time before someone called me out on it. I guess the basic point I was trying to get across is that in general the TG-16 artwork has been simplified to the point of being insulting. Whereas, the PCE equivalents present a lot more depth and opportunity for interpretation.
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StickHead
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Re: When Box Art Goes Wrong: TG-16 Marketing in the US

Post by StickHead » Thu Aug 27, 2009 10:37 am

Yes, but the artwork for the Japanese boxes is just good, whereas the others are so bad they're bloody brilliant. I especially love the ones that look like they were drawn by an eight year old (ahem, Dungeon Explorer).

Thanks for sharing Timewarpgamer. :D
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Re: When Box Art Goes Wrong: TG-16 Marketing in the US

Post by TwoHeadedBoy » Thu Aug 27, 2009 7:55 pm

I reckon this is the worst example of PC-Engine box-art gone bad - Valis III!

First the PC-Engine version:
Image

And now the Turbo-Grafx CD version:
Image

From blue-haired sweety-warrior to... Cher?
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Re: When Box Art Goes Wrong: TG-16 Marketing in the US

Post by takesages » Fri Aug 28, 2009 12:29 am

Those things look SHARP.

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Re: When Box Art Goes Wrong: TG-16 Marketing in the US

Post by timewarpgamer » Thu Apr 01, 2010 9:23 pm

If you enjoy this sort of box art comparison, you might find my most recent installment, devoted to the NES, interesting as well:

http://www.retrogamer.net/forum/viewtop ... =2&t=20835
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Re: When Box Art Goes Wrong: TG-16 Marketing in the US

Post by Juggernaut Headcrush » Thu Apr 01, 2010 9:54 pm

I submit this as a horrid piece of Box art...I hated it back then, and I hate it now.

Image

[edit: Baws, this was supposed to go in the Snes box-art thread.]
Image

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Re: When Box Art Goes Wrong: TG-16 Marketing in the US

Post by gamingafter40 » Sun Apr 04, 2010 7:43 pm

Here's another odd PC Engine/TurboGrafx-16 box art comparison I covered recently on my blog -- the Japanese version of TV Sports Football uses the Amiga box art, but for some reason the US version has a new cover with the same concept, going over-the-top and kind of missing the point. (The article is here: http://gamingafter40.blogspot.com/2010/ ... tball.html)
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Re: When Box Art Goes Wrong: TG-16 Marketing in the US

Post by timewarpgamer » Wed Oct 13, 2010 5:42 pm

If you're curious about how the box art war went on the CD-ROM front, check out my latest feature:

http://timewarpgamer.com/features/box_a ... tg-cd.html

And I started a new thread about it here:

http://www.retrogamer.net/forum/viewtop ... =2&t=24614

Cheers!
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Re: When Box Art Goes Wrong: TG-16 Marketing in the US

Post by RetroKingSimon » Wed Oct 13, 2010 6:39 pm

Sweet! I enjoyed this the last time, glad to see there's more :)

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Neilos626
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Re: When Box Art Goes Wrong: TG-16 Marketing in the US

Post by Neilos626 » Thu Oct 14, 2010 12:26 pm

may I nominate this as the worst box art ever

Image
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van
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Re: When Box Art Goes Wrong: TG-16 Marketing in the US

Post by van » Thu Oct 14, 2010 5:42 pm

Bad box art begins and ends with SMS in the US. The grid background with a bad illustration is just horrendous to look at.

Some turbo boxes were ok, but nothing beats the sheer coldness of the Black Box nes games. Those are works of art.

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