Definitive Amiga arcade conversions.

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AlleyKat
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Definitive Amiga arcade conversions.

Post by AlleyKat » Sat Jul 18, 2009 6:32 pm

Despite being quite powerful the Amiga wasn't as well exploited by arcade conversions as it deserved. Often scuppered by ST ports (which mostly didnt do the ST justice in the first place) and Western developers not having the source code or budgets to make the best of the machine, this thread aims to find the exceptions.

These could be cases where the Amiga conversion in arguably the best availible, or the rare titles that were near perfect.

Kicking off, I'd suggest:

Silkworm The coin-op was nothing to shout about, but the slick Amiga conversion boasted a great pacier feel and fantastic sound effects that made for a rawer and more enjoyable game. Still one of my favorite Amiga horizontal shooters.

Arkanoid Obviously not the most demanding machine to convert, but this version was pretty much identical, but very slick with mouse control being a good substitute for the dial.

Pang Again, not a powerhouse of a coin-op to begin with, but a very close conversion.

Rainbow Islands Outside of missing the last three islands this is an superbly accurate conversion, maybe let down a little by slowdown, but all the other comparable versions (PCE, ST and Megadrive) all have their slight flaws.

R-Type, Pacmania and New Zealand Story are all a way off being arcade perfect, but are all very high quality with Pacmania in particular being criminally under appreciated.

So, what else? :)
speed/missile/double/laser/option/?

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SexyWayne
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Re: Definitive Amiga arcade conversions.

Post by SexyWayne » Sat Jul 18, 2009 6:57 pm

Bombjack recieved a pretty decent Amiga conversion

iirc R-Type II was pretty good too

The AGA version of Super Street Fighter 2 is very playable especially the WHDload version and using a CD32 pad

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Rev. Stuart Campbell
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Re: Definitive Amiga arcade conversions.

Post by Rev. Stuart Campbell » Sat Jul 18, 2009 7:14 pm

Toki and Snow Bros are both as close to perfect as can be. Also Mr Do! Run Run.

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storm_maker
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Re: Definitive Amiga arcade conversions.

Post by storm_maker » Sat Jul 18, 2009 8:11 pm

Ghosts N' Goblins was pretty good except for one crushing mistake, as far as I can recall you couldn't fire backwards whilst jumping :(
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Rev. Stuart Campbell
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Re: Definitive Amiga arcade conversions.

Post by Rev. Stuart Campbell » Sat Jul 18, 2009 8:29 pm

Incidentally, I wrote a two-part, eight-page feature on this very subject for Amiga Power back in 1762. You can find it here:

http://amr.abime.net/issue_22_pages (pages 80-83)
and here:
http://amr.abime.net/issue_23_pages (also pages 80-83)

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resident paul
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Re: Definitive Amiga arcade conversions.

Post by resident paul » Sat Jul 18, 2009 8:43 pm

Rev. Stuart Campbell wrote:Incidentally, I wrote a two-part, eight-page feature on this very subject for Amiga Power back in 1762. You can find it here:

http://amr.abime.net/issue_22_pages (pages 80-83)
and here:
http://amr.abime.net/issue_23_pages (also pages 80-83)
I didn't know it gone that far back in time unless it was a typo error?
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Rev. Stuart Campbell
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Re: Definitive Amiga arcade conversions.

Post by Rev. Stuart Campbell » Sat Jul 18, 2009 8:46 pm

No, it's quite correct. Amiga Power started in 1762, with a commemorative issue celebrating the birth of the heir to the throne and future King George IV.

Either that, or it was some sort of joke. You decide.

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Re: Definitive Amiga arcade conversions.

Post by Smurph » Sat Jul 18, 2009 8:53 pm

resident paul wrote:I didn't know it gone that far back in time unless it was a typo error?
Has it gone non-PC to call someone a Joey yet?
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paranoid marvin
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Re: Definitive Amiga arcade conversions.

Post by paranoid marvin » Sat Jul 18, 2009 9:02 pm

Not sure if it counts , but Galaga Deluxe is definately worth a mention. Up there with Twintris as one of the most addictive 'free' Amiga games
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resident paul
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Re: Definitive Amiga arcade conversions.

Post by resident paul » Sat Jul 18, 2009 9:11 pm

Smurph wrote:
resident paul wrote:I didn't know it gone that far back in time unless it was a typo error?
Has it gone non-PC to call someone a Joey yet?
I like chaos sometimes & I am replying back on the Wii.
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storm_maker
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Re: Definitive Amiga arcade conversions.

Post by storm_maker » Sat Jul 18, 2009 9:16 pm

Rev. Stuart Campbell wrote:Incidentally, I wrote a two-part, eight-page feature on this very subject for Amiga Power back in 1762. You can find it here:

http://amr.abime.net/issue_22_pages (pages 80-83)
and here:
http://amr.abime.net/issue_23_pages (also pages 80-83)
A very interesting read, though I realy don't agree that the Amiga version of Rodland plays better than the arcade :?
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paranoid marvin
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Re: Definitive Amiga arcade conversions.

Post by paranoid marvin » Sat Jul 18, 2009 9:28 pm

storm_maker wrote:
Rev. Stuart Campbell wrote:Incidentally, I wrote a two-part, eight-page feature on this very subject for Amiga Power back in 1762. You can find it here:

http://amr.abime.net/issue_22_pages (pages 80-83)
and here:
http://amr.abime.net/issue_23_pages (also pages 80-83)
A very interesting read, though I realy don't agree that the Amiga version of Rodland plays better than the arcade :?

I guess it's all a matter of opinion. I agreed with most , but in my opinion Football Champ was one of the worst conversions I've ever played
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Rev. Stuart Campbell
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Re: Definitive Amiga arcade conversions.

Post by Rev. Stuart Campbell » Sat Jul 18, 2009 11:50 pm

paranoid marvin wrote:Not sure if it counts , but Galaga Deluxes -
It doesn't.

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Re: Definitive Amiga arcade conversions.

Post by Katzkatz » Sun Jul 19, 2009 1:14 am

I think you have mentioned all the good ones, except Gauntlet II (ye!!!) You can do 4 player with the parallel adapter thingy. Xybots is quite good as well(you just press a button to spin around, one way only I think).

SmashTV is pretty good (you need a parallel adapter if you want to do 2 player, and 4 joysticks, so a bit tricky), but the collision detection I don't think is very good. The same problem hinders Bubble Bobble.


Rainbow Islands is great(I didn't know it was missing 3 islands). The control system is better (as you just push up to jump, instead of pressing a firebutton, it just feel more natural than the arcade version).

I tried Mercs on the Amiga and was disappointed as I loved the arcade version. The colour scheme is all wrong!!!

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resident paul
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Re: Definitive Amiga arcade conversions.

Post by resident paul » Sun Jul 19, 2009 9:57 am

I don't know which way round what converted to what is Marble Madness.
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