Discuss and discover all the great games of yesteryear!
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thevulture
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by thevulture » Sat May 02, 2009 4:38 am
ohhhhhhhhhhhhhhhhhhhhh YES!
I want this!.
fingers crossed the pre-order is avaiable soon.
Is this the 1st of many?such conversions?i can only hope so.
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smila
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by smila » Sat May 02, 2009 12:04 pm
if it goes down well enough we'd defo be interested in doing more.
**********************
god created the sid chip so hubbard could make music
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thevulture
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by thevulture » Sat May 02, 2009 4:14 pm
Smila?that post?just given me a lotta hope.
Everyone reading:BUY this game

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Katzkatz
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by Katzkatz » Sun May 03, 2009 2:29 pm
I will certainly be interested in it.

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Kenz
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by Kenz » Mon May 04, 2009 2:46 pm
Read all abaaaaaht it!
Armalyte PC gameplay video featured in latest Psytronik blog entry!
http://psytronik.blogspot.com/

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thevulture
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by thevulture » Mon May 04, 2009 5:59 pm
Colour me........Wanting,badly!
Kenz:how long untill pre-orders son?
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Kenz
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by Kenz » Tue May 05, 2009 3:47 am
Once the level 1 downloadable demo has been completed the pre-order page will go online. It shouldn't be too long now.

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darthy
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by darthy » Mon May 18, 2009 5:01 am
:¬)
aye
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Kenz
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by Kenz » Mon Jun 22, 2009 6:22 am
The Armalyte demo is
NOW ONLINE! And the pre-order page is up too ...
Details can be found on the shiny new
Psytronik Software website!
Enjoy!
Kenz.
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Greyfox
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by Greyfox » Mon Jun 22, 2009 7:19 am
the demo plays like a dream..brilliant work guys..it's really is...I have only one issue with it..the price...I understand these things cost money to produce, royalities etc...but £17 for a retro remake..hmmm..is a tad expensive for me,printing covers and boxes does not add to a large part of the end product..as these can be brought at the usual DVDr shop sites..so I don't think that a high factor here for the asking price, I think maybe £10.99 or £12.99 is more reasonable...but if there's enough feedback in which I'm sure there will..I could consider getting it then...
any hints to what the bonus Content is..to make me regret not getting this

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ismellicecream
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by ismellicecream » Mon Jun 22, 2009 7:45 am
Nice demo. I might order a copy of this.
I would love to be part of a homebrew/remake scene - I imagine its similar to the glory days of bedroom coding.
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TMR
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by TMR » Mon Jun 22, 2009 8:34 am
ismellicecream wrote:I would love to be part of a homebrew/remake scene - I imagine its similar to the glory days of bedroom coding.
Sort of, although the tool chain's greatly improved and with that the barriers preventing otherwise good designers from producing a game have been greatly reduced; if a bedroom developer wanted to produce a game during the 1980's or 1990's they either needed to code or hope that one of the fairly limited game makers would handle the specific design they had in mind, these days there are tools to help, people to talk to about how to use them and so on.
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Kenz
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by Kenz » Mon Jun 22, 2009 9:18 am
Greyfox wrote:the demo plays like a dream..brilliant work guys..it's really is...I have only one issue with it..the price...
Unfortunately, that's the absolute cheapest I can offer the game for as royalties will be going to both the original programming team AND the remake team. Also, this will be a professionally pressed CD-ROM so I need to sell the game on a pre-order basis in order to get it properly pressed and printed etc.
If you think about it though, you are getting a much better game for only a few quid more than the original 8-bit version.
As for the extras - it's a secret at the mo ... but there will be a lot of 'em!

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markopoloman
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by markopoloman » Mon Jun 22, 2009 9:45 am
You'll be taking plenty to the RetroReunited event ------ won't you??
Would pre-order it but really have no spare cash at the mo...................

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ismellicecream
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by ismellicecream » Mon Jun 22, 2009 10:13 am
TMR wrote:ismellicecream wrote:I would love to be part of a homebrew/remake scene - I imagine its similar to the glory days of bedroom coding.
Sort of, although the tool chain's greatly improved and with that the barriers preventing otherwise good designers from producing a game have been greatly reduced; if a bedroom developer wanted to produce a game during the 1980's or 1990's they either needed to code or hope that one of the fairly limited game makers would handle the specific design they had in mind, these days there are tools to help, people to talk to about how to use them and so on.
Yeah I could never get my head around coding.
The reason I cant do homebrew now is because I work in the industry, contracts and all that.
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