Discuss and discover all the great games of yesteryear!
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WildWillyWilson
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by WildWillyWilson » Mon Mar 09, 2009 1:22 pm
Mayhem wrote:Sigma wrote:Nightdriver on the 2600 was the first video game to be made by a woman.
I think Rob Fulop would be interested to hear you think he is a woman now

Maybe he
was a woman and is post-op now?

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krusty40
- Posts: 1560
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by krusty40 » Mon Mar 09, 2009 1:45 pm
David wrote:99.99% of nineties platformers featured an annoying animal as a main character, along with a fire level and an ice level.
you got that right, CROC

Some advertising campaigns are very long indeed...
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liveinabin
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by liveinabin » Mon Mar 09, 2009 2:04 pm
Mayhem wrote:Sigma wrote:Nightdriver on the 2600 was the first video game to be made by a woman.
I think Rob Fulop would be interested to hear you think he is a woman now

Right console/company, wrong game/person.
Carol Shaw is widely acknowledged as the first female videogame designer. She made 3D Tic-Tac-Toe for Atari in 1979 but is much more famous for Activision's River Raid.
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krusty40
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by krusty40 » Mon Mar 09, 2009 2:17 pm
another interesting fact: most of the street names in silent hill 1 have famous horror directors surnames
Some advertising campaigns are very long indeed...
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famicom69
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by famicom69 » Mon Mar 09, 2009 2:21 pm
1)Nintendo employees who cannot get 120 stars in Mario Galaxy receive less salary and must eat in a separate canteen labelled 'Fail' (pocketgamer.co.uk)
2)Popular Science recognized the Sega Dreamcast as one of the most important and innovative products of 1999.
I remember being wowed by Soul Caliburs graphics at a Tommorows World fair back in 2000(?) I think.
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AlleyKat
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by AlleyKat » Mon Mar 09, 2009 2:27 pm
krusty40 wrote:another interesting fact: most of the street names in silent hill 1 have famous horror directors surnames
...And the teachers surnames Ranaldo, Moore, Gordon and Shelley, listed on a document in the school are the members of Sonic Youth (Lee Ranaldo, Thurston Moore, Kim Gordon and Steve Shelley).
speed/missile/double/laser/option/?
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krusty40
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by krusty40 » Mon Mar 09, 2009 2:34 pm
Space_turnip wrote:The cake is a lie.
Fact.
cake?
Some advertising campaigns are very long indeed...
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liveinabin
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by liveinabin » Mon Mar 09, 2009 2:35 pm
Dracula by CRL (Spectrum/C64) was the first game to be given a rating by the British Board of Censors.
It only got a 15 and consequently didn't sell anything like as well as CRL hoped (gunning, as they would be, for the jackpot '18' cert).
It was also crap.
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Space_turnip
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by Space_turnip » Mon Mar 09, 2009 2:38 pm
krusty40 wrote:
cake?
...is a lie.
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Space_turnip
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by Space_turnip » Mon Mar 09, 2009 2:39 pm
If every FPS made does not feature at least 5 crates, John Romero will exlode. (which would be revenge for Daikatana)
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Sigma
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by Sigma » Mon Mar 09, 2009 4:30 pm
In the 1960's Nintendo ran a chain of "love hotels".
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woody.cool
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by woody.cool » Mon Mar 09, 2009 4:31 pm
Street Fighter II .... the first game to use the six-button fighting engine.
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koopa42
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by koopa42 » Mon Mar 09, 2009 4:33 pm
Rise of the robots was actually bought by some people, but more worrying is the smaller number that actually played it, scienticians are still trying to find someone who liked it - true story
An earlier version of street fighter has a pressure pad control system that you had to 'hit' to make your characters punch
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woody.cool
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by woody.cool » Mon Mar 09, 2009 4:36 pm
koopa42 wrote:An earlier version of street fighter has a pressure pad control system that you had to 'hit' to make your characters punch
Which oftern got broken as people tried kicking the pressure pads, breaking the sensors etc.

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