Gauntlet Home Versions
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Gauntlet Home Versions
Were all the home versions of Gauntlet bugged?
I remember when playing with more than one player on CBM64 players could get trapped on the outskirst of the screen between invisible walls etc.
The ST version of Gauntlet 2 was pretty awful with the sorcerers and demons shot damage way over the top, all the character speeds were wrong too.
Dont know of any other versions though.
I remember when playing with more than one player on CBM64 players could get trapped on the outskirst of the screen between invisible walls etc.
The ST version of Gauntlet 2 was pretty awful with the sorcerers and demons shot damage way over the top, all the character speeds were wrong too.
Dont know of any other versions though.
Just where is Mickey T?
- Darran@Retro Gamer
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Re: Gauntlet Home Versions
Yeah, but if you stayed still for long enough all the walls turned to exits and you could escape...The Universal wrote:Were all the home versions of Gauntlet bugged?
I remember when playing with more than one player on CBM64 players could get trapped on the outskirst of the screen between invisible walls etc.
The ST version of Gauntlet 2 was pretty awful with the sorcerers and demons shot damage way over the top, all the character speeds were wrong too.
Dont know of any other versions though.
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- Dizrythmia
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As far as Gauntlet goes, I only ever played the Speccy version, but that also had a glaring bug in it.
Pressing a key on the keyboard (may have been symbol shift, but don't quote me there) allowed you to walk right through the walls and to the exit of your choice. I actually paid for Speccy Gauntlet, so I tried to only ever use it as a last resort for when being pursued by Death.
Pressing a key on the keyboard (may have been symbol shift, but don't quote me there) allowed you to walk right through the walls and to the exit of your choice. I actually paid for Speccy Gauntlet, so I tried to only ever use it as a last resort for when being pursued by Death.
Re:
Yes, all the tape versions were like that. If I remember correctly there were 128 levels in the Deeper Dungeons?Dizrythmia wrote:I was annoyed that on the Amstrad version at least, my friend & I played Deeper Dungeons up to over level 120 with no sign of the end. Just repeated levels all the time. We had to turn the tape over a few times
Were all home versions of Gauntlet like this?
regarding the C64 bug; anyone remember some bloke from US Gold appearing in Zzap 64, claiming that the bug was actually a "gameplay feature that was also in the arcade version"? Strange then, that this "feature" was removed from Deeper Dungeons and Gauntlet II.
What a pillock. Why couldn't he just admit the censored-up and apologise?
What a pillock. Why couldn't he just admit the censored-up and apologise?
Both the Speccy and NES versions of Gauntlet 2 seemed to have a real problem with the teleporters, in that at certain times (particularly when you'd killed everything on the level) when the 'destination' teleport was by a corner between 2 walls, you would keep appearing on the wrong side of it, no matter what you did, unless you activated the second player and got their character to stand in the 'wrong' space where the first character kept appearing, at which point you'd have to stand and wait for the second character to die.
Anybody understand what I'm on about here?
Or alternatively, stand and wait ages for all the walls to turn into exits, just the sort of thing you want to be doing whilst playing a high action shoot 'em up adventure type game.
Anybody understand what I'm on about here?
Or alternatively, stand and wait ages for all the walls to turn into exits, just the sort of thing you want to be doing whilst playing a high action shoot 'em up adventure type game.

I own Gauntlet IV for the Megadrive and that happens to be a very good remake of a classic game by Tengen. This game was four player and had four gaming modes...
Arcade - Arcade perfect Gauntlet 2
Quest - RPG style mode were you can buy new weapons and so on. Also the levels are differnt and were made specialy for this mode.
Battle - Four player death match style mode
Record - High score attack style mode were the game record information so you can look back upon it and firgure out were you can improve you game so to speak.
I highly recommend this game if you love Gauntlet 2!
Arcade - Arcade perfect Gauntlet 2
Quest - RPG style mode were you can buy new weapons and so on. Also the levels are differnt and were made specialy for this mode.
Battle - Four player death match style mode
Record - High score attack style mode were the game record information so you can look back upon it and firgure out were you can improve you game so to speak.
I highly recommend this game if you love Gauntlet 2!
Gauntlet is one of my all time fav games.
I thought the NES - Gauntlet 2 was very good, but the Amiga version was top.
Just bought the new GBA version, which is very good, but was a bit annoyed that you can walk through Death!! and its only 1 player.
I thought the NES - Gauntlet 2 was very good, but the Amiga version was top.
Just bought the new GBA version, which is very good, but was a bit annoyed that you can walk through Death!! and its only 1 player.
WANTED: Mario Party 3 on N64 (just the Box only) ANY SNES GAMES, OR EMPTY SNES BOXES, INSTRUCTION MANUALS or WHITE INNER TRAYS.
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Re:
Is that from one of those evil two-game packs? They're all pretty hopeless, massively bugged, and lacking features from the originals. I think Klax was about the only game from that series that didn't make me want to smack the programmers about the head.bensonrad wrote:Just bought the new GBA version, which is very good, but was a bit annoyed that you can walk through Death!! and its only 1 player.
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