Matt_B wrote:Anecdotally, I can think of quite a lot of people who buy games, play them for a week or so and then sell them on second hand, whilst keeping a copy for themselves.
Actually, I would think relatively very few people would have done this since the days of audio tape.
This type of buying/returning and rental/returning copying was rife in the 8Bit audio tape days and possibly some of the early un-copy protected floppy disks days, but since then thereâ€™s always been prohibitive measures.
Although the first CD consoles didnâ€™t have any copy protection the technology wasnâ€™t around to realistically home-copy these anyway, so the format was prohibitive enough. This is also true with any cartridge based software.
For modern gaming the blue-ray/HD stuff etcetera have both copy protection and a prohibitively expensive media to deal with; so relatively very few people would be capable of making a workable â€˜back-upâ€™ copy of this software.
Even with CD/DVD based PC disks, this isnâ€™t as simple as copying the medium. A certain degree of ability and tumescence is required to successfully make a working back-up that is free from the original medium.
Of course there are always pirate copies/rips of the software but that is a different issue, as someone with a pirated copy wouldnâ€™t spend anything to get the original in the first place!
Why would anyone buy original material then try to rip it themselves when it would be much simpler and entirely cost free to download an already pirated version?