Great stuff Mr. Frog! I'll e-mail Andrew and let him know we have a willing expert on board. Might need your real name for the credit by the way!
While I'm in a query-addressing mood...
Havantgottaclue wrote:Two very minor points: firstly, the Atari 8-bit version of Gauntlet isn't the most highly thought of conversion. In fact, it's a bog-standard C64 conversion, isn't it? Secondly, in the review of Boffin, you mention that there's a Mode 5 version and a Mode 1 version. The latter of these has fewer colours but has higher resolution, but in fact both modes are capable of supporting 4 colours. I've seen a Youtube video of Boffin and that appears to be a Mode 1 video in hires with 4 colours. So presumably if the blockier version has more colours, presumably it's in Mode 2?
Thanks for raising these points - all comments and suggestions are welcome! I guess I could have chosen any one of a number of perfectly adequate Gauntlet conversions for the book, but - if I remember correctly - I settled on the Atari version primarily on account of the fact that I simply didn't want to write about either of the Commodore 64 or ZX Spectrum versions. I've tried to avoid including too many Commodore 64 or ZX Spectrum games in the book; we've already published dedicated books for both formats, so I didn't want their presence in The 8-Bit Book to be overly intrusive (as it is, there are still around sixty entries out of the total of 231 that are either ZX Spectrum or Commodore 64 titles).
The other reason I opted for the Atari version was simply that Gauntlet is one of those games that epitomises Atari in the mid-'80s - arguably a tenuous link, but it was good enough for me at the time! All I was really concerned about was making sure Gauntlet made it into the book one way or another - it was one of my three favourite coin-ops of the '80s (the other two being Out Run and Space Harrier) and I couldn't believe my luck when I discovered that neither of the Andrews had featured the game in either of their books.
As for Boffin - that's a good spot, and thanks for pointing it out. It was programmed in Mode 5 and Mode 1 as I've mentioned in the entry, but I shouldn't have suggested that it was a less colourful experience in Mode 1 as both Mode 1 and Mode 5 supported exactly the same number of colours (Mode 2 was the colourful, chunky one, of course). I've tweaked the entry slightly to rectify this.
