Super Castlevania - First Impressions

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dste
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Re: Super Castlevania - First Impressions

Post by dste » Fri Dec 24, 2010 3:24 pm

My initial impression at the time would have been 'wow' followed by 'arrrrggghhhh my god these last levels are complete and utter bas*ards'.
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Dam
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Re: Super Castlevania - First Impressions

Post by Dam » Sun Dec 26, 2010 1:47 pm

Multi-directional whip, 5 lives and MUCH improved controls make this feel a lot more accessable than the previous games, and help cut out a lot of the 'unfair deaths', meaning it starts off very easy, but the difficulty soon picks up by about level 4ish!

On the downside the Linearity feels like a step back after Draculas Curse, and the Slow-down is terrible in places.

dwitefry
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Re: Super Castlevania - First Impressions

Post by dwitefry » Sat Jan 01, 2011 8:33 pm

"hmph let's see if this is as good as they all say, bloody Nintendo fans...oh, wow it's...yeah, this IS that good, bloody Nintendo fans!" I was like...11 I think.

MeX

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