Axelay - Why it's a classic

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Re: Axelay - Why it's a classic

Post by mainvein » Mon Jul 12, 2010 8:45 am

Its a classic from the opening intro sequence, everything about it just gets your adrenaline running ready for battle. Has a very grand feeling about it. It was also one of those games that i had saved up for weeks to buy (cost me 40 notes when i was 13 - a lot of saving up!) and i was really excited to just get it home and play (but of course had to follow the parents around boring clothes shops afterwards making the wait even worse).

it still ranks as one of my favourite games of all time even now as it plays very well, has lots of variety and the music is amazing!

Also is it really sad that i have the full soundtrack on my ipod? :D

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Re: Axelay - Why it's a classic

Post by JetSetWilly » Mon Jul 12, 2010 12:26 pm

mainvein wrote:Also is it really sad that i have the full soundtrack on my ipod? :D
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Re: Axelay - Why it's a classic

Post by Smurph » Fri Jul 16, 2010 8:30 am

It starts so damn impressively, from the unique viewpoint to the amazingly awesome music (mainvein, I'll need a copy of that too!), and continues from there. It's definitely my favourite SNES shmup.
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Re: Axelay - Why it's a classic

Post by Havantgottaclue » Fri Jul 16, 2010 11:50 am

It's an important game in the SNES repertoire. Few would argue that the SNES comes out favourably in a comparison with the Megadrive where shooters are concerned. With its greater processor grunt, the Megadrive was blessed with big and beefy shoot-'em-ups sporting the kind of pace and power that the SNES couldn't match. Axelay stands proud amongst of a group of SNES shooters (also including UN Squadron, Super Aleste, R-Type III) that offer a subtle, even tactical gameplay that compensates ably for the lack of high-octane thrills.
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Re: Axelay - Why it's a classic

Post by nakamura » Fri Jul 16, 2010 12:38 pm
Antiriad2097 wrote:I have a general rule of thumb that if Nakamura likes something, it's not for me ;)

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Re: Axelay - Why it's a classic

Post by nokgod » Sat Jul 17, 2010 5:08 pm

....because it does that all important thing....makes you want another go.

SHMUP's have never been a favourite genre of mine, (Galaxian excepted)...but this game is drawing me in the more i play it. The graphics are beautifully realised and unlike others, i have no preference for either the 'into the screen' or horizontal levels. They both seem to work well enough to me :) The sound is also pretty impressive. I've caught myself humming the Level 4 soundtrack more than once!
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Re: Axelay - Why it's a classic

Post by Paulie » Sun Jul 18, 2010 2:30 pm

It just looks and feels right, it offers playability, variety, excellent graphics and audio by the bucket load and its not rare or expensive (this week I bought a boxed & complete copy for the Super Famicom for just £8 + postage) so no shump loving SNES owner should be without it.
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Re: Axelay - Why it's a classic

Post by Denny Haynes » Sun Jul 18, 2010 3:56 pm

It pushed shmups in a new direction with it's mode 7 effects, with alternating side on and top view levels.
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Re: Axelay - Why it's a classic

Post by thl » Mon Jul 19, 2010 12:44 pm

It had that epic proportion when playing through those six stages and it can be very exhilarating. It's among those shoot 'em ups that revolutionised the 16-bit era due to the compatability that the Mega Drive lacked. Plus I thought Mode 7 played a big part behind its success that allows some freedom within the gorgeous graphics.

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Re: Axelay - Why it's a classic

Post by HEAVYface » Wed Jul 21, 2010 6:18 pm

i gave it another run out tonight, i mentioned the sound before but i forgot how good and unique the sound effects really were at the time of release....i don't mean sample quality, i mean in terms of delivering a feel, i've played no other game on the 16bit consoles that feels so 'spacey'. it was the alien explosion sound effect that reminded me. not so much a boom, a sort of plastic hollow wobbly farting doobrie.

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