Suggestions For Developer Interviews
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Suggestions For Developer Interviews
Not sure if there's already a thread for this - couldn't see one.
Anyway, here are some suggestions for developer interviews for future issues of RG (in no particular order):
Geoff Crammond (Stunt Car Racer, F1GP)
Mike Singleton (Midwinter, Midwinter II)
Sid Meier (...!!!)
Ian Bird (Millenium 2.2, Deuteros)
Dino Dini (KO2, Goal!)
Steve Screech (KO2)
The guy who wrote the Mercenary games (his name escapes me at the moment)
Anymore for anymore?
Anyway, here are some suggestions for developer interviews for future issues of RG (in no particular order):
Geoff Crammond (Stunt Car Racer, F1GP)
Mike Singleton (Midwinter, Midwinter II)
Sid Meier (...!!!)
Ian Bird (Millenium 2.2, Deuteros)
Dino Dini (KO2, Goal!)
Steve Screech (KO2)
The guy who wrote the Mercenary games (his name escapes me at the moment)
Anymore for anymore?
GAME OVER YEEEAAAHHH!






I'm sure Mike Singleton and Dino Dini were in early issues of RG....
http://compilation64.zzap64.co.uk/ | Compilation64
- paranoid marvin
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Re:
Ah, now you mention it, I think I remember a Dino Dini article somewhere in the archives. I don't remember a Mike Singleton interview, unless it was pre-issue 2!?LeeT wrote:I'm sure Mike Singleton and Dino Dini were in early issues of RG....
Matthew who???paranoid marvin wrote:How about Matthew SMith
We've not had him for a couple of months!

GAME OVER YEEEAAAHHH!






Re: Suggestions For Developer Interviews
Paul Woakes, although rumour has it that's a code name for a fifteen person strong development team judging by the output. =-)bolda wrote:The guy who wrote the Mercenary games (his name escapes me at the moment)
Re:
There was definetly a feature about his games in one of the first few issues.I don't remember a Mike Singleton interview, unless it was pre-issue 2!?
http://compilation64.zzap64.co.uk/ | Compilation64
- paranoid marvin
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If I remember he doesn't really DO interviews that much.
If Alan Sugar was willing to do a business orientated one it might be interesting to some too. Hell, if you allow him to plug the speccy games on the various emaily phone things he might actually do it.
If Alan Sugar was willing to do a business orientated one it might be interesting to some too. Hell, if you allow him to plug the speccy games on the various emaily phone things he might actually do it.
Yesterzine - The Literal Magazine Show
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Paul Woakes exists. In the wild figments of the immmmmaaaaaagination....!
Sorry got a bit carried away there. But yeah, Yak says he's met him several times. I think he said Archer had too. I may have seen him once at a computer show. But he defo quiet quiet person.
Ditto Geoff Crammond. Love to do a piece on The Sentinel, but the chances of speaking to Geoff are frankly almost zero. He doesn't do much publicity stuff either.
Sorry got a bit carried away there. But yeah, Yak says he's met him several times. I think he said Archer had too. I may have seen him once at a computer show. But he defo quiet quiet person.
Ditto Geoff Crammond. Love to do a piece on The Sentinel, but the chances of speaking to Geoff are frankly almost zero. He doesn't do much publicity stuff either.
- andy vaisey
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Re:
Yep. The article went into great depth about how he coded the Spectrum verisons.LeeT wrote:There was definetly a feature about his games in one of the first few issues.I don't remember a Mike Singleton interview, unless it was pre-issue 2!?
Re: Suggestions For Developer Interviews
I know someone who has met Mr Woakes, he is real...TMR wrote:Paul Woakes, although rumour has it that's a code name for a fifteen person strong development team judging by the output. =-)bolda wrote:The guy who wrote the Mercenary games (his name escapes me at the moment)
There was an excellent Geoff Crammond piece in gamesTM recently.
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Re: Suggestions For Developer Interviews
Nah, that was just a joke that was doing the rounds when Mercenary was released s'all... i think Zzap! started it off? =-)merman wrote:I know someone who has met Mr Woakes, he is real...TMR wrote:Paul Woakes, although rumour has it that's a code name for a fifteen person strong development team judging by the output. =-)bolda wrote:The guy who wrote the Mercenary games (his name escapes me at the moment)
- Sparrowhawk
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The problem with this one is it would just be "Do Stunt car racer 2 you bastard" 400 times till he says yes.Geoff Crammond (Stunt Car Racer, F1GP)
Yesterzine - The Literal Magazine Show
http://yesterzine.co.uk | @Yesterzine on Twitter | yesterzineshow@gmail.com
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I'd love to see an interview with Sir Alan. You could probably put a big photo of the guy on the front cover and the mag would sell loads right now.
Actually, that's an interesting point, why do you never get photos on the covers of games mags. Surely the likes of Shigeru Miyamoto and Yuji Naka are recognisable enough to justify it.
Actually, that's an interesting point, why do you never get photos on the covers of games mags. Surely the likes of Shigeru Miyamoto and Yuji Naka are recognisable enough to justify it.
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