Things we still want to see in the magazine....
Moderators: mknott, NickThorpe, lcarlson, Darran@Retro Gamer, MMohammed
I'd still like to see...
A regular column from the Rev Stuart Campbell (yes I know he does one in TPCG but this could be about his encyclopediac games knowledge!)
A 'Night with Darran and Stu' - the two-man team get the beer and crisps in and spend a night playing themed games. Similar to the 'on the couch' regular in SFX but I think it could work (and you could also get forum opinions on the games too for a boxout!).
I'll stop before I get onto Monkey Tennis
A regular column from the Rev Stuart Campbell (yes I know he does one in TPCG but this could be about his encyclopediac games knowledge!)
A 'Night with Darran and Stu' - the two-man team get the beer and crisps in and spend a night playing themed games. Similar to the 'on the couch' regular in SFX but I think it could work (and you could also get forum opinions on the games too for a boxout!).
I'll stop before I get onto Monkey Tennis

http://compilation64.zzap64.co.uk/ | Compilation64
- TheCowardlyLion
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- CraigGrannell
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Total PC Gamer, another Imagine Publication, but one that concentrates on PC stuff only. Stu and I both write for it.
iPhone/iPod/iPad game/app reviews: http://www.iphonetiny.com
I'd like to see the balance go back a bit towards 16-bit home computers like the Amiga and ST. I never had one, but they're still pretty nostalgic for me as I played on a friend's Amiga quite a lot.
Perhaps something about those early PC games, you know, the ugly looking CGA ones, would be quite interesting and again nostalgic. I remember playing a lot of games on old XTs with mono displays, using simcga.
I'd also like to see the top 25 type articles continue. I'm not interested in driving games but I like the idea of the one in issue 47. A similar one about strategy games (perhaps a bit more specific than that, e.g. RTS or space conquest games) would keep me happy.
Perhaps something about those early PC games, you know, the ugly looking CGA ones, would be quite interesting and again nostalgic. I remember playing a lot of games on old XTs with mono displays, using simcga.
I'd also like to see the top 25 type articles continue. I'm not interested in driving games but I like the idea of the one in issue 47. A similar one about strategy games (perhaps a bit more specific than that, e.g. RTS or space conquest games) would keep me happy.
Damian
New Speccy games - http://spectrum.cyningstan.org.uk/
Psion handheld gaming - http://psigamer.cyningstan.org.uk/
New Speccy games - http://spectrum.cyningstan.org.uk/
Psion handheld gaming - http://psigamer.cyningstan.org.uk/
- TheCowardlyLion
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- pantal00ns
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TheCowardlyLion wrote:Hey, how about a monthly feature where ideas for 8-bit games are pitched to a fictional software house, complete with spoof 'work in progress' screenshots.
Er, don't know where to go from there. Anyone think that basic premise is good and how can we expand on it to make it more interesting ?
Or a definitive answer wether any code or storyboard for Mire-Mare ever TRULY existed, and where the hell is the Sinclair Silver label Trans-Am? I need it to go with the other 3.
I thought the story was that it was actually completed!?pantal00ns wrote:Or a definitive answer wether any code or storyboard for Mire-Mare ever TRULY existed,
How about a feature on some of the longer running on-line stuff like the Fantasy Star on-line , or for a browser based game like Rune-Scape?
Why not visit my ramblings at Garry's Gaming Blog
- Rory Milne
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Not sure if this qualifies as a definitive answer but back in the 90's Rare (the company that rose from Ultimate's ashes) said the following about Mire Mare on their website:pantal00ns wrote:Or a definitive answer wether any code or storyboard for Mire-Mare ever TRULY existed
"work did begin to some extent on a game that would have been more akin to the top-down Sabre Wulf than any of the isometric Filmation titles which dominated Ultimate's later years. The basic game design and cover art were both completed, but when the actual coding aspect became entangled in the chaos of the company's hectic career-peak schedule, it became inevitable that Mire Mare would never see the light of day..."
The whole Rare site as it looked circa 1990-odd is archived at the Internet Archive if you want to have a look (link below).
http://web.archive.org/web/199902091553 ... tro/limbo/
- Darran@Retro Gamer
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We did print a couple of pictures, but to be honest noone has sent any more in.Titan wrote:Has a section for reader's artwork been considered before? (related to retro games, obviously). Dunno how popular it would be, but just throwin' that idea out there
Anyway, the Star Wars feature is done and dusted and the Intellivision article is next issue (54) so that's two things off the list...
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