Absolutely none. Look up some speed runs on the web, you can actually complete the thing in about 2 minutes.Stuart@retrogamer wrote:That's a fair point Dudley. I'll certainly give it a bit more thought next time.
It's Dark Castle next (the MegaDrive version). No one has any problems with us rippin' on that surely?
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At least you can play the Megadrive game in 2 minutes. The multiload on the C64 is horrendous...Dudley wrote:Absolutely none. Look up some speed runs on the web, you can actually complete the thing in about 2 minutes.Stuart@retrogamer wrote:That's a fair point Dudley. I'll certainly give it a bit more thought next time.
It's Dark Castle next (the MegaDrive version). No one has any problems with us rippin' on that surely?
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Less time spent playing Dark Castle is time well spent.
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- paranoid marvin
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Well it was written in only five weeks instead of the normal six months causing much hair-pulling and frustration for the poor programmer. Atari's fault in setting such a ridiculous deadline for Howard.
There are far worse games on the VCS.
Take this for example, another film license.

Looks like some kind of oddly fetishistic gardening simulator. But no, it's actually The Texas Chainsaw Massacre by Wizard Video Games.
Actually about as scary as a wet weekend in Eastbourne.
There are far worse games on the VCS.
Take this for example, another film license.

Looks like some kind of oddly fetishistic gardening simulator. But no, it's actually The Texas Chainsaw Massacre by Wizard Video Games.
Actually about as scary as a wet weekend in Eastbourne.
i think part of the notoriety is due to the ridiculous way Atari were acting; they planned to sell it almost totally on the back of the licence, churning out cartridges at a rate that any sane company would've balked at, especially since there was less than two months given to development...
A large chunk of the backlash against E.T. is, possibly, down to at least some of Atari's upper management being a bunch of arrogant wazzocks and Pacman suffers from that too i reckon...
A large chunk of the backlash against E.T. is, possibly, down to at least some of Atari's upper management being a bunch of arrogant wazzocks and Pacman suffers from that too i reckon...
- Stuart@retrogamer
- Posts: 276
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mikeb wrote:Well it was written in only five weeks instead of the normal six months causing much hair-pulling and frustration for the poor programmer. Atari's fault in setting such a ridiculous deadline for Howard.
There are far worse games on the VCS.
Take this for example, another film license.
Looks like some kind of oddly fetishistic gardening simulator. But no, it's actually The Texas Chainsaw Massacre by Wizard Video Games.
Actually about as scary as a wet weekend in Eastbourne.
Mike, that looks garbage. Leatherface's body looks like a strange novelty front door key. Has anyone played Wizard's Halloween? It looks a lot like this only less green and no wheelchair.
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- Posts: 62
- Joined: Thu Dec 08, 2005 5:06 pm
I quite like Halloween even though there isn't much to it (like a lot of 2600 games). The atmosphere is actually really good and the recreation of the main theme is superb for the old VCS. Texas Chainsaw is garbage however.Stuart@retrogamer wrote: Mike, that looks garbage. Leatherface's body looks like a strange novelty front door key. Has anyone played Wizard's Halloween? It looks a lot like this only less green and no wheelchair.
Still, there are far worse games on that format. Play the 'adult' games. And no, I'm not talking about Custer's Revenge. There's worse than that!
Well, it's another case of Atari pushing things along, trying to cut corners and relying more on the name to shift something than the actual product... as a game it's a bit flickery due to hardware limitations, but it's still playable... there's an entry into this years' minigame competition that does it better, though. =-)MC1 wrote:Probably sounds dumb, but...
Was Pac-Man really that bad on 2600?
I remember getting that free with the console when my brother won one when they first came out. I thought it was great at the time. To be fair though I havnt played in since the early 80's!
Todd Frye has stated at the time he got praise from many people for his conversion of Pac-man. Really the only people who complained are people like us, who wanted it to be actually far more close to the arcade. He had wanted 8k for it, but Atari would only allow 4k. Now if he had known all the programming stuff that the guys today know...MC1 wrote:Was Pac-Man really that bad on 2600?
And yes the entry in the mini-game comp is very good!
Stuart@retrogamer wrote:Olifiers,
No worries. The feature is new, it was introduced last issue with a short explanation, so if you missed it then this E.T piece would have certainly seemed peculiar.
We're testing out a few new light feature ideas to break up the mag a little and the Retro Shamer article is one example. If we find that a lot of people dislike it, we'll of course remove it from the mag or rethink its tone.
Anyways, hope you’re enjoying the rest of the mag, welcome to the forum
I personally think Retro Shamer should stay.

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