You Ask The Questions - Kevin Edwards

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merman
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You Ask The Questions - Kevin Edwards

Post by merman » Thu Sep 20, 2018 6:46 am

My next interviewee for In The Chair is BBC programming legend Kevin Edwards.

His long career stretches from Commodore PET to PS Vita, features some classic SNES games and everybody's favourite webslinger Spider-Man. He has recently been preserving and re-compiling some previously unseen BBC games.

His softography:

Atomic Protector (1983) Lead Programmer + Design, BBC Micro
Galaforce (1986) Lead Programmer + Design, BBC Micro + Acorn Electron
Crazee Rider (1987) Lead Programmer + Design, BBC Micro + Acorn Electron
Galaforce 2 (1988) Lead Programmer + Design, BBC Micro + Acorn Electron
Magic Johnson's Fast Break (1990) Lead Programmer, NES
Silver Surfer (1990) Lead Programmer, NES
Wolverine (1991) Lead Programmer, NES
Spider-Man / X-Men: Arcade's Revenge (1992) Programming, SNES
Plok (1993) Compression Techniques, SNES
Equinox (1993) Compression Techniques, SNES
Spider-Man / Venom: Maximum Carnage (1994) Additional Programming, SNES + GENESIS
Ken Griffey Jr Presents Major League Baseball (1994) Lead Programmer, SNES
Venom Spider-Man: Separation Anxiety (1995) Additional Programming, SNES + GENESIS
Incoming Forces (1998) Programming, PC
Incoming: The Final Conflict (2002) Programming, PC
X2: Wolverine's Revenge (2003) Technical Lead, XBOX
LEGO Star Wars: The Video Game (2005) Conversion Programmer, PC
The Chronicles of Narnia: The Lion, The Witch, And The Wardrobe..2005 Conversion Programmer, PC
LEGO Star Wars II: The Original Trilogy (2006) Engine and Tools Programming, PC
Juiced 2: Hot Import Nights (2007) Technology Programmer, PS3

Since 2007 Kevin has worked on the LEGO games at Travellers' Tales, but those are beyond the scope of this article.

Look forward to reading your questions for Kevin.
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Rory Milne
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Re: You Ask The Questions - Kevin Edwards

Post by Rory Milne » Thu Sep 20, 2018 11:32 am

Given that the Silver Surfer is one of Marvel's most powerful superheroes, what was the reasoning for him getting instantly killed by almost everything in the NES game - including the scenery!?! Was the irony of this design decision something that Marvel overlooked, and was it something that was considered by whoever had final say over the game?

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Re: You Ask The Questions - Kevin Edwards

Post by DRS » Thu Sep 20, 2018 12:27 pm

He sounds an interesting bloke Merman! Here is a pair from me...

The BBC Micro was clearly a great computer (I often hear old coders banging on about how you could mix BASIC with machine code really easily and hence it was great for learning to code) but it's high price meant it never quite went mass market in the way the C64 and Speccy did... if it had NOT been tied to schools (which kept the price up) does he think it would've had more of an impact?

Looks like you worked with the Pickford Bros on several projects - what were they like to collaborate with?

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Re: You Ask The Questions - Kevin Edwards

Post by merman » Mon Sep 24, 2018 5:41 pm

Thanks for those.

Need some more as I'm talking to Kevin this week. So much to discuss - did you know Kevin was behind the tape protection system on many classic BBC games, including Exile and the Ultimate Play The Game conversions?
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Re: You Ask The Questions - Kevin Edwards

Post by NorthWay » Tue Sep 25, 2018 8:59 am

Wasn't Galaforce a rather close "tribute" to Galaga? How did that manage to fly under the radar?
Did he skip the 16-bits (nee 68000s) purposefully?

Oh, and BBC tape protection? Does that mean custom loaders? What was involved there? (Not the 256-times data shuffle rollover? Some clever bloke had his own ROM replacement that caught up with an OS call that enabled him to do some clever protection stuff - I can't remember any more than that).

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Re: You Ask The Questions - Kevin Edwards

Post by merman » Tue Sep 25, 2018 11:44 am

NorthWay wrote:
Tue Sep 25, 2018 8:59 am
Wasn't Galaforce a rather close "tribute" to Galaga? How did that manage to fly under the radar?
Did he skip the 16-bits (nee 68000s) purposefully?

Oh, and BBC tape protection? Does that mean custom loaders? What was involved there? (Not the 256-times data shuffle rollover? Some clever bloke had his own ROM replacement that caught up with an OS call that enabled him to do some clever protection stuff - I can't remember any more than that).
There are questions in the main interview about the tape protection, so we'll see what Kevin says. And yes, it was custom loading routines that Kevin coded.
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