Hi guys,
I’m working on an In The Chair Q+A with David Mullich, an industry veteran who started out as a lone programmer/designer at Edu-Ware, before becoming Disney’s first video games producer; later producing experimental titles at Cyberdreams and managing the development team for the Heroes Of Might And Magic series. Today, he runs a gaming consultancy called Electric Sheep and the LA Film School’s game production programme.
Here is a very brief softography:
- Space II (1979)
- The Prisoner (1980)
- Ducktales: The Quest For Gold (1990)
- I Have No Mouth And I Must Scream (1995)
- Darkseed II (1995)
- Heroes of Might and Magic III (1999)
- Vampire - The Masquerade: Bloodlines (2004)
Whether you’d like to learn more about starting out in the 1970s, producing titles at Disney, or working with HR Giger and Harlan Ellison, please let me know and I’ll be sure to ask him!
Thanks,
Hareth
Questions For David Mullich
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Re: Questions For David Mullich
Disney have dropped in and out of the games industry, what do you think were their best titles (in-house or licensed)?
Were there complex rules/guidelines to follow on how Disney characters were portrayed in games?
What would you say was your most successful decision as a producer?
Did you work on many cancelled or unfinished projects?
Would you ever go back and program for old systems again?
Were there complex rules/guidelines to follow on how Disney characters were portrayed in games?
What would you say was your most successful decision as a producer?
Did you work on many cancelled or unfinished projects?
Would you ever go back and program for old systems again?
merman1974 on Steam, Xbox Live, Twitter and YouTube
Re: Questions For David Mullich
I was fascinated to read about Principles of Fear recently. What was it like working with Wes Craven and does anything exist of the project that has been used elsewhere?
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Re: Questions For David Mullich
How old is the picture in #186?
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