In The Chair - Reader questions for Simon Phipps

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In The Chair - Reader questions for Simon Phipps

Post by merman » Sat Jun 03, 2017 3:23 pm

So it's time for another interview with someone called Simon...


Simon Phipps released his first game on the BBC Micro in 1984, Jet Power Jack.
He joined Gremlin and became part of its Derby office, which would later become the "heart" of Core Design.
Simon's most famous game for Core has to be Rick Dangerous, but he worked on many more titles there.
Moving on to Acclaim Teeside, Simon was a producer and designer on games including the two Shadowman titles.
Time at Eurocom saw Simon involved in EA's Harry Potter series before he joined Criterion.
Simon is now part of Three Fields Entertainment.

Check out the long list of credits below!



Simon Phipps Game Credits



Jet Power Jack (1984) - BBC Micro Design, Programming, Graphics

Masters of the Universe: The Movie (1987) - Atari ST Intro Graphics, Backgrounds & Sprites

Skate Crazy (1988) - C64 Graphics

Night Raider aka Dive Bomber (1988) - Spectrum Graphics

Bionic Ninja (1989) - C64 Graphics

Rick Dangerous (1989) - Programming, Sprite Graphics and Design (Atari ST, Commodore Amiga) Sprite Graphics and Design (Commodore 64, Sinclair Spectrum, Amstrad CPC464, PC)
Switchblade (1989) - Atari ST & Amiga Design, Programming, Graphics

Saint & Greavesie Football Trivia Quiz Game (1989) - Programming, Graphics and Design (Atari ST, Commodore Amiga), Graphics and Design (Commodore 64, Sinclair Spectrum, Amstrad CPC464, PC)
Monty Python's Flying Circus (1991) - Programming, Graphics and Design (Atari ST, Commodore Amiga)
Graphics and Design (Commodore 64, Sinclair Spectrum, Amstrad CPC464, PC)

Rick Dangerous 2 (1990) - Programming, Sprite Graphics and Design (Atari ST, Commodore Amiga), Sprite Graphics and Design (Commodore 64, Sinclair Spectrum, Amstrad CPC464, PC)
Thunderhawk AH-73M (1991) - Game Design, Writing
Chuck Rock (1992) - Graphics

Wolfchild (1992) - Utilities, Scroll Programming, Graphics and Design (Atari ST), Graphics and Design (Commodore Amiga, SEGA MegaCD, SEGA Megadrive, Super Nintendo, SEGA Game Gear, SEGA Master System), Manual and Illustrations

Wonder Dog (1992) - Font Design

Asterix and the Power of the Gods (1993) - Mega Drive Game Design

Bubba 'N' Stix (1994) - Design, Background Graphics and Utilities Programming (Commodore Amiga, Commodore CD32)
Design, Background and Effects Graphics (SEGA MEGA-CD, SEGA Megadrive)

Dragonstone (1995) - Additional Graphics, Additional Design (Commodore Amiga)

Universe (1994) - Manual

BC Racers (1995) - Additional Design Support

Shellshock (1995) - PlayStation, Sega Saturn Game Design, Scenario, Production Design and Graphics, Manual

College Slam (1996) - Project Management and Design (Sony PlayStation, SEGA Saturn, Super Nintendo, SEGA Genesis, PC)

Batman Forever (1996) - Assistant Project Manager

Shadow Man (1999) - Project Management and Design (Sony PlayStation, Nintendo 64, SEGA Dreamcast, PC)
Voices: Jack the Ripper/Avery Marx
Motion Capture Performance: Jack the Ripper/Avery Marx/Marco Cruz

Shadow Man: 2econd Coming (2002) - Storyline/Design (Sony PlayStation 2)
Voices: Ogou Feray

Harry Potter and the Sorcerer's/Philosopher's Stone (2001) - Design Consultant (PC)
Design (Game Boy Advance)

Harry Potter and the Chamber of Secrets (2002) - Lead Design (Sony PlayStation 2, Nintendo Game Cube, Microsoft Xbox)

Harry Potter and the Prisoner of Azkaban (2004) - Lead Design and Scriptwriter (Sony PlayStation 2, Nintendo Game Cube, Microsoft Xbox)

Harry Potter and the Goblet of Fire (2005) - Lead Design (Sony PlayStation 2, Nintendo Game Cube, Microsoft Xbox)

Harry Potter and the Order of the Phoenix (2007) - Concept Design and Planning (Sony PlayStation 3, Nintendo Wii, Microsoft Xbox 360)

Burnout: Paradise - The Ultimate Box (2009) - Web Artist & Designer (Criterion Games Website), Producer, Presenter & Editor (Crash TV Video Podcast), Burnout Paradise: The Ultimate Box (Criterion Games Website)

GoldenEye 007 (2010) - Lead Design – Concept through Prototyping (Nintendo Wii)
Level Design – Tank Level (Nintendo Wii)

GoldenEye 007: Reloaded (2011) - Design

Need for Speed: Most Wanted (2012) - Concept Design & Storyboard Artist (Xbox 360, PlayStation 3, PC)
Lead Designer, Multiplayer Team (Xbox 360, PlayStation 3, PC)
Front End Artist (License Plate Art) (Xbox 360, PlayStation 3, PC)


Dangerous Golf (2016) - Front End & In-Game HUD Art, Design and Scripting (Xbox One, PlayStation 4, PC)
Pack & Marketing Art (Xbox One, PlayStation 4, PC)


Lethal VR (2017) - Interface Art, Design and Scripting (HTC Vive, PlayStation VR)
Pack & Marketing Art (HTC Vive, PlayStation VR)


Danger Zone (2017) - Design, Artwork
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Re: In The Chair - Reader questions for Simon Phipps

Post by paranoid marvin » Sat Jun 03, 2017 5:07 pm

(according to the old issue of RG im coincidentally reading!) Universe was released in the same month as BASS - did Gremlin realise this direct rival was being released as well?
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Re: In The Chair - Reader questions for Simon Phipps

Post by merman » Mon Jun 05, 2017 4:54 pm

Come on guys, need these in the next few days or you will miss your chance...
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Re: In The Chair - Reader questions for Simon Phipps

Post by PostieDoc » Mon Jun 05, 2017 7:48 pm

As loved as Rick Dangerous is, it is also a very frustrating game due to unfair, unseen traps. What was the thinking behind this design choice?

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Re: In The Chair - Reader questions for Simon Phipps

Post by The Laird » Mon Jun 05, 2017 7:52 pm

Which one of your franchises would you most like to bring back and why?

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Re: In The Chair - Reader questions for Simon Phipps

Post by Eric » Mon Jun 05, 2017 8:28 pm

Were you happy with how Goldeneye turned out? Was it close to the original design and would you have liked any other elements or features included?

What was the Mega-CD like to work on and what was your preferred computer/console for working with.

How did you end up doing voice work and did you enjoy it?

Having worked on programming, graphics & design, do have a favourite and why?
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Re: In The Chair - Reader questions for Simon Phipps

Post by markopoloman » Mon Jun 05, 2017 11:42 pm

In your opinion, what was the best 8 bit computer. :mrgreen:
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Re: In The Chair - Reader questions for Simon Phipps

Post by DRS » Tue Jun 06, 2017 11:51 am

Did you think Saint & Greavesie Football Trivia Quiz was a funny old game?

Okay, if you aren't prepared to risk that terrible half joke Merman, I am interested in GoldenEye (though Eric is asking about this...) How about 'Did you play much GE deathmatch when preparing for your Reloaded version and do you think playing as Oddjob is cheating?

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Re: In The Chair - Reader questions for Simon Phipps

Post by merman » Tue Jun 06, 2017 4:35 pm

DRS wrote:
Tue Jun 06, 2017 11:51 am
Did you think Saint & Greavesie Football Trivia Quiz was a funny old game?

Okay, if you aren't prepared to risk that terrible half joke Merman, I am interested in GoldenEye (though Eric is asking about this...) How about 'Did you play much GE deathmatch when preparing for your Reloaded version and do you think playing as Oddjob is cheating?
LOL, it certainly is one of the more interesting games on Simon's CC.
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Re: In The Chair - Reader questions for Simon Phipps

Post by merman » Tue Jun 13, 2017 4:35 pm

Thanks for the questions guys!
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Re: In The Chair - Reader questions for Simon Phipps

Post by merman » Mon Jun 19, 2017 6:23 pm

paranoid marvin wrote:
Sat Jun 03, 2017 5:07 pm
(according to the old issue of RG im coincidentally reading!) Universe was released in the same month as BASS - did Gremlin realise this direct rival was being released as well?
Sorry Marvin, Simon's only involvement with Universe was helping with the manual artwork. He has very little memory of the project...
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Re: In The Chair - Reader questions for Simon Phipps

Post by paranoid marvin » Mon Jun 19, 2017 8:19 pm

merman wrote:
Mon Jun 19, 2017 6:23 pm
paranoid marvin wrote:
Sat Jun 03, 2017 5:07 pm
(according to the old issue of RG im coincidentally reading!) Universe was released in the same month as BASS - did Gremlin realise this direct rival was being released as well?
Sorry Marvin, Simon's only involvement with Universe was helping with the manual artwork. He has very little memory of the project...
No worries, thanks for the feedback.
Mr Flibble says...
"Game over , boys!"

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