In The Chair: Mark Cerny

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CrookieMonster
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In The Chair: Mark Cerny

Post by CrookieMonster » Wed Mar 15, 2017 5:39 am

We're going to be interviewing acclaimed developer Mark Cerny in a future issue. Do you have any questions you'd like to put to him?

NorthWay
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Re: In The Chair: Mark Cerny

Post by NorthWay » Wed Mar 15, 2017 9:28 am

Was Marble Madness deliberatly designed to be a bit off-beat, or was that just random chance through the graphics and sound and slight Rube Goldberg feeling?

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merman
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Re: In The Chair: Mark Cerny

Post by merman » Wed Mar 15, 2017 1:26 pm

Have you ever abandoned a game design because the hardware could not handle it?

What was your favourite hardware to develop on?

Which project had the toughest deadline to meet?

Do you still play your own games?
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jdanddiet
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Re: In The Chair: Mark Cerny

Post by jdanddiet » Wed Mar 15, 2017 3:07 pm

CrookieMonster wrote:We're going to be interviewing acclaimed developer Mark Cerny in a future issue. Do you have any questions you'd like to put to him?
Good score getting him for the mag crooksie!
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NorthWay
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Re: In The Chair: Mark Cerny

Post by NorthWay » Wed Mar 15, 2017 8:37 pm

What is your thought on the PS being more like an in-bred twin of the PC and XBox these days?
I see how you get all the tools and easy porting, but don't you risk the consumer failing to see the difference and near picking one at random, you having to lean hard on the brand to sell?
Do you think Sony would risk going for something like the Mill at the next turn (after the Mill is done at least)?

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Mayhem
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Re: In The Chair: Mark Cerny

Post by Mayhem » Thu Mar 16, 2017 9:46 am

Do you think a touch screen based version of Marble Madness would work? Or even one with gyro/potentiometer control (albeit Kororinpa did that on the Wii)?
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DRS
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Re: In The Chair: Mark Cerny

Post by DRS » Thu Mar 16, 2017 11:55 am

Looking forward to reading this one Crooksey! My questions are all about Major Havoc - love that game. Anything on his memories of the project will be interesting but here are a few specific questions...

When you joined Owen Rubin on the project, what was your attitude towards working on a vector game? Excited by the prospect or concerned by the limitations of the tech?
I believe you were responsible for the later levels - which were incredibly hard! Was your brief to make them very tricky or is that just you?
What did you think of the very odd 'track barrel' controller on the cab?

Cheers and hope it goes well!

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ncf1
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Re: In The Chair: Mark Cerny

Post by ncf1 » Thu Mar 16, 2017 7:10 pm

Were there any unreleased levels made for the original Marble Madness arcade game?

CrookieMonster
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Re: In The Chair: Mark Cerny

Post by CrookieMonster » Fri Mar 17, 2017 6:15 am

Fantastic questions!!!!

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Re: In The Chair: Mark Cerny

Post by NorthWay » Sat Mar 18, 2017 1:53 pm

For someone being deep into _design_ I'd like to ask; have you looked at modern board games and how well they mix randomization and a relatively small set of rules and items into a well working whole? It kind of reminds me of many early arcade and 8-bit games in its stripped down but finely tuned behaviour. Their 2D nature enforces this further.
Do you think that sometimes "less is more"?

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paranoid marvin
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Re: In The Chair: Mark Cerny

Post by paranoid marvin » Tue Mar 21, 2017 6:46 pm

Was there a temptation to have a 'Fire' button in Marble Madness?
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NorthWay
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Re: In The Chair: Mark Cerny

Post by NorthWay » Wed Mar 22, 2017 6:54 am

paranoid marvin wrote:Was there a temptation to have a 'Fire' button in Marble Madness?
Fantastic question!

Further: Did you experiment more with trackball controls for other projects? Any particular styles that works/not works with it?

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Mayhem
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Re: In The Chair: Mark Cerny

Post by Mayhem » Thu Mar 23, 2017 9:47 am

Given the fact Marble Madness was released in 1984, were there already signs to you of the North American videogame industry being in decline by this point, and how much do you think it affected how successful the game was in arcades?
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NorthWay
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Re: In The Chair: Mark Cerny

Post by NorthWay » Fri Mar 24, 2017 5:36 am

EDGE #304 touched upon isometric views; Atari seems to have used it a few times but it was not much used otherwise in the arcade industry. Were there some kind of issues related to it or was it just random chance?
Pure chance that isometric and trackball correlation is pretty high? (Crystal Castles and Marble Madness)
Have you ever been tempted to do a modern MM update?
Is there some kind of 'kabosh' among publishers that new versions of old hits have to look all modern and fancy? Wouldn't it be possible to just use the higher resolutions and more colours to have some hand-drawn sprites and 2D gameplay sometimes? Or at least take inspiration from something like Gradius V.

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paranoid marvin
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Re: In The Chair: Mark Cerny

Post by paranoid marvin » Fri Mar 24, 2017 2:08 pm

Did Atari give you complete freedom of choice as to what control method was used in the games you created for them?
Mr Flibble says...
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