Retro Gamer - Issue 137

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merman
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Re: Retro Gamer - Issue 137

Post by merman » Mon Dec 29, 2014 6:48 pm

Craig Ritchie's Bluffer's Guide To D&D is excellent, and I was laughing out loud reading Graeme's brilliant Automata piece. Eternal Champions is not a series I know much about, so that was interesting to read.
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vic26
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Re: Retro Gamer - Issue 137

Post by vic26 » Mon Dec 29, 2014 7:36 pm

I lol'd at the part about the PSN network being hacked and "it clearly taught Sony a lesson as it hadn't fallen foul to a devastating attack since" - Bit below the belt!

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Nemesis
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Re: Retro Gamer - Issue 137

Post by Nemesis » Tue Dec 30, 2014 7:41 pm

Still no sign of my copy yet......
Oh and if you want to do little social experiments on our forum don't post about them on your own you plum - Darren@Retro Gamer

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Charco
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Re: Retro Gamer - Issue 137

Post by Charco » Tue Dec 30, 2014 8:46 pm

Me neither, but it always takes a week for that hour long plane journey to Ireland for some reason.

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Re: Retro Gamer - Issue 137

Post by psj3809 » Wed Dec 31, 2014 3:15 pm

Nice to see this arrive early. Sure that Playstation cover should pick up some new readers.

Loving the Push > Start book which i got for Xmas, nice to see that get mentioned.
Playstation article - loving this,bringing back some memories. Amazes me how you can now play these old PS1 games on your phone now
20 greatest playstation games you've never played - Makes a nice change from the usual famous games, good article
Highway Encounter - Legendary Speccy game, great to see this
Combat School - Looks very interesting
Pi-Man - Never 'got' these games as a kid, should be interesting to read but always found this software house a bit odd !
Dungeons and Dragons - Shall be reading this later, looks like a great article
Pit Fighter - Not a huge beat em up fan but this looks interesting, remember seeing this back in the day
Eternal Champions - Must admit never heard of this before
Jez San - Good to see this, made some classic games

Next month looks great, point n click, Dark Forces, Commando and more. Interested to see the top 25 ZX81 games as that must be pushing it ;)

PAC
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Re: Retro Gamer - Issue 137

Post by PAC » Wed Dec 31, 2014 7:05 pm

Paul Davies' leader was the best bit for me this month !

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Wil
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Re: Retro Gamer - Issue 137

Post by Wil » Sat Jan 03, 2015 1:43 pm

Another issue that's well worth the price of admission, especially as Highway Encounter is, pretty much, my fave Speccy game. Great stuff on Mel Croucher, too :) Honestly, I'm still amazed each month how such an ace mag exists on the highstreet. Long may it continue :)

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Re: Retro Gamer - Issue 137

Post by RodimusPrime » Sun Jan 04, 2015 3:32 am

my sub copy arrived with half the back cover missing. The missing part was not even anyway to be seen.

First time its happened TBF so let a freind have it and bought a complete copy from WHSmiths.

Eternal Champions was a nice surprise as I have just recently finally managed to get a Mega-CD version of the game.

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ArchaicKoala
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Re: Retro Gamer - Issue 137

Post by ArchaicKoala » Mon Jan 05, 2015 10:30 am

Received my copy about a week a go in a very sorry state, completely bent in half with the first couple of pages torn because of this :( I've had a few partially bent copies in the past but this one is by far the worst, it's still readable but not far from great (Will bring this up in subscription section later)

Anyway this months issue...

I've still not read all of this issue but as PAC has already stated, the Paul Davies column this month was fantastic.
The main PSX article was a good read but not much information I didn't already know, still a great way to celebrate 20 years of the system though. Still need to read the box-outs from the article.

I'm looking forward to reading the Eternal champions article, I loved playing this game as a kid despite the ludicrous difficulty level especially that last boss! :evil:

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joefish
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Re: Retro Gamer - Issue 137

Post by joefish » Mon Jan 05, 2015 1:48 pm

For an issue that doesn't have a Speccy game on the cover ( :lol: ) I really liked it . Loved the Playstation article. As has been mentioned, I never got Automata games at the time (they were a bit more grown-up), but the re-appraisal was very welcome.

A bit taken aback by the response from Jez San to my question about the Megadrive. I'm well aware that both the SNES and MD had similar 2D capabilities from their specialist graphics hardware, but the CPU in the MD was the same as the ST and Amiga, and could pull off filled 3D on its own - games like F117, Corporation, and Whirlwind Snooker were proof that largely a straight 16-bit computer-to-console port was possible - maybe even his own Starglider 2 at a pinch! Whilst the SNES needed a maths co-processor just to map the Mode-7 floor properly in Mario Kart - and that's only one polygon! The 68000 may not have been quite as capable as the Super-FX chip, but there are some passable approximations of Starfox kicking around nowadays as homebrew for a stock MD that make my point. To just dismiss the MD out-of-hand as a 2D-only box seems a bit ill-informed from someone who is (properly) admired as a leading light in the nascent 3D gaming scene.

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Gordon Bennett
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Re: Retro Gamer - Issue 137

Post by Gordon Bennett » Wed Jan 07, 2015 9:16 am

Automata! I was just thinking the other day about posting something in the Q+A forum requesting some coverage of them, and here it is! It's like magic. Made my day.

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Re: Retro Gamer - Issue 137

Post by DRS » Wed Jan 07, 2015 12:48 pm

joefish wrote:
A bit taken aback by the response from Jez San to my question about the Megadrive. I'm well aware that both the SNES and MD had similar 2D capabilities from their specialist graphics hardware, but the CPU in the MD was the same as the ST and Amiga, and could pull off filled 3D on its own - games like F117, Corporation, and Whirlwind Snooker were proof that largely a straight 16-bit computer-to-console port was possible - maybe even his own Starglider 2 at a pinch! Whilst the SNES needed a maths co-processor just to map the Mode-7 floor properly in Mario Kart - and that's only one polygon! The 68000 may not have been quite as capable as the Super-FX chip, but there are some passable approximations of Starfox kicking around nowadays as homebrew for a stock MD that make my point. To just dismiss the MD out-of-hand as a 2D-only box seems a bit ill-informed from someone who is (properly) admired as a leading light in the nascent 3D gaming scene.
Cheers for submitting the question in the first place mate and I just transcribed Jez's answer... I see your point and you bring in some valid evidence. And I suppose I also see his in that the MD wasn't primarily a '3D machine' (whatever that means :s) in the way that the PlayStation, for example, was designed and presented. So I think you're both right. Oooh this fence is nice and comfortable...

Btw, I did read him your full question about 'frame rate issues' and 'nodding sagely', which made him chuckle, but he didn't really say anything about it so I hadn't got anything to put in print for that bit... but I'm telling you now so you know you raised a smile. Hope that is some consolation!

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joefish
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Re: Retro Gamer - Issue 137

Post by joefish » Wed Jan 07, 2015 3:05 pm

Well, thanks anyway. I did enjoy reading the article. And trying to finish Starglider 2.

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Shinobi
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Re: Retro Gamer - Issue 137

Post by Shinobi » Fri Jan 09, 2015 1:42 am

Tanks for the plus 4 retrospective Martin 8) I bought this issue purely because you had the plus 4 in there and I wasn't disappointed to me the best issue in a while..

That evil pink thing Pi Man that looks like Mr Noseybonk they keep showing comic's of that in C&VG.. Never realised they had games with it in
"Crush the Old Order and CREATE A NEW SOCIETY!"

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Re: Retro Gamer - Issue 137

Post by antsbull » Mon Jan 12, 2015 10:07 am

After reading joefish's comment, I went and did some reading on Sega Megadrive 3D, and you have a good point. It also seems like there was similar (but even more powerful) tech to the SuperFX chip available on the MegaDrive (used in Virtua Racing to great effect), which would've made StarFox equally as good on the MegaDrive. Maybe Jez point of view was influenced due by the fact Nintendo were chasing him with money, so he didn't really look into what was achievable on other platforms?

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