Ploughed through the Strider feature, good but was'nt it only 5 issues ago we had Strider:Ultimate Guide? i know it was done to tie-in with the rebooted game just released, but think we've had enough Strider coverage for a while now.
Pains me to mention this, but yet again i see Master System Strider put down to being converted by Sega to the Master System, it was'nt, it was only published by Sega.Tiertex did the Master System conversion, coded by Paul Marshall (who also coded MS Flintstones) and it was based around the home computer versions and rather shabby affair due to your slow character, high frustration level etc.
UK Press seemed to love ST/Amiga versions of Strider, scores over 90% (Amiga version recing 96% from Zzap 64), but sadly C64 version was rubbish, The Games Machine loved the CPC version, giving it 89%, but i've never played so cannot say if it was deserving.
US Gold had talked of knocking out a Sam Coupe conversion of Strider, in a couple of weeks, by taking the ZX Spectrum code and 'mixing' it with the graphics of the ST version, but that seemed to go no further than just talk.
Strider 2 (US Gold game) very mixed reactionsCrash and YS seemed to like/love the Speccy game (7/10 and 87% ), Zero the ST version (81%), Zzap hammered the C64 version (62% originally then mere 42% when re-reviewed), yet C.F gave it 76% and YC 89% so it really seemed to split reviewers on home micros.
Finished the Thalion article, good.Missing a few things though, Thalion drew up plans for Lionheart II, but team split before work could get started, the UK Press had a Lionheart demo featured on a coverdisk, which had a level not featured in the actual game (The One:Amiga) and Henk Nieborg did the background visuals for GBC Disyney's Atlantis and GBA Harry Potter:Chamber Of Secrets.
One thing both the Thalion and Strider features brought to my attention was that as an older reader, i'd like to see RG articles take a gritter approach at times, by that, i feel there is no need to 'gloss' over the weaker conversions or aspects/reactions to a game.I know they both touch on dissapointments of released products, but i personally feel (in terms of balance) it's often great to expand on just what went wrong and why and how reviewer opinions seemed to differ so wildly.
Mentioned the Strider scores already, but looking at Thalion's releases, A320 Airbus sometimes seemed to leave a reviewer cold, as whilst it could'nt be faulted from technical or realism point of view, many found the subject material too 'dull' for them, they'd rather play something like Falcon or Interceptor where you were dog fighting Migs etc.
Lionheart, which indeed pushed the Amiga on a technical level, had many Amiga owners complaining had arrived too late, they found controls initally frustrating, unresponsive, gameplay too run of the mill, worlds got shorter further into game you got, Dragon riding level, whilst adding variety, was weak etc etc.Plus whilst you cannot fault what Thalion achived in terms of getting more colours, SNES style zoom and rotation effects from Lionheart, it came at a price.If you were playing on standard A500/A600 you had noticable slowdown.
Just think it'd be great to get a mix of what was loved and what was not so well recived by press and gamers alike, along with reasons coders/publishers made the choices they did , when dealing with any subject matter for RG articles.
Knights Of The Sky article is a good example of 'getting it right'-developer openly talks about the 'pain' of trading detail off for the 3D engine and even then game shipping with a dicky frame rate, how realism had to go out the window to make game playable (machine gun bullets the size of school buses) and talks of further realism features he feels really should have been dropped (the guns jamning).I love to hear of sacrifices made, balance developer trying to strike up between arcade action/realism etc and regrets they have.
RTS feature was great, nice to see Nether Earth mentioned.Would have loved to have seen Pumpkin Studios/Warzone 2100 PC/PS1 mentioned but...you can't have everything.Populous releasing 1st on Amiga was an odd one-coding started on ST, switched to Amiga, then back to St, yet released 1st on Amiga.
So, great issue for myself.Hopefully the constructive critiscms on numerous articles can be taken onboard.