Retro Gamer Issue 113 - Feedback Thread

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Re: Retro Gamer Issue 113 - Feedback Thread

Post by jdanddiet » Thu Mar 14, 2013 7:44 pm

Where are you getting your data from?
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Re: Retro Gamer Issue 113 - Feedback Thread

Post by The Laird » Fri Mar 15, 2013 11:32 am

I got my issue finally this morning and I had an appointment today so took it to read while I was waiting.

Not much in it that interests me to be honest this month, same as last month really. The arcade conversions article was alright and Marty's article was excellent (best thing in the mag by far) but the rest was pretty meh for me.
Last edited by The Laird on Sat Mar 16, 2013 6:43 pm, edited 1 time in total.

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Re: Retro Gamer Issue 113 - Feedback Thread

Post by KennyG » Fri Mar 15, 2013 4:58 pm

jdanddiet wrote:Where are you getting your data from?
Gallup tracked CD console sales weekly during that period. The CD32 outstripped the other consoles in the UK, including the CDi. In its six months in production, it sold 100,000 units in Europe.

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Re: Retro Gamer Issue 113 - Feedback Thread

Post by jdanddiet » Fri Mar 15, 2013 6:50 pm

Have you got a link? Or are you working from old mags?
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Re: Retro Gamer Issue 113 - Feedback Thread

Post by The Laird » Fri Mar 15, 2013 6:54 pm

I remember hearing this before numerous times going right back to when I was working for game around that time. The CD-i outsold it worldwide though.

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Re: Retro Gamer Issue 113 - Feedback Thread

Post by jdanddiet » Sat Mar 16, 2013 3:38 am

I heard once that the earth is flat. People say a lot of things but I'm very interested in this actual data
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Re: Retro Gamer Issue 113 - Feedback Thread

Post by kleinemaus » Sat Mar 16, 2013 5:12 am

There's never any actual data, as it states in the book Game Over (endorsed by NOA and NCL) for example Nintendo always inflated their sales figures, as did Sega. Obviously other companies did the same.

It's like in the old days when record companies send records to record shops (like HMV), and this was considered a sale, no matter how long the record was sitting in the shop collecting dust.
Only later data was collected of actual sales when a record was purchased by a customer (but recently it was found out that even Gallup 'doctored' sales figures).

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Re: Retro Gamer Issue 113 - Feedback Thread

Post by KennyG » Sat Mar 16, 2013 2:36 pm

jdanddiet wrote:I heard once that the earth is flat. People say a lot of things but I'm very interested in this actual data
There is a reference and link here: http://en.wikipedia.org/wiki/Amiga_CD32

It tallies with what I remember being reported back then. You have to bear in mind that the CDi was bound to sell more as it was on the market for longer and its manufacturer didn't go bust.

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Re: Retro Gamer Issue 113 - Feedback Thread

Post by jdanddiet » Sat Mar 16, 2013 2:56 pm

Oh Wikipedia. Thanks for that.
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Re: Retro Gamer Issue 113 - Feedback Thread

Post by gman72 » Sat Mar 16, 2013 4:51 pm

I was happy with the Amiga article overall. The main error that I caught was that it stated you could use a Megadrive pad but only one button would work. Now I used a Megadrive pad for ages with my Amiga and plenty of games were programmed with two button use, I just wanted to point that out. Otherwise good article and good issue. :D
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Re: Retro Gamer Issue 113 - Feedback Thread

Post by The Beans » Sat Mar 16, 2013 5:19 pm

Great issue, great cover, best issue in a while for me regarding articles that appeal to my personal tastes. Spotted zero mistakes because I wasn't looking for any and don't give a toss anyway. Nice read. Nice one. Many thanks to those involved.
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Re: Retro Gamer Issue 113 - Feedback Thread

Post by kleinemaus » Sun Mar 17, 2013 3:39 am

Ah, people talk about me, I'm getting famous. Thanks, although I only get stuck in lifts with pretty women.

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Re: Retro Gamer Issue 113 - Feedback Thread

Post by Mayhem » Sun Mar 17, 2013 7:19 am

Finally got around to reading this issue... some parts interested me more than others of course. Liked the conversion piece, only error was (obvious to me being a C64 fan) the wrong Bionic Commando screenshot used (the US version was put in there, not the UK version). But like the whole A8 programmer debate going on, I'm sure 90% of the readers wouldn't have been aware of it...
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Re: Retro Gamer Issue 113 - Feedback Thread

Post by Hiro » Sun Mar 17, 2013 12:02 pm

Mayhem wrote:Liked the conversion piece, only error was (obvious to me being a C64 fan) the wrong Bionic Commando screenshot used (the US version was put in there, not the UK version)
True, and it was also a rubbish version, but it was the only true mistake I found in an excellent article and I wouldn't burn the RG staff for it :mrgreen: Also true what gman72 said about the Megadrive pad use on the Amiga, even if I wouldn't say there were "plenty" of Amiga games programmed for 2-button use, but I could be mistaken.

This is definitely MY issue :D the conversions article was a great read, and also some C16 (Petals of Doom, great, I posted it in the screenshot challenge sometime ago!) games, fantastic issue indeed.


Why not have an article (if it's not been done already) on games that had different versions (with different programming teams) in Europe and USA? Like the aforementioned Bionic Commando, or Afterburner on the Amiga for example... I think there'd be a lot to dig :)
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Re: Retro Gamer Issue 113 - Feedback Thread

Post by merman » Sun Mar 17, 2013 1:16 pm

Hiro wrote:
Mayhem wrote:Liked the conversion piece, only error was (obvious to me being a C64 fan) the wrong Bionic Commando screenshot used (the US version was put in there, not the UK version)
True, and it was also a rubbish version, but it was the only true mistake I found in an excellent article and I wouldn't burn the RG staff for it :mrgreen: Also true what gman72 said about the Megadrive pad use on the Amiga, even if I wouldn't say there were "plenty" of Amiga games programmed for 2-button use, but I could be mistaken.

This is definitely MY issue :D the conversions article was a great read, and also some C16 (Petals of Doom, great, I posted it in the screenshot challenge sometime ago!) games, fantastic issue indeed.


Why not have an article (if it's not been done already) on games that had different versions (with different programming teams) in Europe and USA? Like the aforementioned Bionic Commando, or Afterburner on the Amiga for example... I think there'd be a lot to dig :)
GamesTM did such a feature, that was quite some time ago though...
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