Retro Gamer Issue 111 - Feedback Thread

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CraigGrannell
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Re: Retro Gamer Issue 111 - Feedback Thread

Post by CraigGrannell » Mon Jan 07, 2013 12:33 pm

Last I heard (from Archer), Paul Woakes wasn't interested in talking about the old days. Maybe he'll change his mind one day, but for now he's probably best filed alongside Martin Walker, Mervyn Estcourt and John Van Ryzin.
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Re: Retro Gamer Issue 111 - Feedback Thread

Post by jdanddiet » Mon Jan 07, 2013 2:23 pm

merman wrote:
jdanddiet wrote:Who the hell is Paul Fincher?
That is what David Fincher has taken to calling himself because of all the criticism of Alien 3...
Ah right, gotcha :D
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Re: Retro Gamer Issue 111 - Feedback Thread

Post by Fawltykog » Mon Jan 07, 2013 4:58 pm

CraigGrannell wrote:Last I heard (from Archer), Paul Woakes wasn't interested in talking about the old days. Maybe he'll change his mind one day, but for now he's probably best filed alongside Martin Walker, Mervyn Estcourt and John Van Ryzin.
Ah well that's a damm shame :( can't understand why some seem reluctant to talk about what were and still are awesome games but 'tis of course their choice.

Thanks for the reply.

Fawlty lost in space with a knackered novadrive. :shock:

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Re: Retro Gamer Issue 111 - Feedback Thread

Post by CraigGrannell » Mon Jan 07, 2013 7:44 pm

Of those: Martin got screwed by the industry and has only poor memories of everything apart from the music (which, to my surprise, he happily chatted about for my SID piece ages ago), and I've been informed Jon Van Ryzin and Paul Woakes are extremely shy. Mervyn Estcourt simply isn't interested, according to a cousin. A pity.
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Re: Retro Gamer Issue 111 - Feedback Thread

Post by bensonrad » Wed Jan 09, 2013 9:20 am

Great issue, whilst there is never going to be 100% what I am interested in, I still find it all great reading, and learn new things every issue. The Cover...I could not give a monkeys, its what's inside that counts, but appreciate it needs to be something to draw the punters to the shelves to buy it.

Interesting article on basic/type ins etc. Had I known that was coming I would have held off my Mag sales thread :lol: still got Popular Comuting Weekly left (and those have plenty of Type in action in them) :wink:

Keep up the good work.
WANTED: ANY SNES or GAMEBOY GAMES, OR EMPTY BOXES, INSTRUCTION MANUALS or WHITE INNER TRAYS, going for FULL SETS of both.

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Re: Retro Gamer Issue 111 - Feedback Thread

Post by kleinemaus » Wed Jan 09, 2013 10:41 am

The Type -in article was excellent, although missing USAs magazines altogether, Ahoy (C64), Antic (A8) Nibble or Compute! (Compute! was world famous for type-ins) plus more....
Maybe going abroad wasn't available. I spent many hours typing in a listing from Antic magazine.

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Re: Retro Gamer Issue 111 - Feedback Thread

Post by jdanddiet » Wed Jan 09, 2013 5:07 pm

My highlight of the month was the Carrier Command article - really enjoyed that - I wonder if we could get a Realtime FTA...
Also good was the Imagitec FTA, although that was a bit rough round the edges. Kieren managed to get some really nice images for that one, although not sure the Speccy version of Traz deserves any praise mate!
Type ins article - now I don't want to cause any controversy here, but as much as I enjoyed reading this (and enjoy Mart's stuff in general), I thought it was just a tad too long - I think it was 7 pages of text (including a few boxouts admittedly) and my interest had begun to wane before the end. A big topic to cover I know, but maybe 5 or 6 pages would have sufficed. Everyone else seems to have enjoyed it, so maybe it's just me :D

Otherwise, another solid issue :D
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Re: Retro Gamer Issue 111 - Feedback Thread

Post by rainbird rich » Wed Jan 09, 2013 5:29 pm

jdanddiet wrote:My highlight of the month was the Carrier Command article - really enjoyed that - I wonder if we could get a Realtime FTA...
Glad you liked it.

I have a fair bit of history with 'Carrier' so it was nice to be asked to write that one. In chatting to Ian, Gary and Ricardo a few fascinating documents were dug out, including Rainbird's first design proposal, Realtime's amended counter-proposal and Realtime's contract with Rainbird.

The only blot on the landscape for 'Carrier' was the awful C64 version, which was contracted out. Not Source's fault per se, but the C64 just wasn't geared up for that type of game!
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Re: Retro Gamer Issue 111 - Feedback Thread

Post by The Laird » Wed Jan 09, 2013 5:35 pm

jdanddiet wrote: Also good was the Imagitec FTA, although that was a bit rough round the edges. Kieren managed to get some really nice images for that one, although not sure the Speccy version of Traz deserves any praise mate!
I definately didn't praise it! In fact I was surprised that screenshot was used!

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Re: Retro Gamer Issue 111 - Feedback Thread

Post by gman72 » Thu Jan 10, 2013 2:40 pm

OutRun on the Megadrive is a ruddy good version, not mediocre as stated in the Sega piece.
Other than that it's a pretty good issue with mostly good articles. Well done to all. :D
Last edited by gman72 on Fri Jan 11, 2013 7:04 pm, edited 5 times in total.
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Re: Retro Gamer Issue 111 - Feedback Thread

Post by kiwimike » Thu Jan 10, 2013 11:56 pm

I love Lode Runner, and combined with the PCE feature that's enough for me to be grabbing it this month :)

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Re: Retro Gamer Issue 111 - Feedback Thread

Post by kleinemaus » Fri Jan 11, 2013 6:30 am

Overall a nice slick issue, but I thought Portal, wow talking about the C64 Activision classic, hehe.
The Imagitec article was very good also Rampart and PCE.

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Re: Retro Gamer Issue 111 - Feedback Thread

Post by kleinemaus » Fri Jan 11, 2013 6:35 am

Would love to hear from John van Ryzin, I mean Fireworks Construction Set (C64) sounds weird enough to interview him

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Re: Retro Gamer Issue 111 - Feedback Thread

Post by CraigGrannell » Fri Jan 11, 2013 8:53 am

Van Ryzin did H.E.R.O. and that's the game I'd really like to talk to him about. Alas, it's not going to happen. I've tried several ways of getting in touch and he's never once responded. Ex-Activision people have said he's pretty shy, and so I guess he's just not up for chatting these days.
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Re: Retro Gamer Issue 111 - Feedback Thread

Post by kleinemaus » Fri Jan 11, 2013 4:20 pm

Yeah, H.E.R.O. the Atari 2600 classic, and Cosmic Commuter, which he programmed before H.E.R.O. but Activision released it later for VCS. And nowadays CC sells cib for like $200 on ebay US.
But still, his Fireworks Contruction set cracks me up, classic.
http://www.gb64.com/game.php?id=2768&d=18&h=0

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