The Missing Retro Gamer features

Want to air your opinions on the latest issue of Retro Gamer? Step inside...

Moderators: mknott, NickThorpe, lcarlson, Darran@Retro Gamer, MMohammed

User avatar
David
Posts: 3865
Joined: Fri Dec 14, 2007 4:05 am

Re: The Missing Retro Gamer features

Post by David » Sun Jan 18, 2015 1:12 pm

Said it before I think, but you totally need to do a tattoo assassins article

User avatar
Megamixer
Posts: 14955
Joined: Fri Jan 23, 2009 6:18 am
Location: Staffs, UK

Re: The Missing Retro Gamer features

Post by Megamixer » Sun Jan 18, 2015 2:18 pm

David wrote:Said it before I think, but you totally need to do a tattoo assassins article
That would be really interesting. Horrible game (I played it on MAME) but really funny at the same time and with some interesting stories. The DeLorean car features in one of the fatalities for example and this was because one of the higher-ups linked to Tattoo Assassins was also involved in BTTF (I think his name was Bob somethingortheother). Could be lots more juicy anecdotes!
Retro is a state of mind, and cares not for your puny concepts like dates and calendars.

NorthWay
Posts: 1597
Joined: Thu Dec 08, 2005 11:02 am
Location: Grimstad, Norway

Re: The Missing Retro Gamer features

Post by NorthWay » Sat Feb 21, 2015 12:44 pm

NorthWay wrote:
(Trying to get the idiot forum to let me post)

Check out that paint work at http://www.lemon64.com/forum/viewtopic. ... 842#661842
Can we please have an interview with the artist?

NorthWay
Posts: 1597
Joined: Thu Dec 08, 2005 11:02 am
Location: Grimstad, Norway

Re: The Missing Retro Gamer features

Post by NorthWay » Tue Apr 28, 2015 4:46 am

NorthWay wrote:(Trying to get the idiot forum to let me post)
Did you do a 30th anniversary of the ARM? The creators are still around it seems https://www.youtube.com/watch?v=1jOJl8gRPyQ

Also, I just this moring remembered an American guy who used to post on the amiga newsgroups and who was involved in many 68000 machines: Mike (Michael) Schwartz. From a hazy memory he was involved in Dark Castle, Budokan, Megadrive Marble Madness and probably more. He might be possible to trace given how public he was?

(BTW, the forum is still broken...)

NorthWay
Posts: 1597
Joined: Thu Dec 08, 2005 11:02 am
Location: Grimstad, Norway

Re: The Missing Retro Gamer features

Post by NorthWay » Tue May 05, 2015 12:51 pm

Most obvious obviousness of the day: http://www.mcvuk.com/news/read/chip-s-c ... th/0148938
(Chip's Challenge 1 + 2)

kiwimike
Posts: 3684
Joined: Fri Jul 13, 2007 3:20 am
Location: Chch, NZ

Re: The Missing Retro Gamer features

Post by kiwimike » Sat Jul 11, 2015 4:43 pm

How bout a feature on what arcade games seemed to make the best home conversions across a wide range of systems? Things like R type and Frogger, which seemed to have really good versions for any systems they appeared on...Frogger was even great on the Game.com, and it's VCS home version was excellent.
R type had the stunning PCE one of course, but still had great versions on SMS, Gameboy and so on. That's the first two that come to mind, but there's plenty more- Arcade games that just seemed to naturally make great home versions regardless of where they went :)

User avatar
jdanddiet
Posts: 9013
Joined: Fri Aug 22, 2008 7:03 am
Location: Essex
Contact:

Re: The Missing Retro Gamer features

Post by jdanddiet » Sat Jul 11, 2015 5:34 pm

Sounds a bit like the ultimate guide features
For retro news, full articles, retrospectives and a gallery of my work check out http://wizwords.net/
Wizwords on Twitter: https://twitter.com/Wizwords
and Facebook: https://www.facebook.com/wizwords

kiwimike
Posts: 3684
Joined: Fri Jul 13, 2007 3:20 am
Location: Chch, NZ

Re: The Missing Retro Gamer features

Post by kiwimike » Tue Jul 14, 2015 4:20 am

Sort of...but more a feature on arcade games that converted brilliantly to home regardless of the specs, and others that made the worst crossovers. Kind of a 'it was the best of times, it was the worst of times' thing.

...And I still love the idea of a feature that covers systems 'early' vs 'later' games to show how much programmers learnt to get out of them over it's lifespan (and beyond). :)

User avatar
The Laird
Posts: 8496
Joined: Thu Jul 16, 2009 11:01 am
Location: Luton
Contact:

Re: The Missing Retro Gamer features

Post by The Laird » Tue Jul 14, 2015 4:46 am

kiwimike wrote: ...And I still love the idea of a feature that covers systems 'early' vs 'later' games to show how much programmers learnt to get out of them over it's lifespan (and beyond). :)
Like the little thing I posted here a while back?

User avatar
gman72
Posts: 8018
Joined: Thu Aug 28, 2008 9:41 pm
Location: UK. Norfolk

Re: The Missing Retro Gamer features

Post by gman72 » Tue Jul 14, 2015 2:50 pm

kiwimike wrote: ...And I still love the idea of a feature that covers systems 'early' vs 'later' games to show how much programmers learnt to get out of them over it's lifespan (and beyond). :)
That's an excellent idea actually. There is so often a gulf in the technical quality of programming techniques etc between the start and the end of a console or home computers life span. It would be an interesting feature.
“To gain your own voice, you have to forget about having it heard.” —Allen Ginsberg, WD

kiwimike
Posts: 3684
Joined: Fri Jul 13, 2007 3:20 am
Location: Chch, NZ

Re: The Missing Retro Gamer features

Post by kiwimike » Fri Jul 17, 2015 6:53 am

The Laird wrote:
kiwimike wrote: ...And I still love the idea of a feature that covers systems 'early' vs 'later' games to show how much programmers learnt to get out of them over it's lifespan (and beyond). :)
Like the little thing I posted here a while back?
Yep :) Your pics showing early VCS...then the final games...it shows what some of these coding magicians could get out of aging hardware, often stuff that said couldn't be done.
This could be done with many systems from all eras, especially popular ones that lasted years. From the VCS right up to PS1 :)

User avatar
The Laird
Posts: 8496
Joined: Thu Jul 16, 2009 11:01 am
Location: Luton
Contact:

Re: The Missing Retro Gamer features

Post by The Laird » Fri Jul 17, 2015 7:02 am

kiwimike wrote:
The Laird wrote:
kiwimike wrote: ...And I still love the idea of a feature that covers systems 'early' vs 'later' games to show how much programmers learnt to get out of them over it's lifespan (and beyond). :)
Like the little thing I posted here a while back?
Yep :) Your pics showing early VCS...then the final games...it shows what some of these coding magicians could get out of aging hardware, often stuff that said couldn't be done.
This could be done with many systems from all eras, especially popular ones that lasted years. From the VCS right up to PS1 :)
Thought so, I did comparisons for the 2600, ST, Spectrum and a load of other systems but god knows what I did will all the info, it's probably on my old PC.

NorthWay
Posts: 1597
Joined: Thu Dec 08, 2005 11:02 am
Location: Grimstad, Norway

Re: The Missing Retro Gamer features

Post by NorthWay » Sat Jul 25, 2015 8:26 pm

NorthWay wrote:Don't miss out on this one (advance warning) http://amiga30.com/
And FYI direct link on youtube https://www.youtube.com/watch?v=iFDc2yH2f9o

NorthWay
Posts: 1597
Joined: Thu Dec 08, 2005 11:02 am
Location: Grimstad, Norway

Re: The Missing Retro Gamer features

Post by NorthWay » Fri Aug 14, 2015 12:09 pm

Interesting Kickstarter: https://www.kickstarter.com/projects/re ... rt-academy
Hope you can do a write-up or more about it.

LAIS
Posts: 746
Joined: Sat Feb 27, 2010 6:01 pm

Re: The Missing Retro Gamer features

Post by LAIS » Mon Oct 26, 2015 4:45 am

Has there been an article on Bizarre Creations yet? I don't think I've read it, though it seems very, very probable that something would have run back in 2011 when it closed.

I really enjoyed Wiz 'n' Liz (something I'd enjoy reading an article on by itself...although I'm certain that one at least has already happened) and Geometry Wars and PGR surely make this company worth covering in some way.

Having said that, I'd bet good money that the article has happened and I either can't remember it, or I've just plain missed it.

Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests