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Re: Home Brew Section

Posted: Sun Oct 04, 2015 9:07 pm
by PanzerGeneral

Re: Home Brew Section

Posted: Tue Oct 06, 2015 7:03 pm
by The Laird
My first video looking at some homebrew games for the Mega Drive:

https://www.youtube.com/watch?v=rHHRrISaP9o

Re: Home Brew Section

Posted: Sun Oct 11, 2015 2:36 pm
by RodimusPrime
Anybody come across or know anybody who has the Gryzor and chase HQ games for the Amstrad gx4000.

only recently discovered they were available but have no idea where to go for something like that.

Re: Home Brew Section

Posted: Fri Oct 16, 2015 7:21 pm
by Timothy Redux
RodimusPrime wrote:Anybody come across or know anybody who has the Gryzor and chase HQ games for the Amstrad gx4000.

only recently discovered they were available but have no idea where to go for something like that.
Maybe here? thought I think their HQ2 cart has sold (not used the site so cant vouch)

http://amstrad-gx4000.videogamemarket.co.uk/

Re: Home Brew Section

Posted: Wed Oct 21, 2015 12:08 pm
by matteus
Graphics update making some progress, added some flame sprites too:

https://youtu.be/Xhy__e8K6i4

Re: Home Brew Section

Posted: Fri Nov 20, 2015 5:15 pm
by matteus
Had to come here and share this ;) Sonic Team Racing mode 7 game on the mega drive https://youtu.be/SwW5y4rrvwk

Re: Home Brew Section

Posted: Fri Dec 04, 2015 8:22 pm
by wiebow
I've created quite a few remakes in my days, one even got featured in this great mag that we all like!! L)

I hope you find this new thing I am working on interesting. I know that a C64 game probably will not make heads turn, especially when it's Tetris :) , but I'm documenting the writing of the game with code examples and programming tips on a series of blog posts.

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Maybe you guys find it interesting to follow the creation of a game, written in ASM on the C64... It's a very practical series of posts because it WILL deliver a feature packed game at the end. It's not a series of posts with examples of assembler language.

First post in the series: http://devdef.blogspot.nl/2015/02/tetri ... art-1.html
I'm up to post 10 now. No 11 is in the making.

The source code for the game can be found on my GitHub repository here: https://github.com/wiebow/tetris.c64

Re: Home Brew Section

Posted: Tue Feb 23, 2016 11:27 am
by GouldFish
I've been working on a port of my first remake, Atoms (Done versions for the DS, PC, Xbox 360 and Mobile).
This time I'm porting it to the ZX Spectrum.

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Loading screen.

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Main Menu

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In Game.

I've had to reduce the number of players down to 4 from 6 that the my other ports have had.
but its been fun learning the ZX spectrum (I never did any decent dev back in the day), using a mix of C using Z88DK and asm.

As I've been adding new features to the game I've been updating the tap here https://dl.dropboxusercontent.com/u/115 ... /Atoms.tap

Re: Home Brew Section

Posted: Wed Oct 05, 2016 9:09 pm
by George White
Sort of - but I have created my own series of gaming tributes on twitter.com/@sinfulspectrum eg David Essex's Bare Knuckle.

Re: Home Brew Section

Posted: Sun Nov 27, 2016 10:01 am
by einar
Hi,

I have just released a new homebrew game for the ZX-Spectrum called SNAKE ESCAPE:

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Guide a snake through increasingly difficult mazes in order to escape and reach the food... featuring:
  • Code and levels (converted and new) by myself
  • Awesome graphics by top artist BiNMaN
  • Awesome soundtrack by top composer MmcM
  • Original concept by Tommi Tuovinen
This game is based on a webgame called LIME RICK, although with a modified design. Many maze levels were "improved" from the original (hardest levels became even harder), and there are also 4 extra (extremely hard) new levels at the end. Can you solve them all???

Download it now from here and have fun!

https://www.dropbox.com/sh/bgtoq6tdwrop ... 6dLJZfGASa


NOTE: Play it on a ZX-Spectrum 128K model otherwise you will miss the AY music!

NOTE2: This game uses multicolor graphics powered by NIRVANA+ Engine, so it will work on all original ZX-Spectrum models without the need for additional hardware. It should also work on any accurate emulator, including the ZX Vega.
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Re: Home Brew Section

Posted: Sun Nov 27, 2016 7:57 pm
by einar
Ops! The version I uploaded earlier today had a bug, please download it again from the same link.

To check if you need to download it again, take a look at the filename you have. The bugged file was "snakescape.tap", now the fixed version is "snakescape.tap.zip".

Sorry for the inconvenience!

Re: Home Brew Section

Posted: Mon Nov 28, 2016 3:55 pm
by iprice
@einar - I've just had a quick play of SnakeEscape and it's superb. The graphics and sound are excellent and it plays nicely too. Well done :)

Re: Home Brew Section

Posted: Mon Nov 28, 2016 4:01 pm
by einar
Thank you! :)

Re: Home Brew Section

Posted: Wed Dec 14, 2016 10:06 pm
by Juggernaut Headcrush
Been a while since I was last here, but I've just released a new game!

"In the Walls of Eryx" is a brand new game for the 128k ZX-Spectrum by Monster's Legs Productions, using Jonathan Cauldwell's Arcade Game Designer.

Inspired by H.P. Lovecraft and Kenneth J Sterling's short story (and with the kind permission of Arkham House), the game follows the adventures of Private Stansfield after he crash-lands in the Erycinian Highlands of Venus and combs the jungle for power gems. But the Venusian flora and fauna won't make it easy for him; neither will his dwindling supply of oxygen. And then there's the invisible labyrinth...can you collect 6 gems and survive In the Walls of Eryx?

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Keyboard controls for the game are the classic QAOP and Space.

Collecting Gems will allow you to unlock gates.

Collecting O2 will replenish your Oxygen supply.

Eventually you will come across a fuel pack for your Flame Pistol; there are
limited shots, so use them wisely!

Enemies include;
* The furious green Lizardmen who disregard their own safety to charge at you,
* Farnoth Flies that mindlessly patrol back and forth,
* Deadly Mirage Plants that cause hallucinations (multiple copies of yourself appear on-screen),
* Carnivorous Blossoms who lie underground, ready to devour the unwary,
* And the invisible Walls of Eryx themselves (marked by screens with magenta borders), designed to confound those who would dare to steal the Lizardmen's revered power gems.

The game can be downloaded here.

Re: Home Brew Section

Posted: Thu Jun 15, 2017 11:13 am
by PC Baker
Hi guys, this is my in development C64 shmup

Galencia

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Take a look at my latest video
https://www.youtube.com/watch?v=u40_7qwV5RY


Or try out the public beta!
http://www.lemon64.com/forum/viewtopic. ... sc&start=0

Let me know what you think

Cheers