Official Feedback Issue 99

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DreamcastRIP
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Re: Official Feedback Issue 99

Post by DreamcastRIP » Fri Feb 24, 2012 5:14 am

Was IK+ Gold also ever released on ST or Amiga? I'd love to play a 16-bit version rather than tolerate it on a C=64 emulator.
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Re: Official Feedback Issue 99

Post by TMR » Fri Feb 24, 2012 7:17 am

DreamcastRIP wrote:Was IK+ Gold also ever released on ST or Amiga? I'd love to play a 16-bit version rather than tolerate it on a C=64 emulator.
It isn't an official release, the work was done to the original IK+ by The Dreams in 2001 (they've also produced a three player version of Rampage and a version of Thrust which supports a modified SNES pad).

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Re: Official Feedback Issue 99

Post by DreamcastRIP » Fri Feb 24, 2012 11:35 am

TMR wrote:It isn't an official release, the work was done to the original IK+ by The Dreams in 2001
Yeah, I already 'got' that. By 'released' I wasn't referring to a commercial release. Thank you for the extra info' regarding who hacked IK+ to add in the third human player option as I love hearing about that sort of stuff. :D
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Re: Official Feedback Issue 99

Post by Igorthegreen » Sat Feb 25, 2012 10:33 am

Can't wait for # 100... Should come out any time now?
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Re: Official Feedback Issue 99

Post by Rory Milne » Sat Feb 25, 2012 11:28 am

I finally got some time to finish reading issue 99. There was a lot to love this month, as usual, but my personal highlights were:

A moment with Jonathan Temples – It’s always great to hear from developers who, while maybe not the most famous or celebrated, nevertheless played their part in producing various fondly remembered games. This was a great little piece, and a perfect fit for the Moment with format.

Making of Monster Maze – I’m not sure what I can add to what’s already been said about this feature. It was like a textbook example of everything that’s good about Retro Gamer; passionate writing, thorough research, exclusive content, and the sharing of accrued specialist knowledge, all lovingly fitted into a beautiful and complementary design.

Signature Series, Mega Man – I really enjoy Signature Series, I understand why it doesn’t appear in every issue, but I selfishly wish it did. This month: Mega Man, a series that was made for Signature Series, and one which Darran clearly enjoyed replaying and writing about. Additionally, I’d forgotten just how nice the games are visually, so the group shots throughout the article were a pleasant reminder.

Minority Report – I love Stuart’s take on The Unconverted, so I was keen to see his game choices for Minority Report. What’s interesting is that each writer of the feature digs up gems of completely different types and genres from each other. What seems to be coming out, as more Minority Reports are written, is that there’s a wealth of great lesser known games out there, just waiting to be uncovered.

From the Archives, Platinum Productions – This was a good read. The story behind a company that found a niche porting games from one system to another doesn’t, at first, sound all that fascinating. But in this case, it was just that.

Retrorevivals, Zynaps and Robocop verses Terminator – Two great choices, Zynaps looked especially good having been given the blown up treatment.

Classic Games, Bruce Lee and Golden Axe – Two very different fighters, but both worked well here I thought. The design of both first pages was particularly noteworthy; the designer really nailed those.

Top 25 Amstrad Games – Top 25 is fast becoming my favourite way of seeing different classic systems given multi-page coverage in the mag. I wasn’t as upset by the lack of system exclusives as others; CPC ports have their own unique look and style, and I thought the featured titles demonstrated this quite well. At any rate, the Honourable Mentions boxout addressed the missing exclusives aspect to some extent, which I’ve certainly no complaints about - it’s always nice to have your cake and eat it.

Making of Monty Python and Thing on a Spring – Firstly, these both looked incredible. It’s a small thing to comment on, I know, but I loved that some of the screenshots in the Spring piece weren’t parallel to the edges of the page. It gave it a nice look. The content, unsurprisingly, given the two authors finely honed Making of skills, was also nothing short of excellent.

The Unconverted – I thought this month’s Unconverted was another strong showing for what is, in my opinion, a very well conceived feature. The formula has been perfect since the first 2 page spread appeared many months ago, and I can’t see any reason to change it. The titles chosen this issue were suitably diverse, and hinted of the depth and breadth of coin-op history yet to be explored.

In the chair with Eric Chahi – I never know what to expect from In the chair, which is a good thing, but it’s always well worth reading. I came away from this month’s feature thinking that no one else but Eric Chahi could have created Another World, and feeling privileged to have been offered an insight into this unique developer’s experiences in the gaming industry.

Simply put, this was another superb issue in a long run of superb issues. :)

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Re: Official Feedback Issue 99

Post by dwitefry » Sun Feb 26, 2012 1:00 pm

Hmm...I dunno about '99, some of it was really good - the 3D Monster Maze article was, quite frankly, brilliant (and well done for making it a cover feature! *hugs you all*), it's always good to see Golden Axe make an appearance and Minority Report and the Unconverted are always worth the price of admission, plus y'know Thing on a Spring
Other stuff was a bit more meh - I dunno what it was about the Soul Calibre article (as i really like the series, especially 1 & II) but it didn't draw me in (fyeh listen to me, i sound like someone who's watched a Strictly Come Dancing and now thinks they can judge ballroom) is this going to be a thing - the history of a big fighting game franchise? Because if so i have three words and they are 'King' 'of' and 'Fighters'. The C64 Vs. Spectrum thing was just...irritating, sorry but this whole 'my machine's better than yours' stuff got old a long time ago and bringing it back up is just...depressing.
And what does the top 25 Amstrad games tell us? Most of the top Amstrad games can be found in a better form somewhere else? :lol: take that Sugar you bullying failure. (I did like that article though, your top 25s are always good)
But to make up for me slightluy moaning about all your hard work - LOAD03 is fantastic and was worth every penny!

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Re: Official Feedback Issue 99

Post by markopoloman » Sun Feb 26, 2012 8:32 pm

dwitefry wrote:Hmm...I dunno about '99, some of it was really good - the 3D Monster Maze article was, quite frankly, brilliant (and well done for making it a cover feature! *hugs you all*), it's always good to see Golden Axe make an appearance and Minority Report and the Unconverted are always worth the price of admission, plus y'know Thing on a Spring
Other stuff was a bit more meh - I dunno what it was about the Soul Calibre article (as i really like the series, especially 1 & II) but it didn't draw me in (fyeh listen to me, i sound like someone who's watched a Strictly Come Dancing and now thinks they can judge ballroom) is this going to be a thing - the history of a big fighting game franchise? Because if so i have three words and they are 'King' 'of' and 'Fighters'. The C64 Vs. Spectrum thing was just...irritating, sorry but this whole 'my machine's better than yours' stuff got old a long time ago and bringing it back up is just...depressing.
And what does the top 25 Amstrad games tell us? Most of the top Amstrad games can be found in a better form somewhere else? :lol: take that Sugar you bullying failure. (I did like that article though, your top 25s are always good)
But to make up for me slightluy moaning about all your hard work - LOAD03 is fantastic and was worth every penny!
I would hazard a guess that you are/were a speccy man???!
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Re: Official Feedback Issue 99

Post by dcdrac » Mon Feb 27, 2012 9:49 am

The magazine as ever was good I liked the 25 best CPC games and the C64 v Spectrum feature.

I was surprsied savage did not make it into the top 25 it was a game by Probe and was superb, also B.A.T., and the whacky french games by loricels and infrogammes, did you ever see teh CPC version of Defender of the Crown it was great.

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Re: Official Feedback Issue 99

Post by Thulsadoom » Tue Feb 28, 2012 7:22 am

jdanddiet wrote:Alright Duncan, like the artwork, especially pink fluffy :wink:
Glad you like!! :lol: I'm rather partial to that one myself... :wink:
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Re: Official Feedback Issue 99

Post by dwitefry » Fri Mar 02, 2012 11:55 am

markopoloman wrote:]

I would hazard a guess that you are/were a speccy man???!
Alas I'm a bit too young to have been an anything man in the mid-80's, I sadly wasn't born until 1986 but I've and an insatiable interest in retro gaming and the 20th Century in general and in my years since I must say yes I've found the Spectrum to be my preferred of the three that and Alan Sugar just gets right up my Amstrad.

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Re: Official Feedback Issue 99

Post by senatortombstone » Sat Mar 03, 2012 11:59 am

I live in the US, and as yesterday, a solitary, well-read copy of issue 98 was still sitting on the shelf of my local Barnes and Noble. Has anyone seen issue 99 on sale in the US yet? I have noticed that whatever the US is always one month or so behind the UK in getting copies of the latest issue of Retrogamer.

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Re: Official Feedback Issue 99

Post by NorthWay » Sat Mar 10, 2012 3:26 pm

'Objection your Honour'

Those Platinum dudes weren't just a _little_ Spectrum biased perhaps? Even from a back-of-an-envelope view I can't see a 7:1 memory ratio being "far better" than what the C= 64 can do. Rather the opposite in many situations.

Let's break out the calculator:
256*192/8 + 32*24 + 0.5+0.5 = 6144 + 1280 + 1 = 7425
49152/7425 ~= 6.62

320*200/8 + 40*25 + 40*25/2 + 0.5+0.5 = 8000 + 1000 + 500 + 1 = 9501
65536/9501 ~= 6.90

What do you know; even worst case is better for the C= 64. If you don't want to do it the Spectrum way you can of course use a 1.5K character mode and hw sprites without mask data, and suddenly the ratio seems to be tipping in an entirely different direction.

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Re: Official Feedback Issue 99

Post by Matt_B » Sat Mar 10, 2012 4:05 pm

NorthWay wrote:'Objection your Honour'

Those Platinum dudes weren't just a _little_ Spectrum biased perhaps? Even from a back-of-an-envelope view I can't see a 7:1 memory ratio being "far better" than what the C= 64 can do. Rather the opposite in many situations.

Let's break out the calculator:
256*192/8 + 32*24 + 0.5+0.5 = 6144 + 1280 + 1 = 7425
49152/7425 ~= 6.62

320*200/8 + 40*25 + 40*25/2 + 0.5+0.5 = 8000 + 1000 + 500 + 1 = 9501
65536/9501 ~= 6.90

What do you know; even worst case is better for the C= 64. If you don't want to do it the Spectrum way you can of course use a 1.5K character mode and hw sprites without mask data, and suddenly the ratio seems to be tipping in an entirely different direction.
You got your sums slightly wrong. It's:
256*192/8 + 32*24 + 0.5+0.5 = 6144 + 768 + 1 = 6913
49152/6913 ~= 7.11

I'd agree that it's not an enormous advantage though.

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Re: Official Feedback Issue 99

Post by TMR » Sat Mar 10, 2012 5:36 pm

NorthWay wrote:320*200/8 + 40*25 + 40*25/2 + 0.5+0.5 = 8000 + 1000 + 500 + 1 = 9501
65536/9501 ~= 6.90
The bits in bold exist outside the 64K so dividing 65536 by 9501 doesn't give an entirely accurate representation of memory being used. =-)

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Re: Official Feedback Issue 99

Post by DigitalDuck » Sat Mar 10, 2012 6:17 pm

Let's do the whole thing properly:

Both selected modes use 1bpp + one byte per 8x8 character cell for colour.

Spectrum:
256 * 192 / 8 + 32 * 24 = 6144 + 768 = 6192 bytes

C64, in standard high-resolution bitmap mode:
320 * 200 / 8 + 40 * 25 = 8000 + 1000 = 9000 bytes

This leaves 49152 - 6192 = 42960 bytes on the Spectrum, and 56536 bytes on the C64.

Ratio of non-video memory to video memory = 42960 / 6192 ~= 6.94:1 on the Spectrum, and 56356 / 9000 ~= 6.26:1 on the C64.
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