Issue 94 Feedback Thread

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necronom
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Re: Issue 94 Feedback Thread

Post by necronom » Mon Sep 12, 2011 9:56 pm

I'm still an issue behind, but I'm looking forward to reading the Trashman, Construction Software, Atari, and especially the Amiga feature.
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Re: Issue 94 Feedback Thread

Post by bsg » Tue Sep 13, 2011 6:08 am

Really love the cover - it popped as soon as I ripped open the postage bag (once my sister had brought it up the hospital for me :| )

Wasn't mad keen on the amount of pages took up by the capcom article - at 8 pages, it seemed a little excessive... especially when the article text seemed to repeat quite a lot. I would have loved to seen it with the last 3 pages as a pull out poster - that would have been amazeballs!

Loved the Construction Kit article though - it is great fun to see what people can produce using them - because I could make feck all :lol:

Really looking forward to the Atari article and the Apple Pippin (long been hunting for one of these little nuts).

Flicking through the rest (when i'm not imagining purple shoes want to eat my face... but thats the morphine for ya 8) ) it comes together as another well put together issue - with the odd gripe (but hey, we're all human eh? PLEASE SAY YES?? I AM WORRIED NOW?? :lol: ). Well done team.
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Re: Issue 94 Feedback Thread

Post by Trickster » Tue Sep 13, 2011 7:10 am

I'm looking forward to the art of Amiga article. Looks like a great feature!

And Discworld!

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Szczepaniak
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Re: Issue 94 Feedback Thread

Post by Szczepaniak » Tue Sep 13, 2011 8:28 am

felgekarp wrote:
the_hawk wrote:Bloody hell, I've just started issue 92. Quite the backlog. Stupid bloody life getting in the way.

Must set aside a few hours later in the week!
I started reading issue 89 last night.
Pfft, I'm still reading issue 60!

(though admittedly I did only receive it recently having bought it off a guy on a forum to foll a hole in my collection)

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pforson
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Re: Issue 94 Feedback Thread

Post by pforson » Tue Sep 13, 2011 8:59 am

JONES IN THE FAST LANE!
JONES IN THE FAST LANE!
JONES IN THE FAST LANE!
JONES IN THE FAST LANE!
JONES IN THE FAST LANE!
JONES IN THE FAST LANE!
JONES IN THE FAST LANE!
JONES IN THE FAST LANE!
JONES IN THE FAST LANE!
JONES IN THE FAST LANE!
JONES IN THE FAST LANE!
JONES IN THE FAST LANE!

:)
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Re: Issue 94 Feedback Thread

Post by merman » Tue Sep 13, 2011 9:48 am

Loved the Making Ofs, enjoyed the Maniac Mansion feature despite one or two gripes*, and thought the Capcom crossover piece could have done without three pages of character portraits... but still an excellent issue all round.

Glad people are enjoying the Amiga art feature, I'll post a DVD Extras thread with some extra responses and stories later in the week.


*Since when was Crash a Commodore magazine? And Dave Grossman repeated the myth about Maniac Mansion fitting into 64K, which it doesn't. And yet again a SCUMM feature that does not recognise the importance of the earlier Labyrinth game on influencing it.
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Re: Issue 94 Feedback Thread

Post by bsg » Tue Sep 13, 2011 10:23 am

merman wrote:And Dave Grossman repeated the myth about Maniac Mansion fitting into 64K, which it doesn't. And yet again a SCUMM feature that does not recognise the importance of the earlier Labyrinth game on influencing it.
HA! Do you know, that thought did run through my head when reading the article - but I was 50/50 on it...

LOVED the art of Amiga article - so much so that my expanded 1200/040 is going to take a beasting when I get out of here 8)
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Re: Issue 94 Feedback Thread

Post by joefish » Tue Sep 13, 2011 11:49 am

Well, assume I liked lots of it (Trashman, Maniac Mansion, Amiga Art) but here's the usual bunch of gripes:

1. After an editorial on how the 'Retro' focus is 8 and 16 bits, not PS2, we get a feature on game creation that skips over the 8 bit and 16 bit machines, gives a brief mention to a Win 3.1 / 95 era tool, then goes straight for recent PC 3D FPS gaming.

How can you do a supposedly 'Retro' article on game creation tools and just completely ignore 16 bit machines, and pay lip service to a couple of 8-bit creators? Where's the Quicksilva Games Designer? HURG? Your Sinclair's spectacular April fool Arcade Dream? CRL's isometric 3D Game Maker, which took so long to be released it was thought to have been another YS spoof? The list of text adventure creators is even longer.

2. After a thread and a lead-in about original GBA games (not SNES conversions), what gets featured? Mario Kart, Metroid, Castlevania, Zelda, F-Zero. And after doing all those revisits, SEGA Arcade Classics and Iridion II didn't even make the also-rans? Still, at least it'll keep the second-hand prices down for those who would rather buy some decent games. I'm just going to go back and check to see if Advance Wars was featured. If not... :evil:

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Re: Issue 94 Feedback Thread

Post by the_hawk » Tue Sep 13, 2011 12:12 pm

Nice to see a Nintendo game featured in Future Classics for a change. :wink:
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necronom
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Re: Issue 94 Feedback Thread

Post by necronom » Tue Sep 13, 2011 12:27 pm

joefish wrote:...we get a feature on game creation that skips over the 8 bit and 16 bit machines...
:( When I flicked through it yesterday to see what was in the new issue, I saw that article, and I think there was a SEUCK screenshot, so I was expecting it to be all retro game creation tools.
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Re: Issue 94 Feedback Thread

Post by jdanddiet » Tue Sep 13, 2011 1:20 pm

pforson wrote:JONES IN THE FAST LANE!
JONES IN THE FAST LANE!
JONES IN THE FAST LANE!
JONES IN THE FAST LANE!
JONES IN THE FAST LANE!
JONES IN THE FAST LANE!
JONES IN THE FAST LANE!
JONES IN THE FAST LANE!
JONES IN THE FAST LANE!
JONES IN THE FAST LANE!
JONES IN THE FAST LANE!
JONES IN THE FAST LANE!

:)
Yeah, Jones FTW!
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Re: Issue 94 Feedback Thread

Post by jdanddiet » Tue Sep 13, 2011 1:25 pm

joefish wrote: How can you do a supposedly 'Retro' article on game creation tools and just completely ignore 16 bit machines, and pay lip service to a couple of 8-bit creators? Where's the Quicksilva Games Designer? HURG? Your Sinclair's spectacular April fool Arcade Dream? CRL's isometric 3D Game Maker, which took so long to be released it was thought to have been another YS spoof? The list of text adventure creators is even longer.
I think probably space had a lot to do with it, and maybe the breakdown of the interviews. You could do another whole feature on those ones you mention plus text adventure creators.
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Re: Issue 94 Feedback Thread

Post by Darran@Retro Gamer » Tue Sep 13, 2011 1:50 pm

the_hawk wrote:Nice to see a Nintendo game featured in Future Classics for a change. :wink:
Bah humbug.

We've got Fahrenheit next, Strangers Wrath after that and then. Well that would be telling...
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Re: Issue 94 Feedback Thread

Post by the_hawk » Tue Sep 13, 2011 1:55 pm

:lol: Sorry, I couldn't resist.

Stranger's Wrath! Good choice. :D
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Re: Issue 94 Feedback Thread

Post by Szczepaniak » Tue Sep 13, 2011 3:25 pm

necronom wrote:
joefish wrote:...we get a feature on game creation that skips over the 8 bit and 16 bit machines...
:( When I flicked through it yesterday to see what was in the new issue, I saw that article, and I think there was a SEUCK screenshot, so I was expecting it to be all retro game creation tools.
Was there any mention of Dezaemon, the shoot-em-up creation series released on the NES, SNES, PS1, Saturn and N64?

Here's one I wrote earlier:
http://www.hardcoregaming101.net/dezaemon/dezaemon.htm

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