Issue 89 Feedback thread

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Mayhem
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Re: Issue 89 Feedback thread

Post by Mayhem » Mon Apr 25, 2011 11:04 am

CraigGrannell wrote:Problem is, everyone has a different idea of what the 'must play' games are on any system. I've not seen the issue yet, but posts above suggest a Last Ninja game is included—none of those would get anywhere near my top-ten. In the end, writers just have to try and combine their favourites, from both subjective and objective viewpoints, and hope they don't censored too many people off.
This. The "must play" (along with rare and import) was fifteen until it was decided to reduce it to ten following the feedback on the N64 article, and give the screenshots some flavour text to go with them. So I had to cut five from each section. Wizball was in the "must play" until I cut it. It's still in the list at the end of course (along with Samurai Warrior). "Why cut it?!" some of you might scream. I wanted to try and give a pretty wide ranging selection of titles in the ten; you have shooter, arcade adventure, puzzle, point and click, fighter, and an arcade conversion. Mercenary got cut because it ended up being used as the jewel item. The others were Laser Squad, Ultima IV and Turrican, so I ended up missing out strategy and RPG from the selection.

The two reasons for putting Last Ninja 2 in there, and in the photo section, was that it is a great game imo (with great music), and because of the free mask and shuriken that some people got. If Ultima IV hadn't been chopped, it might have been in the photo section too.

The list at the end is designed to encompass everything I could think of that people should play. If you can think of some games not listed there, then please say; I can bet the majority of them would be ones I wanted to include but there were better examples already present and I had a limit of 250 to work with...
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Re: Issue 89 Feedback thread

Post by paranoid marvin » Mon Apr 25, 2011 11:14 am

Mayhem wrote:
CraigGrannell wrote:Problem is, everyone has a different idea of what the 'must play' games are on any system. I've not seen the issue yet, but posts above suggest a Last Ninja game is included—none of those would get anywhere near my top-ten. In the end, writers just have to try and combine their favourites, from both subjective and objective viewpoints, and hope they don't censored too many people off.
This. The "must play" (along with rare and import) was fifteen until it was decided to reduce it to ten following the feedback on the N64 article, and give the screenshots some flavour text to go with them. So I had to cut five from each section. Wizball was in the "must play" until I cut it. It's still in the list at the end of course (along with Samurai Warrior). "Why cut it?!" some of you might scream. I wanted to try and give a pretty wide ranging selection of titles in the ten; you have shooter, arcade adventure, puzzle, point and click, fighter, and an arcade conversion. Mercenary got cut because it ended up being used as the jewel item. The others were Laser Squad, Ultima IV and Turrican, so I ended up missing out strategy and RPG from the selection.

The two reasons for putting Last Ninja 2 in there, and in the photo section, was that it is a great game imo (with great music), and because of the free mask and shuriken that some people got. If Ultima IV hadn't been chopped, it might have been in the photo section too.

The list at the end is designed to encompass everything I could think of that people should play. If you can think of some games not listed there, then please say; I can bet the majority of them would be ones I wanted to include but there were better examples already present and I had a limit of 250 to work with...

This is the problem ; you'll get plenty of people wishing their favourite was there. I agree that your reason for selecting the titles that you did based on their presentation is a sensible one. And of course there are SO many great C64 games out there that even narrowing down to 250 titles couldnt have been easy.

Great article by the way.
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Re: Issue 89 Feedback thread

Post by HalcyonDaze00 » Mon Apr 25, 2011 12:17 pm

Last Ninja 2 is easily one of the best games the on C64, as is the original.

Over on Lemon 64 both are in the top 10 (LN2 at 5 and LN at 10 I think).

Was always going to pick a top 10 for a machine with so many stand out titles.

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Re: Issue 89 Feedback thread

Post by HalcyonDaze00 » Mon Apr 25, 2011 12:27 pm

necronom wrote:
HalcyonDaze00 wrote: Impossible to pick one clip for Sandy Ravage, one of the best FPS players I have ever seen - and the certainly the best to watch due to his amazing run n gun (usually with a shotgun!!!!) style.

This is a good collection of his style http://www.youtube.com/watch?v=n3zFWBjXQOQ

and his Booster Justice videos are ace (for all the players like me who hated the cheating boosters on MW2)

just check his channel:

http://www.youtube.com/user/TheSandyRavage
:shock: Now that's impressive!

He's one of those annoying people who shoots me with one shot and kills me, and I'm spraying bullets all over other people for about 3 seconds and they still don't die.
He's brilliant isn't he, watched loads of FPS vids and never seen anybody dominate as quickly and completely as Sandy Ravage. Amazing player. Paul is correct in his article, watching the masters play at their best is completely compelling.
Last edited by HalcyonDaze00 on Mon Apr 25, 2011 12:35 pm, edited 1 time in total.

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Re: Issue 89 Feedback thread

Post by thompson9980 » Mon Apr 25, 2011 12:35 pm

I'm loving the collectors guides, fellas. Well done.

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Re: Issue 89 Feedback thread

Post by SaruwatariKaito » Mon Apr 25, 2011 1:11 pm

looking forward to the hardcopy version and downloading the ipad issue, its going to be a cool issue.

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Re: Issue 89 Feedback thread

Post by ipmarks » Mon Apr 25, 2011 5:06 pm

My least favourite issue for a while, and in some ways I'm not altogether sure why... it certainly looks like a good issue, but many of the articles don't really grab me... my fault, not yours.

On the plus side, Starquake article excellent; C64 collectors guide was good - learnt some interesting things there; Sprint article good; Iain Lee surprisingly entertaining this month; Back to 80's/90's all good as ever.......; Unconverted and Minority Report also enjoyable (if a bit short).

On the less interesting side - and I'm not saying they are badly written, they are not - just not to my tastes; Street Fighter has always bored me; Broderbund aren't a software house I have any attachment to; Ridge Race was not a game I enjoyed... you get the idea. I think the older I get the more specialised my retro concerns become. I'm too old to become interested in Megadrive and Playstation games, they weren't my gaming generation, or my geek epiphany... if it's not 8-bit then essentially I'm not interested (with a few minor and spurious exceptions).

What I'm not saying here is that those things should not be there, as clearly they are loved by many, but they aren't for me.

I do have minor concerns that the issue feels a bit like an advert for the 3DS at times - again this may be me as I have a real loathing of 3D in any form - but Street Fighter and Ridge Racer co-incidentally both covered and then 3D re-issues reviewed... I know it's for money in todays world, and that it is this money that keeps retro gamer running - but two big articles in one issue seems a bit heavy. Also too many 3DS reviews, wasn't a fan when it was iPhone review heavy, and I have concerns when 3 pages are opened up to a modern machine.

All sounds a bit moany when read back, but I am now in my forties, so I think it's a mid-life crisis in the onset. I love the magazine, and I am very aware of the sheer quality of writing and research that each article includes. Thank you guys, it's a beautiful issue, just not one of my favourites.

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Re: Issue 89 Feedback thread

Post by Darran@Retro Gamer » Mon Apr 25, 2011 6:51 pm

The Ridge Racer article was to tie in with the new game, simply because we were able to get an exclusive interview about it and subsequently the older ones. Due to the rarity of interview with Japanese developers we didn't want to turn it down.

Street Fighter II on the other hand was simply down to the fact that it had recently celebrated its 20th anniversary, which seemed like something worth celebrating to us. The release and review of the 3DS game was entirely coincidental.

3DS coverage. There was a lot of games that we felt were suitable for coverage in the mag, so we covered them. Nothing more nothing less. We tend to review what we get sent and whittle that down to what we feel is suitable. There are no 3DS games in the next issue, simply because there's nothing suitable out. After that though we'll have Dead or Alive Dimensions and the month after that Ocarina of Time.

Speaking of Ocarina, we're doing a celebratory feature on it next issue similar in style to the recent Street Fighter II piece. It's also tying in with Zelda's 25th birthday, so expect a few more smaller Zelda pieces.

RG is split into 3 distinct types of readers.
Those that just want to read about the stuff they used to play when they were younger, those that simply enjoy learning about new games they never got around to playing the first time and those who are a mixture of both.

As a result it means that those who fall into the first category aren't always going to be happy with certain issues, particularly when they take a newer bent. On the other hand the readership is growing a fair amount recently and many of them (based on letters we get) appear to be younger readers, meaning that as each generation is getting older, our core readership is increasing (which is good for the mag regardless of how you look at it).

We try and get a healthy mix of bittage in all issues, but sometimes opportunities come up that are difficult to turn down. One example is an interview with Michel Ancel in issue 90. It's a big draw for us as we've been trying to get hold of him for 5 years now, but the downside (if you don't like PSone) is that there are now two prominent PSone platformers in the same issue.

Still the issue after that is out on Sonic the Hedgehog's birthday (26th June) so you can imagine what sort of coverage will be in that particular issue ;) and then it's the Spectrum's collector's guide (although I might hold that back for next year's 30th birthday).

All in all rest assured that while a certain issue might be a little weak for you if you're a subscriber it should balance out in your favour over the course of the year :)

Hopefully that answers the concerns of everyone :)
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Re: Issue 89 Feedback thread

Post by Miketendo » Tue Apr 26, 2011 12:03 am

I've been really interested in picking up a C64...I'm going to look forward to this issue :)

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Re: Issue 89 Feedback thread

Post by ipmarks » Tue Apr 26, 2011 2:00 am

Thank you Darran for answering some of my minor concerns... all I can say is fair enough if plugging the 3DS version gave you an interview with the Ridge Racer team. Also if you say the Street Fighter article was co-incidental then I believe you (still don't like Street Fighter though).

I was moaning (that's what us old people do) but much of what I said was as you say about personal tastes rather than magazine quality, for me the standards of RG are always excellent. It is really great that you take time to answer these things personally, something I've not found on any other magazine... keep up the good work, and I'll continue reading 89, and look forward to 90.

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Re: Issue 89 Feedback thread

Post by DRS » Tue Apr 26, 2011 3:55 am

Having read the c64 collector's guide I note with interest that the author states 'I am lacking in the children department currently'. I have two of these and am willing to trade one for the Mercenary Compendium Edition. Please PM me.

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Re: Issue 89 Feedback thread

Post by slacey1070 » Tue Apr 26, 2011 10:49 am

DRS wrote:Having read the c64 collector's guide I note with interest that the author states 'I am lacking in the children department currently'. I have two of these and am willing to trade one for the Mercenary Compendium Edition. Please PM me.
excellent . . . :D
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Re: Issue 89 Feedback thread

Post by Mayhem » Tue Apr 26, 2011 11:00 am

Is this the new age way of saying you'd sell your first born? ;)

I really can't remember where I got the Compendium Edition from, it was a long time ago and I've barely seen one since. I only knew about it from the news reports in old Zzap!64 magazines that said Novagen was releasing a package with both games in it, and a bundle of helpful material to help you play through the game.
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Re: Issue 89 Feedback thread

Post by pantal00ns » Wed Apr 27, 2011 5:01 am

DRS wrote:Having read the c64 collector's guide I note with interest that the author states 'I am lacking in the children department currently'. I have two of these and am willing to trade one for the Mercenary Compendium Edition. Please PM me.
I can improve on this and offer a Trio, and settle for Ultima I. :wink:

The C64 collectors corner was great, which is high praise from a Spectrum fanboy (of sorts).

Overall another enjoyable issue, not much else to say really.

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Re: Issue 89 Feedback thread

Post by gingernuke » Wed Apr 27, 2011 9:08 am

What was the link in the SF feature for the youtube video demonstrating the parrying system at work in a championship.

I am at work at the mo and cant find it on google, mainly because I have forgotten the two guy's names who were competing :D

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