From the forum Issue 88

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Darran@Retro Gamer
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From the forum Issue 88

Post by Darran@Retro Gamer » Mon Feb 21, 2011 6:36 am

This month we'd like to know your favourite unofficial arcade clone and what it was a clone of.
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jdanddiet
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Re: From the forum Issue 88

Post by jdanddiet » Mon Feb 21, 2011 6:39 am

Of course there were loads on the Speccy, but my 1st love was a Scramble clone called Penetrator by Melbourne House. It also had a cool level editor!
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Re: From the forum Issue 88

Post by RetroBob » Mon Feb 21, 2011 6:50 am

Does Action Fighter on the Master System count? Seems similar to Spy Hunter, has a great sense of speed and the music is ace too.
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Re: From the forum Issue 88

Post by ipmarks » Mon Feb 21, 2011 7:26 am

My absolute favourite unofficial arcade clone was Starstrike 3D on the ZX Spectrum.
With no official port of Star Wars (I think there was eventually, much later in the Spectrum's life) this program was a godsend. Top class graphics, great gameplay, and pretty much arcade perfect. I played it so much I think it gave me RSI.

Mention must also go to Horace goes Skiing for a great Frogger clone... but not to Kong by Ocean, that could just be one of the worst unofficial clones ever.

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Re: From the forum Issue 88

Post by djcarlos » Mon Feb 21, 2011 8:29 am

"Arcadians" on the Electron.....mainly cos it was the first game I ever played on my very first computer.
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Re: From the forum Issue 88

Post by stvd » Mon Feb 21, 2011 8:40 am

Bear Bovver (ZX Spectrum), a loose clone of Burgertime.
I say "loose" as the programmer at least went out his way to change the graphics
rather than going for an all-out rip-off!
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Re: From the forum Issue 88

Post by Mayhem » Mon Feb 21, 2011 9:30 am

Toss up between two really, both on Commodore machines... Gridrunner by Jeff Minter for making Centipede more exciting, or Toy Bizarre by Mark Turmell for making the concept of Mario Bros actually fun and balanced fair.
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Re: From the forum Issue 88

Post by thevulture » Mon Feb 21, 2011 9:39 am

Mr Ee! on the BBC of all places.Blatant Mr Do! clone and therefore utterly amazing.

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Re: From the forum Issue 88

Post by bsg » Mon Feb 21, 2011 9:44 am

Hmm, I think I would have to go with Minestorm on the Vectrex. I loved Asteroids in the Arcade and this version was the closest thing anybody could get bar owning a real cab. I still get a tingle in my tackle when I turn the beast on 8)
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Re: From the forum Issue 88

Post by pantal00ns » Mon Feb 21, 2011 10:20 am

jdanddiet wrote:Of course there were loads on the Speccy, but my 1st love was a Scramble clone called Penetrator by Melbourne House. It also had a cool level editor!
Bugger that was the first game that sprung to mind...... :)

So from the same platform and era Combat Zone by Artic great little battlezone clone.

I'm sure they did a load of clones, including a Galaxians one called Galaxians :o .

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Re: From the forum Issue 88

Post by ncf1 » Mon Feb 21, 2011 2:15 pm

"Taxman" on the Apple II, which I thought was way better than the other Pacman clones at the time and even more fun than the original ports.

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Re: From the forum Issue 88

Post by Antiriad2097 » Mon Feb 21, 2011 2:22 pm

My first love was Mushroom Mania, one of the better 8 bit Centipede clones, but its roundly beaten by Defence Force, the Oric's very own slick version of Defender.
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Re: From the forum Issue 88

Post by SirClive » Mon Feb 21, 2011 3:10 pm

Galaxians on the C16. Obviously an unlicensed Galaxian. But it is the game that made me a gamer. Just watching a mate play it changed my life.
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Re: From the forum Issue 88

Post by Havantgottaclue » Mon Feb 21, 2011 3:20 pm

Tony Crowther showed early indications of his talent with his 1983 game Bug Blaster, a Centipede clone with a generous splash of colour (by Commodore 64 standards, that is).

I also had a fair amount of fun with a very rudimentary Defender clone called Annihilator 2 although it is widely thought to have been a steaming pile of horse dung (score on Lemon64 1.4 out of 10). I would add, however, that the version that's "going around" (cough) seems to have screwed up collision detection and sprites randomly becoming expanded - obviously a bad dump (!) as these problems weren't in the original (though that doesn't mean it wasn't filth).
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Re: From the forum Issue 88

Post by martin8777 » Mon Feb 21, 2011 3:50 pm

Probably "Hopper" on the Acorn Electron as that was probably the first game I ever played at home. Arcadians was good too!

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