
From the forum question for issue 31
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- forestville
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Re:
The PS1 cost a hell of a lot more down here than the Saturn did, and what was paid for the Saturn If I remember rightly was £136.99 and The PS1 was still quite a bit more. The Saturn had 2 games and the PS1 had none. This was in a Dixons in 1996. I am proberly the only person in the Chells area of Stevenage to have owned a Saturn so it was nice to be different to the rest to not have a Mega drive or PS1 like everybody elseDudley wrote:Er?
The Saturn was £399.
The PSX was £299.
Watching you sleep since 1990
Re:
Yes when it was tanking they cut the saturn price.Sega2006 wrote: The PS1 cost a hell of a lot more down here than the Saturn did, and what was paid for the Saturn If I remember rightly was £136.99 and The PS1 was still quite a bit more. The Saturn had 2 games and the PS1 had none. This was in a Dixons in 1996. I am proberly the only person in the Chells area of Stevenage to have owned a Saturn so it was nice to be different to the rest to not have a Mega drive or PS1 like everybody else
But it's irrefutable that the saturn launched £100 more than the PSX and remained so until some time after the PSX release.
Yesterzine - The Literal Magazine Show
http://yesterzine.co.uk | @Yesterzine on Twitter | yesterzineshow@gmail.com
http://yesterzine.co.uk | @Yesterzine on Twitter | yesterzineshow@gmail.com
Re:
It was apparently doing badly enough for them to slash the price by 75%.Sega2006 wrote:The Saturn wasnt doing too bad in '96
Nevertheless, your point was that the PSX was more expensive than the Saturn, which up until the point it was clear the Saturn was going to tank, was simply not true.
Yesterzine - The Literal Magazine Show
http://yesterzine.co.uk | @Yesterzine on Twitter | yesterzineshow@gmail.com
http://yesterzine.co.uk | @Yesterzine on Twitter | yesterzineshow@gmail.com
Nintendo games are special because they are designed, from the beginning, with the intent that the average player will be able to complete them while the advanced player will still find areas of challenge. Completing Super Mario World, for example, is not particularly difficult. Completing all 96 stages in Super Mario World, however, is far more challenging.
Additionally, Nintendo makes games that successfully target a broader audience, one that includes women, without insulting the "hardcore" game audience. Mario Kart, in all its incarnations, is a perfect example of this - wide appeal to the masses, much love among the hardcores.
Tabe
Additionally, Nintendo makes games that successfully target a broader audience, one that includes women, without insulting the "hardcore" game audience. Mario Kart, in all its incarnations, is a perfect example of this - wide appeal to the masses, much love among the hardcores.
Tabe
Re: From the forum question for issue 31
Nintendo games are special ? Since when ?Darran@Retro Gamer wrote:An easy one for you this month...
What makes Nintendo games so special?
Have you never played 'Get Dexter' ? Knocks spots off Metroid Prime any day of the week...

As requested by the Tw@t himself - his account was Hijacked and has had a change of password.
Sorry Dexter!
Sorry Dexter!
I'm thinking of their old stuff, but it might as well apply today?
Graphics style: Comics as digital bits. Strong characterisations. Overdone expressions. Smartly done re-characterisations/iconography of realworld objects/persons.
Game testing: Someone has done a lot of work on balancing the parts.
Having a Master Plan: This involves the two previous points, but shows a company that approached game making with a clear plan and a methodology to it. This was at a time when you had a lot of bedroom hackers making game after game with their share of mis-features (many of which had the best of ideas, but of which you can say "they wouldn't have made _that_ mistake today"). This reflects in what a lot of developers have said about doing NES games: "Nintendo had so many rules you had to comply to!".
I believe most of their developers were internal too, which meant you could have much more consistent products over time compared to many of the other names in the business?
Graphics style: Comics as digital bits. Strong characterisations. Overdone expressions. Smartly done re-characterisations/iconography of realworld objects/persons.
Game testing: Someone has done a lot of work on balancing the parts.
Having a Master Plan: This involves the two previous points, but shows a company that approached game making with a clear plan and a methodology to it. This was at a time when you had a lot of bedroom hackers making game after game with their share of mis-features (many of which had the best of ideas, but of which you can say "they wouldn't have made _that_ mistake today"). This reflects in what a lot of developers have said about doing NES games: "Nintendo had so many rules you had to comply to!".
I believe most of their developers were internal too, which meant you could have much more consistent products over time compared to many of the other names in the business?
- Shaun.Bebbington
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