I guess this problem's never going to go away, and, for me, much of the problem is in lumping iPhone in with 'mobile' rather than 'everything else'. I think all games should just be covered wherever in this section, be they iPhone, DS, PS3 or whatever.
To be fair, I do somewhat align with the "mobile phones aren't proper gaming platforms" stance, but then I exempt the iPhone from this, simply because it's a convergence device. It's not a mobile phone that can play games, but a multimedia device that just happens to have Wi-Fi and communications potential (be that 'phone', IM, internet). Also, I'll bet if Apple had just released a 'device', without bunging 'phone' or 'iPod' in the name, most of these arguments wouldn't even exist. And I'm entirely certain had iPod touch been Zune touch or Xbox mini and by Microsoft, people would have been doing cartwheels about it, singing from the rooftops. Many of the negatives appear to be to do with Apple rather than the device itself.
FatTrucker wrote:Either that or Apple are simply flashing their wad in all the right places.
Oh, come on—that's borderline libellous. You really think Apple's paying for good reviews and good feedback?
I've had the opportunity to try one of these recently while on a usually to be avoided trip to the local shopping centre with the Mrs and Brood, and while I was impressed with a lot of its features, as a gaming device I thought it was sh*t - you could broadly describe the controls as 'intuitive' although I would favour the description 'limited', the control was basic, laggy and just crap.
Which games did you play specifically? Some games are pretty laggy, but many of them aren't—just like on any other platform. Many of the games are utter turd—again, just like on the DS and PSP. But some of them are utterly unique (see Eliss, for example), including those with a retro bent. (I'll go with you on the racing thing, though—all of the racing games I've tried on the device to date have been utterly hopeless, although the same's also true of the DS, bar Mario Kart.)
I'm not a fan of the i-phone, the wife has an i-touch and again not really a fan BUT i must admit this does get me thinking a bit !...
At present, that device is dead in the water, and won't have mainstream support, since it requires the iPhone/iPod touch to be hacked. However, OS 3.0 for the devices enables devs to target hardware, and at that point external controllers will become viable. This is precisely what I argued for on Cult of Mac last year, but, oddly enough, my opinion has entirely changed. I can see the potential for very specific types of games (FPS, digital platformers), but I really like the perceived 'restrictions' in Apple's device, because it's forced people to do things differently and try new things. Also, I like
the control methods—it's like a step on from the DS stylus and Wiimote. Subsequently, like Wii and DS, there are games for the platform that simply wouldn't have existed had Apple's route been 'standard'.