Given that I've wasted enough time arguing the iPhone/iPod touch points in the feedback thread, I think I'll post a few times here and then just leave it. However, first up:
FatTrucker wrote:moving the mag further away from the the things we all started buying it for in the first place and more into mainstream games mag territory.
As I stated, that also depends when you started buying it. The Live version of Retro Gamer had plenty of reviews in many of its issues. Also, the mag's consistently putting out making-ofs with increasingly important retro-gaming figures. Hell, it even ditched most of the standing copy (a really brave move as far as budgets to) and added a bunch of extra 'community' bits to make people happy. If anything, it's now less mainstream than it was just a year ago.
ipmarks wrote:but if you'd asked me a year ago if there'd be an iPhone section I'd have said that'd never happen either.
Darran hasn't stated that there's going to be "an iPhone section".
Opa-Opa wrote:The iphone should be lumped in with the Nokias of this world as they are the same, PHONES!!
See, now I know you're purposefully chunks of what I'm saying. The iPhone can make phone calls. But, like a Blackberry, it's not what you'd call a typical phone any more than my PC is a typewriter. It's a multifunction device. And the iPod touch doesn't even have a phone component
the iphone makes a rubbish games console
Whatever. I'm not going to respond to this point again, so I'm sure you'll happily get the last word in a subsequent post. However, I find it rather depressing that you're happy to write of an entire platform that you've never tried. Is the OS X platform a perfect games platform? Hell, no way. Digital-control games suck on it. SMB on iPhone would be appalling. Is it a rubbish games platform? Hell, no way, because the controls are unique and have force developers to try new things. If anything, it's similar to the likes of the Wii and games like Rhythm Tengoku on GBA.
Your not going to convince me the over priced pap on the apple store is worth buying over a proper release for a PSP or DS, it's just tat designed to get people to part with there cash like the stupid ring tones and "x-ray machine" stuff
Mm. OK, then. Centipede for iPhone is £2.99. It offers three modes, including the original and a version that really wants to be SIE. Is it as good as SIE? Nope. But then it also doesn't cost nearly as much as SIE. Is it "overpriced pap"? Well, I'd consider a pixel-perfect port of Centipede with two additional modes pretty good value at under three quid. At the very least, this kind of thing cost five times that on GBA several years ago (and most of the retro ports for that platform were botched, such as those dreadful double-packs—try Marble Madness on GBA, for example).
Vector Tanks: £1.79. It's Battlezone with the original controls, but better graphics and sound. For £1.79.
God knows, I have a drawers full of DS and other games, but I can't for the life of me see how they're any more 'proper' than the games I've downloaded for my iPhone. Presumably, the MP3s I download from Play.com and Amazon aren't 'proper' music, because I didn't spend over the odds for them in HMV.
Have you noticed that I'm not the only one who thinks this but your pretty much the only person sticking up for the iphone stuff, and you work for the mag so it's not really a supprise is it.
, do give me a little credit. I've been plenty critical of Retro Gamer in the past, and I'm hardly sucking up to Darran. I'm standing up for iPhone as a platform because it's good and the games are good. And, as I also mentioned, it's not like I've always been cheerleading for iPhone anyway—I wrote (and got a LOT of sh*t for) Why iPod touch will never be a major gaming platform
Of the points I made, most of them were along the lines of what you've been saying. They were, in order, 'a lack of controls', 'dumbed-down content', 'expensive hardware', 'not fit-for-purpose' and 'Apple's track record in gaming'. All of those are still accurate to some extent, but certainly not in a definitive manner.
FatTrucker wrote:How long will it be before at least half the pages in the mag cover modern games, remakes or releases on new hardware, and adverts?
You know what? If Retro Gamer suddenly got 20 pages of 'modern' adverts every month, that'd be great. They could add another 20 pages of original content. However, as Darran said, the number of additional pages of 'new' reviews will, according to Darran, be zero. That's not an advance. It's not the slippery slope. It's no change at all.
the direction it seems to be taking at the moment means the Mag will effectively be like GamesTM albeit with an expanded Retro section.
Again, I just don't get this. Ignoring iPhone-related stuff, because that was a one-off feature that could well end up being about 1970s gaming next month, and you've got a dedicated community section (asked for by this very forum), four pages of BTT, six pages of Pac-Man, five pages of Tony Crowther, a DPS of Sonic 2, six pages on the Electric Pencil Co., a page on Blue Lightning, a page on Bowser, a DPS on Flicky, an eight-page Jops interview, a Black Tiger DPS, a Rod-Land DPS, ten pages on the Mega-CD, two pages of 1993 NES import, a DPS on Alien 8, and End/Game.
Relatively 'new' stuff includes the Resi Evil piece (1996, six pages), Jazz Jackrabbit (1994, two pages)
De-facto new stuff includes some of the news, Pac-Man mobile DPS, the reviews section, the homebrew section (which directly came from requests, many from this forum), and that's it.