From the forum question for issue 26

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dj-spuddy
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Re:

Post by dj-spuddy » Thu Jun 08, 2006 3:44 pm

SirClive wrote:I don't know how to wire up the 5th and 6th buttons on my cab, so can't play SF types and I have a soul edge pcb gathering dust :cry:
There should be atleast 4 spare pins on your jamma loom if you have four buttons allready installed. Basically wire your buttons directly to the loom, However the right pin must be used. I used to have a chart with jamma pinouts but I'll have to find it for you.

Found one, A capcom pinout obviously for 'vampire saviour' but it's exactly the same as soul edge - http://www.ionpool.net/arcade/pinouts/CPS.gif
Dj-spuddy.

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SirClive
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Post by SirClive » Thu Jun 08, 2006 3:46 pm

That'll be why I haven't been able to do it.

I want to be able to use 6 buttons on mame and also use the PCBs every now and then.

(Sorry mods, maybe you could move this conversation to a more suitable category :) )
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Opa-Opa
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Post by Opa-Opa » Thu Jun 08, 2006 4:10 pm

Capcom CPS boards are not the same as Namco boards for the pinouts..

Soul edge will be the same as Tekken 3 I belive, your soul edge board should be a two layer board, and have another edge conector next to the Jamma conector only slighty smaller, this is where the 4th and 5th buttons are wired to. Do you have the wiring loom with the board and has your cab got a six button layout..?

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SirClive
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Re:

Post by SirClive » Thu Jun 08, 2006 4:33 pm

Opa-Opa wrote:Capcom CPS boards are not the same as Namco boards for the pinouts..

Soul edge will be the same as Tekken 3 I belive, your soul edge board should be a two layer board, and have another edge conector next to the Jamma conector only slighty smaller, this is where the 4th and 5th buttons are wired to. Do you have the wiring loom with the board and has your cab got a six button layout..?
I think it is a yes to all 3 (2 layer board, wiring loom and 6 button set-up), but let me check when I get back home on Tuesday. I'll PM you then Opa. Thanks for the help.
I have another problem with my hyper sports pcb, but I'll start a new thread in the off topic area.
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thedirtyshame
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Childhood Innocence

Post by thedirtyshame » Fri Jun 09, 2006 6:03 am

The 8-bit era, 1990, I was 3 years old, and my first memory of gaming: pulling apart a snooker tape from my parents C64 because it sounded "in pain". Ah, memories.
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mosh
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Post by mosh » Fri Jun 09, 2006 10:17 am

This says it all...
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Is there a chance that electronic handheld games like Galaxy Invader 1000 or Earth Invaders by CGL (Futurtronics here in Oz) will get some space in RG in the near future?

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Re:

Post by Antiriad2097 » Fri Jun 09, 2006 1:45 pm

mosh wrote:Is there a chance that electronic handheld games like Galaxy Invader 1000 or Earth Invaders by CGL (Futurtronics here in Oz) will get some space in RG in the near future?
I certainly hope so, as it was an exciting time. You couldn't always get to an arcade, home computers were either not available or ridiculously expensive, but schools became little arcade havens.

The sheer variety in design and gameplay is incredible. Even similar game styles have their own personality as an overall package, blending plastic case with LED technology to produce magic.

I'm sure Merman will agree Galaxy Twinvaders was something special.
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Post by vic26 » Mon Jun 12, 2006 6:24 am

Well for me the 8 bit era had great games and you could program them youself (as long as the listings were printed correctly), I had a Vic 20 and used BBC Micro's and Master Compacts at school, 16-Bit era had great graphics but I never had one used to play on mates Atari ST's and Amigas, In fact I had the Vic 20 for years and then jumped onto PC's with a 286 in about 1990, then a year later PC Format came out and I've had PC's ever since. The first PC games were pretty much like 8bit stuff but by the time VGA video came on the scene it was starting off on the road to put it streets ahead of the rest.
Now finally I'm going backwards and tiring of the upgrade cycle considering finally getting a console - probably a Wii.

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Post by Sabreman » Mon Jun 12, 2006 5:52 pm

For me it has to be the 16-bit computer era. Specifically the Amiga, but I started with an ST.

The 8-bits were great, and I had loads of fun with the games - I have plenty of nostalgic memories of those times, but when the Amiga came along it ushered in a new level of sophistication that I lapped up. As a kid I was always more inclined towards the kind of games you'd tend to get on computer rather than console... the more 'in depth' stuff, for want of a better blanket term. Things like Damocles, Starglider 2, Dungeon Master and Tower of Babel would keep me engrossed for hours at a time - something that very few console games have ever managed.

On top of that there was the whole demoscene. Being a chiptune fan (borne out of the C64) it was a regular treat to fire up the latest demos. Man, that first summer with the Amiga was one of the best periods of my life :D

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Post by andy_taff » Tue Jun 13, 2006 4:39 am

Would have to be 8bit, I had my ZX81 in 83 which would'nt load, then for xmas that year had a second hand speccy which i blew by removing the joystick whilst still powered. over 6 months later got it back from repair (took it to a cowboy) so 8 bit 1984 onwards.

When you look at games back then they had playability, the graphics were somewhat primitive but they did'nt take 20 mins to get through some crap 3d intro, you'd wait several minutes to load and if you were lucky you would have a game to play if not twiddle the azimuth or vol/tone controll and try again or! (see my signature below). You did'nt mind the wait back then as games always took ages so you were used to it.

Some games today take a while to load and are still crap

So for me 8 bit 1984 onwards.
R Tape loading error, 0:1

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