From the forum question for issue 26

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Post by LeeT » Wed May 17, 2006 4:22 am

Its gotta be the 8-bit era, specifically 1985-88 - The time when a lot of original games were produced and after that period it became the norm just to release licenced products. Sure there was quite a few dud titles around at that time, but the games industry was still in relative childhood and anything was possible.
Last edited by LeeT on Wed May 17, 2006 5:24 am, edited 1 time in total.

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Post by Szczepaniak » Wed May 17, 2006 4:55 am

When the 16-bit Japanese consoles first started to appear, from 1988 to 1994, or thereabouts. You had the PC Engine with CD add-on, SNK's NeoGeo hardware, plus the Megadrive and Super Famicom. Importing started to become the choice of many, and a great scene developed. There were some stunning games released and we all rode the crest of this beautiful wave, before it finally broke and gaming became mainstream in the mid-90s. It was an amazing era, now lost, that is difficult to eloquently and accurately describe.

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Post by Robbo » Wed May 17, 2006 5:47 am

The 16-Bit era was tops for me. At the time both 8-Bit AND 16-Bit lived happily together and that kind of harmony hasn't been seen since. Nowadays, once a new model comes out, the old model seems to vanish off the selves very quickly (with the obvious exception of second hand models which remain on selves and cannot be shifted.)

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Post by bolda » Wed May 17, 2006 5:47 am

16-bit era for me. It was the first time there were 2 clear market leaders in both consoles (Megadrive & SNES) and home computers (ST & Amiga). which meant you could play all the best games without having to shell out on many systems.

Also around this time saw the emergence of cartridge-based handhelds which really kicked off the portable gaming market.

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Post by Smurph » Wed May 17, 2006 6:26 am

16 bit for me too. Better pads. And more choice, personally, because I had more money.
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Post by Swainy » Wed May 17, 2006 6:38 am

Got to be the 8bit's & Arcades from around 1983 to 1989. Everything was new back then.

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Post by The Universal » Wed May 17, 2006 7:08 am

For me it has to be the period as the 8 and 16 bits died and the promise of the 32 bits was about to be realised 93 to 96. Expectation for me was huge.
3DO went first and innovated all the way, FMV came and went, CD soundtracks became common place, polygon counts slipped into gamers concious, the virtual reality dream was made real with the virtual boy, huge arcade cabinets filled the bowling alleys of uk and more innovation than the industry had and probably ever will witness again.
But when the 32 bit era arrived proper it somehow didnt realise its potential at all. But all that daydreaming in between, superb.
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Post by revgiblet » Wed May 17, 2006 7:13 am

I like now the best. Great current games, perfect emulation of old classics and eBay. It can't be beat. What era are we at now anyway? The 256-bit era is it? I don't know, let's just say that it is. That officially makes it 32 times better than the 8-bit era. You can't argue with maths.
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Post by yakmag » Wed May 17, 2006 8:19 am

8-bit for me, 83 - 88

I consider it a privilege to be part of that era. Being a witness at the dawn of something that has gone on to become a huge factor in people's lives.

Without the 8-bit era, IMO there would be no 16-bit, consoles etc.

The hardware by today's standards was laughable but just look at the quality it produced. When the polls are done for favourite game there is always the likes of impossible mission, last ninja, knightlore, head over heels and more - the majority of them will be 8-bit titles.

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Post by DonkeySpank » Wed May 17, 2006 10:45 am

For me, it's the 8-bit era without doubt.

The Speccy, C64 and Atari Woody had personality by the bucket load, probably due in no small part to the fact that they simply couldn't compete graphically with the local arcade. They therefore made up for it with quirky titles that oozed charm - even the arcade conversions themselves had personality.

To illustrate my point, the following is FACT and is even quoted in "the Good Book" so it must be true :

An old Speccy is like "a romantic liaison with an officer, a gentleman and a lover". Today's gaming scene, with all its 3D flashy graphics and bass-beat techno soundtracks, is the equivalent of a "wham-bam-thankyouma'am from a chav in a shellsuit".

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Post by Hiroke » Wed May 17, 2006 10:46 am

This is a personal thing, but the beginning of the 32-bit era was the best for me. It was at that time that I started to read games magazines, I started watching Cybernet and for the first time, I lusted after games. The 128-bit era is on its way out, next gen is already here, and I can't wait to get my hands on a PS3. But the early years of 32-bit was defenitely my gaming highlight.

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Post by forestville » Wed May 17, 2006 11:13 am

The 8bit era 1987-1989 is the one for me.
at that time i had a speccy 128k with many cool 8) 128k games, inc Where Time Stood Still, Saburture 2, i left school in 1988 and had that bit more money to buy tape based games from boots, whsmith etc.
the mags of the time where also cool 8)
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Post by col75 » Wed May 17, 2006 11:36 am

Got to be 8 bit for me! I remember reading a copy of C&VG with the (new) 16 bit consoles reviews then lookin at me c64 and then i knew that it would be the end :roll: ..................... part of me died that day!
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Post by Jonathan » Wed May 17, 2006 12:45 pm

All periods are not without merit, but the 8-bit era from 1983 onwards stands out above others. Gaming was still in its infancy and new genres were being invented all the time. Alas, as graphics and sound improved over time and development teams grew bigger, innovation started to suffer.

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Post by GetDexter » Wed May 17, 2006 1:52 pm

8-bit era - I'll say from 1982 - 1989.

Although I did not own a computer until 1984, I was acutely aware of this new emerging form of entertainment. Around 1982/3 a lot of my friends brought a new topic into the playground. Previously it was conkers, martial art films, video nasties, porn (or at least, what our immature, naive minds thought 'porn' was), which teachers we hated the most, top trumps, comics and so on. Suddenly a couple of kids started talking about computers, then a few more and then... a few more. Suddenly, people started bringing this magazine in to school which went by the name of 'Computer & Video Games' and poring over the latest issues to see what was going on in this new 'home computing' scene. Other friends started to bring in 'Sinclair User' and 'Crash'. Around this time I remember going into my local Dixons and seeing two shelves crammed full of different computers and by loitering around for hours and watching older, bigger kids use them, I discovered how to program and from that point on would type in '10 Print "Hello Everyone". 20 Goto 10' and run out of the shop thinking 'I'm a programmer! I'm a programmer!'.

Soon after I was bought my first computer, an Amstrad CPC 464 and I was able to join my friends in talking about 'The Endorian Forest' in Manic Miner, or what happens if you 'Kill Thorin' in the Hobbit, or how to cheer up the kid who owned an Oric.

From that point on, I put away my Stretch Armstrong, my Big Trak and my comics and started spending all of my money on games and peripherals for my new toy. Around 1989, when I realised my Amstrad 6128 was slowly losing favour with software companies and I couldn't afford a new computer, I started to lose interest in the gaming scene.

But those years, 82-89, will always remain magical to me.
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