Darran@Retro Gamer wrote:I was thinking about this the other day, when someone mentioned the horror of having to read about Jon Ritman and Jon Hare again. I personally like to think that the main reason why people think there's a lot of repetition with certain people is because they tend to keep hold of their mags, re-read them and then get their issues confused.
That's definitely part of it. With the bulk of the mag not being remotely topical, it's one of those things that you can read any time and not miss anything, or reread a year or two later and still get value from. (This contrasts with almost every other games mag, given that they're almost all 'of the moment'.)
I suspect with some games designers, there's also the fact they're simply more approachable and willing to divulge the secrets of their games. I've done, what?, four Hare-oriented making-ofs in RG mk II (Parallax, Wizball, SWOS, Cannon Fodder), and so he has been in the mag somewhat frequently (although that averages only once every ten issues or so). However, when someone's made so many great games, it'd be a crime to ignore them, just because someone's been interviewed before.
I guess the important thing is just to avoid repetition (it'd be pointless to do another Wizball article, but SEUCK or Wizkid would make sense), and mention Robotron as much as is humanely possible, obv. (Just joking, Robotron-haters, bizarre people that you are.)