Search found 3058 matches

by joefish
Sat May 09, 2009 6:58 am
Forum: Retro Gamer Mag & Site Feedback
Topic: 16 bits and the PD scene.
Replies: 14
Views: 862

Re: 16 bits and the PD scene.

It wasn't all freeware - the PD libraries were still the place to get hold of the demo versions of shareware products. The demo versions were always free to copy.
by joefish
Fri May 08, 2009 5:35 pm
Forum: Retro Gamer Mag & Site Feedback
Topic: Can we have a Definitive Golden Axe feature, please?
Replies: 22
Views: 955

Re: Can we have a Definitive Golden Axe feature, please?

If you could do a close up on each conversion, and say 'well it looked like this on this particular machine because...' then I'd be dead impressed.
by joefish
Fri May 08, 2009 5:26 pm
Forum: Retro Gamer Mag & Site Feedback
Topic: 16 bits and the PD scene.
Replies: 14
Views: 862

Re: 16 bits and the PD scene.

OK, all that may be true - a longer history than I'm familiar with. But how many people actually set themselves up as a business collecting and re-distributing Apple II, Pet or Altair software? The BBSes perhaps, but not on the scale that came along later. My point was about home-grown but viable bu...
by joefish
Fri May 08, 2009 5:12 pm
Forum: Retro Gamer Mag & Site Feedback
Topic: Graphics capabilities and home conversions.
Replies: 69
Views: 3813

Re: Graphics capabilities and home conversions.

i'm not sure why the CPC version takes such a kicking when it's essentially the same game but a little slower and with less colours... I'd say that it gets a bashing precisely because of those reasons. Even its most vehement critics tend to agree that it does play quite nicely though. Yep, I agree....
by joefish
Fri May 08, 2009 5:03 pm
Forum: Retro Gamer Mag & Site Feedback
Topic: Graphics capabilities and home conversions.
Replies: 69
Views: 3813

Re: Graphics capabilities and home conversions.

I'm afraid I don't have the time to produce a podcast - I was suggesting this as an idea for those who get paid to produce these articles! The CPC used a smaller display window in order to speed things up a little when scrolling. Interesting you notice this. Take a look at the games that run in a sm...
by joefish
Thu May 07, 2009 8:15 pm
Forum: Retro Gamer Mag & Site Feedback
Topic: Graphics capabilities and home conversions.
Replies: 69
Views: 3813

Re: Graphics capabilities and home conversions.

It's not a 'shitty techy argument'. The fact is it had more memory given over to the screen. It had different screen modes, but they all took up the same amount of memory. It had loads more colours and could display better graphics than either the Spectrum or the C64. But the price it paid was not b...
by joefish
Thu May 07, 2009 7:28 pm
Forum: Retro Gamer Mag & Site Feedback
Topic: Graphics capabilities and home conversions.
Replies: 69
Views: 3813

Re: Graphics capabilities and home conversions.

Because the Spectrum version of R-Type took six months to write, the C64 version was produced in six weeks. See now, six months, that shows dedication on the part of those Spectrum programmers... :D But then they still managed to @rse up the master tapes so that everyone who got to Level 8 found th...
by joefish
Thu May 07, 2009 3:21 pm
Forum: Retro Gamer Mag & Site Feedback
Topic: Graphics capabilities and home conversions.
Replies: 69
Views: 3813

Re: Graphics capabilities and home conversions.

"To inform as well as to entertain", eh? I think the hook for this is all those playground arguments about which was better, when you only had one machine yourself so never got a balanced view. Now with a bit of explanation you could understand why there were these differences. (Although quite a bit...
by joefish
Wed May 06, 2009 7:19 pm
Forum: Retro Gamer Mag & Site Feedback
Topic: Graphics capabilities and home conversions.
Replies: 69
Views: 3813

Re: Graphics capabilities and home conversions.

The C64 version of Space Harrier wasn't written in the US, it was done in the UK by Chris Butler for Elite. Oh, OK, I thought they'd actually bought that one in. To be honest I haven't looked at that version since way back when when it came out, but I seemed to remember wondering why it had that co...
by joefish
Wed May 06, 2009 6:59 pm
Forum: Retro Gamer Mag & Site Feedback
Topic: 16 bits and the PD scene.
Replies: 14
Views: 862

Re: 16 bits and the PD scene.

I kind of question that the 'home computer boom' had anything to do with punched tape. Mail-order kit machines weren't the 'boom' as I understand it - that came from cheap complete systems appearing in the high-street in the early 80's, not the mid 70's. The Altair 8800 and its ilk may have been whe...
by joefish
Wed May 06, 2009 4:32 pm
Forum: Retro Gamer Mag & Site Feedback
Topic: Graphics capabilities and home conversions.
Replies: 69
Views: 3813

Graphics capabilities and home conversions.

Being a techy geek, when I read machine descriptions in Retro Gamer I'm always a bit disappointed by the inconsistency of the machine specs - particularly the graphics capabilities. Could these be stated in a more consistent manner, such as number of colours, palettes, RAM available, etc? As they're...
by joefish
Wed May 06, 2009 4:00 pm
Forum: Retro Gamer Mag & Site Feedback
Topic: 16 bits and the PD scene.
Replies: 14
Views: 862

16 bits and the PD scene.

Any chance of some more ST/Amiga game coverage? The 16-bit home machines had a big advantage over the consoles of the time in actual processing power. Now I'd love to see a techy breakdown of graphics hardware capabilities, but there's also stuff of broad interest here - for example, they were the f...
by joefish
Sun Apr 19, 2009 8:31 am
Forum: Retro Gamer Mag & Site Feedback
Topic: Should RG create a Time Capsule?
Replies: 23
Views: 1102

Re: Should RG create a Time Capsule?

They're pretty cool if you leave them long enough. The Blue Peter 20 years thing was a bit crap. But we found a pot in our local church whilst the roof was being renovated, that had been hidden there when it was last repaired a century ago. It contained letters and photographs from the then rector, ...
by joefish
Sun Apr 12, 2009 11:37 am
Forum: Retro Gamer Mag & Site Feedback
Topic: Do you want new making ofs?
Replies: 58
Views: 2293

Re: Do you want new making ofs?

By 'middle ground' I was referring to 16 / 32 bits. This stuff gets covered in the 90's lookback section (and I love this part just as much as the 80's lookback), but the only other pieces you could call 16 bit is Megadrive coverage. Are there just no contacts for this era of home gaming? I suppose ...
by joefish
Sun Apr 12, 2009 6:32 am
Forum: Retro Gamer Mag & Site Feedback
Topic: Do you want new making ofs?
Replies: 58
Views: 2293

Re: Do you want new making ofs?

Darran - if this isn't going to happen, why suggest it? And why wind people up with suggestions like this (which you knew was going to happen), then further antagonise them by pigeonholing them as 8-bit hardcore fanatics? I'm not the only one that's objected to coverage of last-gen consoles, but I'm...