Search found 3058 matches

by joefish
Mon Feb 08, 2010 5:27 pm
Forum: Retro Games
Topic: Sonic & Sega All-stars Racing
Replies: 138
Views: 3458

Re: Sonic & Sega All-stars Racing

Oh, SEGA are bound to make a disaster of the release game - they always do. If their past form is anything to go by, the race will start, you'll punch the accelerator button, then just as the car leaps off the line the game will pause with an un-skippable pop-up message saying 'To make your car go f...
by joefish
Fri Feb 05, 2010 4:34 am
Forum: Retro Games
Topic: Which System Killed the Arcade??
Replies: 68
Views: 1086

Re: Which System Killed the Arcade??

Can I take a different tack and say House of the Dead (Arcade) ? This for me was the first noticeable example of a game that was designed not for you to get better and better at, but just to take your money. Presumably you're too young to have played Gauntlet then? That's a big assumtion for these ...
by joefish
Thu Feb 04, 2010 4:32 am
Forum: Retro Games
Topic: Which System Killed the Arcade??
Replies: 68
Views: 1086

Re: Which System Killed the Arcade??

Can I take a different tack and say House of the Dead (Arcade) ? This for me was the first noticeable example of a game that was designed not for you to get better and better at, but just to take your money. It was probably a big earner, but it shifted arcades from being full of enthusiasts trying t...
by joefish
Thu Feb 04, 2010 4:20 am
Forum: Retro Gamer Mag & Site Feedback
Topic: Issue 73 feedback
Replies: 265
Views: 9056

Re: Issue 73 feedback

I can understand an American having no sense of irony, and I guess it was fair just to report what Ralph Baer said, but it's quite an astonishing revelation... So, he was looking round a trade fair for people to sue for ripping off his moving-dots-on-a-screen patent, saw a four-button follower game,...
by joefish
Thu Feb 04, 2010 4:04 am
Forum: Retro Games
Topic: What was your first online/network gaming experience?
Replies: 39
Views: 589

Re: What was your first online/network gaming experience?

First online game was the text-only MUD hosted alongside the 'monochrome' BBS at City University back in 1991 (when I started studying at Loughborough). A few of us would play it from the VT52 terminals in the library or computer centre. Try to imagine a time when no-one had heard of 'W.W.W. dot' an...
by joefish
Wed Feb 03, 2010 7:35 am
Forum: Retro Gamer Mag & Site Feedback
Topic: New Vs Old - Tatunoko Vs Marvel
Replies: 15
Views: 700

Re: New Vs Old - Tatunoko Vs Marvel

It has to be Tatsunoko vs. An entertaining line-up from Capcom, Battle of the Planets and giant robots. Only let down by the lack of Samurai Pizza Cats...
by joefish
Wed Feb 03, 2010 7:28 am
Forum: Retro Games
Topic: Games that provokes your emotions.
Replies: 48
Views: 595

Re: Games that provokes your emotions.

killbot is right. The last but one chapter of the Mario storybook, "Mama is sleeping under the tree on the hill", and then you see the hill, and there's just this great big tree - that's the most heartbreaking moment of any story ever written. There's also an impressive bit in "Oddworld: Stranger's ...
by joefish
Thu Nov 12, 2009 11:40 am
Forum: Article Suggestions & Pitches
Topic: Best Ever Budget Title? (or your favourite)
Replies: 52
Views: 2657

Re: Best Ever Budget Title? (or your favourite)

Chronos (original 48K version) on the Spectrum - a sublime shooter where you can get 'into the zone' and keep going on for ages.
Kikstart II on the Spectrum - a cheap conversion, but the course editor (and watching the computer trying to cope with your course) made it brilliant.
by joefish
Thu Nov 12, 2009 11:28 am
Forum: Retro Gamer Mag & Site Feedback
Topic: Questions for Stephen Crow
Replies: 22
Views: 1166

Re: Questions for Stephen Crow

Would you rather have been working for Ultimate? (Cheeky maybe, but I don't mean this maliciously, as his games were great, but the Ultimate style seems to have been a big influence - from the look of Wizard's Lair , the loading screen of Starquake to the graphics of Firelord . Or maybe he was happi...
by joefish
Mon May 18, 2009 7:14 pm
Forum: Retro Games
Topic: Head Over Heels
Replies: 15
Views: 717

Re: Head Over Heels

Yes, they start in adjacent cells, but no, they can't join up there. Head can glide when he jumps, so you can zig-zag as you jump to climb the ladder of blocks in the corner to reach the rabbit (it's an extra life) - but you don't have to. All you can then do is stand each character on the transport...
by joefish
Sun May 17, 2009 6:30 am
Forum: Retro Games
Topic: Tatsunoko Vs Capcom
Replies: 196
Views: 4364

Re: Tatsunoko Vs Capcom

Hopefully that mention of 'Capcom USA' means that they're trying to secure a release for territories outside of Japan, i.e. Europe too, not just the US. I'd love to have this game on my Wii, even if I only recognise one of the Tatsunoko characters. Some regret that they never put the Samurai Pizza C...
by joefish
Sun May 10, 2009 3:44 pm
Forum: Retro Gamer Mag & Site Feedback
Topic: Graphics capabilities and home conversions.
Replies: 69
Views: 3813

Re: Graphics capabilities and home conversions.

I know what you're saying, but I think what we've learnt here is that just like any industry, you can pick the best guy in the world for the job, but give him a stupid deadline and a tiny budget and you'll get a less than perfect result. Although Imagine is proof that unending budgets and timescales...
by joefish
Sun May 10, 2009 8:13 am
Forum: Retro Gamer Mag & Site Feedback
Topic: Hot Topic - Best Elite Conversion
Replies: 103
Views: 2634

Re: Hot Topic - Best Elite Conversion

Yep, Commando on the Spectrum. An awesome conversion; actually an improvement (at least as playability goes) over the arcade original. Much as I love Space Harrier , and think the Spectrum conversion was an amazing job to fit into a 48K single load, the quality of the conversion across the different...
by joefish
Sat May 09, 2009 9:23 am
Forum: Retro Gamer Mag & Site Feedback
Topic: Graphics capabilities and home conversions.
Replies: 69
Views: 3813

Re: Graphics capabilities and home conversions.

Mode 2 is bit per pixel, mode 1 is bit pairs per pixel and mode 0 uses a nybble per pixel. The RAM is arranged so that running through from start to end fills the top pixel line of each "character" row, then the second line of each, third and so on. Apart from the RAM layout, the BBC Micro is very ...
by joefish
Sat May 09, 2009 7:49 am
Forum: Retro Gamer Mag & Site Feedback
Topic: From the forum question for issue 65
Replies: 74
Views: 2435

Re: From the forum question for issue 65

Perhaps the question should be, who's actually played more than one Metroid game? I've played Super Metroid on a SNES and Metroid Prime 3 on the Wii. But for me, as an FPS, the Wii one has far too much forcing you down particular routes, rather than letting you explore and just co-ercing you in the ...