Search found 102 matches

by Zagrebo
Tue Mar 04, 2014 2:09 pm
Forum: Retro Gamer Mag & Site Feedback
Topic: Retro Gamer - Issue 126
Replies: 251
Views: 6712

Re: Retro Gamer - Issue 126

I'm delighted to see the interview with Pete Cooke which I've been hoping for for ages. He's looking great for his age (he must be nearly 60 now, if not over) although I think he should have kept the beard, there's something very "beardy" about his interests. I'm a shameless Pete Cooke fanboy and wa...
by Zagrebo
Mon Feb 24, 2014 4:44 pm
Forum: Retro Games
Topic: Great games, with awful names.
Replies: 96
Views: 1892

Re: Great games, with awful names.

There was a game on the Amiga called Deep Core. Even at the time magazines mentioned how pervy the name sounded.

http://hol.abime.net/299
by Zagrebo
Mon Feb 24, 2014 4:17 pm
Forum: Article Suggestions & Pitches
Topic: Pete Cooke
Replies: 3
Views: 1119

Re: Pete Cooke

Y'know, chap who programmed Tau Ceti and Micronaut One and Juggernaut and all of that. I always thought Cooke's games were amongst the most interesting on the 8-bit machines, not only for the imagination they displayed (especially the sci-fi based stuff) but also for their technical brilliance. I m...
by Zagrebo
Thu Aug 30, 2012 4:23 pm
Forum: Retro Games
Topic: Jet Set willy 360, Xbox Live Indies
Replies: 81
Views: 1935

Re: Jet Set willy 360, Xbox Live Indies

stvd wrote:
ChipTune wrote:It's popularity is purely based on older people's memories, not gamplay

Image
X2
by Zagrebo
Sun Aug 26, 2012 11:16 am
Forum: Retro Games
Topic: Games you rave about but can't be bothered to play.
Replies: 20
Views: 941

Re: Games you rave about but can't be bothered to play.

This is a great idea for a thread. My own personal examples would probably be Tir Na Nog which I have enormous respect for but which I doubt I could be bothered to put the time into, especially since it would involve (shudder) map drawing by hand. Another one would be Pete Cooke's Tau Ceti ; Cooke i...
by Zagrebo
Sun Aug 26, 2012 11:12 am
Forum: Retro Games
Topic: Jet Set willy 360, Xbox Live Indies
Replies: 81
Views: 1935

Re: Jet Set willy 360, Xbox Live Indies

More spectrum crapness for the xbox indie channel. They should have used updated ports rather than the god awful originals. manic miner on ds for example is much better to look at and play than the original. These games can only appeal to 40 year old men who grew up with these games and think every...
by Zagrebo
Sat May 12, 2012 12:05 pm
Forum: Retro Games
Topic: Club RG - the return of Let's All Play
Replies: 35
Views: 10351

Re: Club RG - the return of Let's All Play

Good choice! I remember getting a daftly high score when I played the ZX Spectrum version on that old Russian highscore site many moons ago.
by Zagrebo
Wed Apr 25, 2012 12:39 pm
Forum: Retro Games
Topic: Happy 30th birthday to the ZX Spectrum
Replies: 41
Views: 1594

Re: Happy 30th birthday to the ZX Spectrum

A belated (for these forums anyway) Happy 30th Birthday ZX Spectrum! Eeeeeh, I remember when it cost five shillings and ha'penny. Everyone stood for the BEEP version of the National Anthem when it started up and it was in black and white at first. Hancock's Manic Miner was the game everyone loved bu...
by Zagrebo
Sun Apr 22, 2012 12:37 pm
Forum: Retro Games
Topic: Which Amiga shareware games did you enjoy playing?
Replies: 24
Views: 1132

Re: Which Amiga shareware games did you enjoy playing?

Having been playing them quite a bit over the last few weeks I can strongly recommend all of Bignonia's Amiga versions of old Commodore 64 games. They were generally good in the first place but they've added slightly-improved graphics and, in some cases, extra levels and features. http://www.lemonam...
by Zagrebo
Sun Apr 22, 2012 12:13 pm
Forum: Retro Games
Topic: Home conversions with alternative versions bundled
Replies: 10
Views: 641

Re: Home conversions with alternative versions bundled

Am I right in thinking the Sega Mega 32 version of Virtua Racing had extra tracks?
by Zagrebo
Sun Apr 22, 2012 12:10 pm
Forum: Retro Games
Topic: Best Use of the Amiga's AGA Chipset
Replies: 13
Views: 877

Re: Best Use of the Amiga's AGA Chipset

The short answer is that games that made much use of the AGA machine's hardware were sadly few in number. It arrived quite late in the Amiga's commercial life and there was, at the time, a tradition of "upgrade" machines being unable to get much in the way of dedicated software because the older mac...
by Zagrebo
Fri Apr 20, 2012 4:16 pm
Forum: Retro Games
Topic: The Return Of Let's All Play
Replies: 55
Views: 1722

Re: The Return Of Let's All Play

Awful game. Didn't even want to play it at the time. It depends on what you're planning for the feature, and what you've done before, but I'd suggest something with a definitive goal that - for comedy value - may also irritate a lot of people when they get stuck on a certain bit. Like a Dizzy or La...
by Zagrebo
Fri Apr 20, 2012 3:54 pm
Forum: Retro Games
Topic: St. Dragon
Replies: 10
Views: 306

Re: St. Dragon

It's not a bad game, although I think it was trying to do something new with the whole "defensive tail" thing (Dragon Breed had something similar) and it didn't really catch-on. The Amiga version is a cracking conversion, very close to the coin-op.
by Zagrebo
Wed Apr 18, 2012 3:22 pm
Forum: Retro Games
Topic: Raspberry Pi a new retro-gaming behemoth?
Replies: 89
Views: 5969

Re: Raspberry Pi a new retro-gaming behemoth?

Apparently the manufacturers have had demand for the Pi far exceeding what they expected so there's quite a backlog. They're also keen to get them into schools, they seem to be looking at recreating the success of the BBC Micro as a standard schools computer but the Pi is so cheap they can afford on...
by Zagrebo
Mon Apr 16, 2012 1:52 pm
Forum: Retro Gamer Mag & Site Feedback
Topic: From the forum issue 102
Replies: 53
Views: 2721

Re: From the forum issue 102

Pete Cooke, who gave us Micronaut One and Academy amongst others. He was an amazing programmer on a technical level who got an awful lot out of the ZX Spectrum, achieving reasonably-fast first person 3D and a WIMP-like interface on some of his best games. It was as though he took an 8-bit machine an...